Player Matchup

Janus
Janus
Activau
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,483 Elo+
Solo
Jormungandr
Jormungandr
Max-13jpS
Jormungandr
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 208L
1,486 Elo+
Solo
Chronos
Chronos
QueueMH
Chronos
Level 10
God Stats
2W - 0L
1,713 SR
Queue Stats
15W - 15L
1,525 Elo+
Solo
Tyr
Tyr
blinny82
Tyr
Level 24
God Stats
4W - 2L
1,855 SR
Queue Stats
98W - 91L
1,571 Elo+
Solo
Tsukuyomi
Tsukuyomi
phatgeebs
Tsukuyomi
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 7L
1,400 Elo+
Solo
Team Averages
Level 17
1,614 SR
1,493 Elo+

VS

Team Averages
Level 18
1,517 SR
1,476 Elo+
Yemoja
Yemoja
 
Yemoja
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AI_Izanagi
Zeus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 47L
1,363 Elo+
Solo
Loki
Loki
ChampionCar3571
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,655 Elo+
Solo
Gilgamesh
Gilgamesh
FleekGawd16
Gilgamesh
Level 29
God Stats
33W - 20L
1,585 SR
Queue Stats
169W - 176L
1,363 Elo+
Solo
Cerberus
Cerberus
scar165
Cerberus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Activau
Janus
13
7 / 3 / 2
8,168
583
8,693
8,180
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Max-13jpS
Jormungandr
13
6 / 1 / 5
8,359
597
6,188
9,135
4,645
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos
QueueMH
Chronos
13
4 / 3 / 6
8,058
576
6,486
9,638
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 1 / 2
8,787
628
5,526
8,754
6,232
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
phatgeebs
Tsukuyomi
14
3 / 2 / 2
8,235
588
2,370
8,445
2,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 0 / 0
7,707
551
2,555
7,414
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
4 / 8 / 2
7,707
551
11,338
11,241
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 7 / 1
4,968
355
373
5,717
1,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gilgamesh
FleekGawd16
Gilgamesh
12
4 / 6 / 1
7,734
552
8,537
13,930
5,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
scar165
Cerberus
4
0 / 11 / 0
4,632
331
104
9,570
2,605

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
25
Kills
10
10
Deaths
32
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
0
0
2
L
4
8
2
0.63
W
Janus
Activau
Janus
7
3
2
2.67
L
0
7
1
0.07
L
Gilgamesh
FleekGawd16
Gilgamesh
4
6
1
0.75
W
Jormungandr
Max-13jpS
Jormungandr
6
1
5
8.5
W
Chronos
QueueMH
Chronos
4
3
6
2.33
W
5
1
2
6
W
Tsukuyomi
phatgeebs
Tsukuyomi
3
2
2
2
L
Cerberus
scar165
Cerberus
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,263
Damage
22,907
44,152
Taken
47,872
20,507
Mitigated
15,545
15,264
Healing
6,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,555
472
231
3,494
7,414
2,848
336
932
6,482
44,784
0
L
11,338
2,593
0
742
11,241
3,382
418
9,112
1,703
35,353
0
W
Janus
Activau
Janus
8,693
567
0
650
8,180
2,777
0
5,802
1,860
36,721
0
L
373
218
0
256
5,717
1,354
0
1,618
4,005
0
7,495
L
Gilgamesh
FleekGawd16
Gilgamesh
8,537
2,859
0
1,787
13,930
5,356
0
8,025
5,905
0
36,264
W
Jormungandr
Max-13jpS
Jormungandr
6,188
2,162
184
4,249
9,135
4,645
1,244
1,451
7,598
34,609
0
W
Chronos
QueueMH
Chronos
6,486
3,243
0
2,974
9,638
3,911
3,531
2,657
6,887
40,843
3,107
W
5,526
470
0
3,301
8,754
6,232
0
2,288
6,466
14,632
39,794
W
Tsukuyomi
phatgeebs
Tsukuyomi
2,370
696
0
3,906
8,445
2,942
0
1,049
7,344
0
58,456
L
Cerberus
scar165
Cerberus
104
0
0
430
9,570
2,605
0
1,939
7,607
13,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,607
Gold Earned
32,748
468
Minions Killed
287
0
Camps Cleared
0
1,290,026
Distance Traveled
1,028,091
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,707
551
104
7
0
195,817
5
L
Zeus
7,707
551
65
5
0
191,220
0
W
Janus
8,168
583
77
6
0
233,996
0
L
Loki
4,968
355
16
1
0
159,051
1
L
Gilgamesh
7,734
552
63
5
0
266,980
1
W
Jormungandr
8,359
597
67
5
0
266,450
3
W
Chronos
8,058
576
85
6
0
259,492
4
W
Tyr
8,787
628
115
8
0
249,014
0
W
Tsukuyomi
8,235
588
124
9
0
281,074
0
L
Cerberus
4,632
331
39
3
0
215,023
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role