Player Matchup

Janus
Janus
BPpham1009
Janus
Level 29
God Stats
3W - 2L
1,798 SR
Queue Stats
76W - 68L
1,537 Elo+
Party 1
Sun Wukong
Sun Wukong
DontBeToxic2738
Sun Wukong
Level 26
God Stats
0W - 1L
1,686 SR
Queue Stats
47W - 32L
1,727 Elo+
Party 2
Medusa
Medusa
FlacBax
Medusa
Level 29
God Stats
51W - 31L
1,556 SR
Queue Stats
169W - 119L
1,667 Elo+
Party 2
Bellona
Bellona
Joordan420
Bellona
Level 29
God Stats
0W - 2L
1,109 SR
Queue Stats
87W - 60L
1,559 Elo+
Party 1
Fenrir
Fenrir
ValksDeadDad
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,722 Elo+
Solo
Team Averages
Level 23
1,530 SR
1,642 Elo+

VS

Team Averages
Level 17
1,657 SR
1,586 Elo+
Bellona
Bellona
Asscendancyy
Bellona
Level 17
God Stats
5W - 1L
1,711 SR
Queue Stats
55W - 48L
1,562 Elo+
Solo
Gilgamesh
Gilgamesh
Carl Wheezer711
Gilgamesh
Level 28
God Stats
9W - 6L
1,623 SR
Queue Stats
209W - 193L
1,599 Elo+
Solo
Ymir
Ymir
RayOhWon
Ymir
Level 18
God Stats
1W - 1L
1,556 SR
Queue Stats
19W - 9L
1,638 Elo+
Solo
Zeus
Zeus
Romarac
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,592 Elo+
Solo
Medusa
Medusa
dingo767765
Medusa
Level 18
God Stats
3W - 0L
1,896 SR
Queue Stats
95W - 92L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
5 / 15 / 3
11,512
443
8,621
19,428
6,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
DontBeToxic2738
Sun Wukong
18
7 / 9 / 7
13,386
515
24,857
30,190
30,220
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
FlacBax
Medusa
18
4 / 8 / 4
12,632
486
11,715
19,236
7,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Joordan420
Bellona
19
1 / 9 / 4
12,692
488
13,508
29,344
30,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
15
4 / 13 / 2
10,378
399
11,331
23,532
12,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Asscendancyy
Bellona
20
12 / 1 / 10
17,899
688
28,907
35,613
38,857
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Carl Wheezer711
Gilgamesh
20
12 / 5 / 10
14,354
552
14,409
20,767
10,342
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
20
6 / 5 / 20
14,057
541
18,248
25,240
26,400
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
Romarac
Zeus
20
19 / 3 / 4
17,363
668
25,699
18,040
8,970
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
19
5 / 8 / 11
14,059
541
10,905
18,063
7,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
109
21
Kills
54
54
Deaths
22
20
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Bellona
Asscendancyy
Bellona
12
1
10
17
L
Janus
5
15
3
0.43
W
Gilgamesh
Carl Wheezer711
Gilgamesh
12
5
10
3.4
L
Sun Wukong
DontBeToxic2738
Sun Wukong
7
9
7
1.17
L
Medusa
FlacBax
Medusa
4
8
4
0.75
L
Bellona
Joordan420
Bellona
1
9
4
0.33
W
Ymir
6
5
20
3.2
W
Zeus
Romarac
Zeus
19
3
4
7
L
Fenrir
4
13
2
0.38
W
Medusa
5
8
11
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,032
Damage
98,168
121,730
Taken
117,723
87,465
Mitigated
91,838
22,459
Healing
27,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Asscendancyy
Bellona
28,907
10,283
0
16,026
35,613
38,857
7,463
1,435
34,094
32,966
94,776
L
Janus
8,621
177
0
1,554
19,428
6,749
0
9,064
10,364
63,378
0
W
Gilgamesh
Carl Wheezer711
Gilgamesh
14,409
4,437
0
1,430
20,767
10,342
436
1,556
19,171
0
86,459
L
Sun Wukong
DontBeToxic2738
Sun Wukong
24,857
5,424
197
9,305
30,190
30,220
456
13,614
16,576
0
72,197
L
Medusa
FlacBax
Medusa
11,715
4,598
0
2,251
19,236
7,682
765
8,068
11,168
0
63,463
L
Bellona
Joordan420
Bellona
13,508
4,872
279
6,272
29,344
30,669
564
12,969
16,375
0
83,484
W
Ymir
18,248
3,530
397
3,755
25,240
26,400
851
2,213
22,898
73,558
0
W
Zeus
Romarac
Zeus
25,699
3,359
677
5,317
18,040
8,970
777
3,749
14,035
123,012
0
L
Fenrir
11,331
2,172
0
2,601
23,532
12,145
130
9,367
14,165
0
49,967
W
Medusa
10,905
5,412
0
3
18,063
7,269
5,257
1,924
16,027
0
74,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,600
Gold Earned
77,732
506
Minions Killed
695
0
Camps Cleared
0
2,225,538
Distance Traveled
2,420,234
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
17,899
688
192
7
0
524,361
2
L
Janus
11,512
443
103
4
0
396,816
0
W
Gilgamesh
14,354
552
104
4
0
496,145
2
L
Sun Wukong
13,386
515
78
3
0
494,642
5
L
Medusa
12,632
486
118
5
0
475,812
2
L
Bellona
12,692
488
138
5
0
424,017
4
W
Ymir
14,057
541
87
3
0
448,033
2
W
Zeus
17,363
668
195
8
0
494,102
3
L
Fenrir
10,378
399
69
3
0
434,251
0
W
Medusa
14,059
541
117
5
0
457,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role