Player Matchup

Tiamat
Tiamat
KINGBRAVOXJ
Tiamat
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,423 Elo+
Party 2
Bellona
Bellona
YRN X DANGER
Bellona
Level 97
God Stats
10W - 5L
1,735 SR
Queue Stats
29W - 35L
1,417 Elo+
Party 2
Ullr
Ullr
zTrueGodd_
Ullr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 113L
1,482 Elo+
Solo
Team Averages
Level 81
1,578 SR
1,441 Elo+

VS

Team Averages
Level 75
1,457 SR
1,438 Elo+
Janus
Janus
MellowDaPro
Janus
Level 102
God Stats
30W - 38L
1,371 SR
Queue Stats
1,636W - 2,236L
1,368 Elo+
Party 1
Bakasura
Bakasura
TheeHalfrican
Bakasura
Level 106
God Stats
9W - 10L
1,500 SR
Queue Stats
234W - 267L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
bigboizombiee
Cthulhu
Level 16
God Stats
1W - 8L
1,500 SR
Queue Stats
165W - 148L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
3 / 0 / 12
16,748
598
16,991
18,681
12,631
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
YRN X DANGER
Bellona
20
14 / 5 / 4
19,243
687
22,014
29,528
38,946
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
1 / 10 / 11
16,145
577
11,990
27,953
10,362
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 10
15,631
558
12,312
13,518
4,554
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
TheeHalfrican
Bakasura
20
6 / 8 / 5
17,027
608
18,977
25,143
11,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
20
8 / 5 / 5
17,779
635
31,234
32,217
36,929
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
18
Kills
15
15
Deaths
18
27
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
0
12
9
L
1
5
10
1.2
L
Bakasura
TheeHalfrican
Bakasura
6
8
5
1.06
W
Bellona
YRN X DANGER
Bellona
14
5
4
3.2
L
Cthulhu
8
5
5
2.1
W
1
10
11
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,995
Damage
62,523
76,162
Taken
70,878
61,939
Mitigated
53,136
17,961
Healing
20,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
16,991
661
736
8,879
18,681
12,631
1,020
11,047
6,997
114,814
0
L
12,312
273
0
2,221
13,518
4,554
1,226
3,241
10,157
73,282
0
L
Bakasura
TheeHalfrican
Bakasura
18,977
13,445
0
9,571
25,143
11,653
1,283
4,811
19,912
0
94,313
W
Bellona
YRN X DANGER
Bellona
22,014
7,773
0
1,447
29,528
38,946
1,835
17,548
10,868
0
97,196
L
Cthulhu
31,234
3,996
1,127
7,452
32,217
36,929
1,122
9,290
22,507
103,485
0
W
11,990
3,426
1,198
5,701
27,953
10,362
1,127
15,255
11,067
0
85,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,136
Gold Earned
50,437
327
Minions Killed
320
0
Camps Cleared
0
1,498,887
Distance Traveled
1,565,020
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
16,748
598
165
6
0
503,831
0
L
Janus
15,631
558
87
3
0
495,999
1
L
Bakasura
17,027
608
135
5
0
525,833
4
W
Bellona
19,243
687
86
3
0
520,723
2
L
Cthulhu
17,779
635
98
4
0
543,188
2
W
Ullr
16,145
577
76
3
0
474,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role