Player Matchup

Tiamat
Tiamat
Firesideash4
Tiamat
Level 107
God Stats
61W - 14L
1,739 SR
Queue Stats
71W - 26L
1,756 Elo+
Party 1
Medusa
Medusa
Zachdknows21
Medusa
Level 19
God Stats
1W - 1L
1,498 SR
Queue Stats
12W - 11L
1,414 Elo+
Party 1
Tyr
Tyr
flagnog
Tyr
Level 123
God Stats
8W - 3L
1,669 SR
Queue Stats
88W - 43L
1,772 Elo+
Party 1
Team Averages
Level 83
1,635 SR
1,647 Elo+

VS

Team Averages
Level 121
1,447 SR
1,525 Elo+
Sun Wukong
Sun Wukong
MegaMoose 9000
Sun Wukong
Level 109
God Stats
1W - 0L
1,796 SR
Queue Stats
131W - 94L
1,562 Elo+
Party 2
Discordia
Discordia
jlee1997
Discordia
Level 126
God Stats
4W - 3L
1,133 SR
Queue Stats
155W - 122L
1,559 Elo+
Party 2
King Arthur
King Arthur
xPAINxTRAINx883
King Arthur
Level 129
God Stats
3W - 1L
1,412 SR
Queue Stats
367W - 390L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
9 / 9 / 4
17,308
618
24,869
27,916
17,546
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Medusa
15
1 / 14 / 5
14,940
534
7,668
26,530
8,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tyr
20
6 / 2 / 9
17,798
636
24,199
33,643
32,975
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MegaMoose 9000
Sun Wukong
20
8 / 4 / 13
18,246
652
22,738
28,080
29,396
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
jlee1997
Discordia
20
4 / 7 / 14
17,429
622
29,325
18,376
7,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
xPAINxTRAINx883
King Arthur
20
13 / 5 / 8
20,006
715
23,524
26,970
28,230
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
16
Kills
25
25
Deaths
16
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
9
9
4
1.22
W
Sun Wukong
MegaMoose 9000
Sun Wukong
8
4
13
3.63
L
Medusa
1
14
5
0.25
L
Tyr
6
2
9
5.25
W
Discordia
jlee1997
Discordia
4
7
14
1.57
W
King Arthur
xPAINxTRAINx883
King Arthur
13
5
8
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,736
Damage
75,587
88,089
Taken
73,426
59,302
Mitigated
64,634
22,587
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
24,869
3,343
0
9,076
27,916
17,546
1,976
9,544
18,131
103,761
0
W
Sun Wukong
MegaMoose 9000
Sun Wukong
22,738
2,345
0
4,854
28,080
29,396
1,136
10,784
17,148
0
77,087
L
Medusa
7,668
5,967
0
1,600
26,530
8,781
0
9,188
16,848
0
46,926
L
Tyr
24,199
2,141
0
11,911
33,643
32,975
0
12,685
20,348
1,269
93,681
W
Discordia
jlee1997
Discordia
29,325
1,380
1,647
4,475
18,376
7,008
1,139
8,018
10,348
109,569
0
W
King Arthur
xPAINxTRAINx883
King Arthur
23,524
3,477
0
1,056
26,970
28,230
472
6,714
20,157
11,323
111,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,046
Gold Earned
55,681
266
Minions Killed
333
0
Camps Cleared
0
1,460,901
Distance Traveled
1,591,045
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
17,308
618
113
4
0
434,082
1
W
Sun Wukong
18,246
652
91
3
0
554,909
3
L
Medusa
14,940
534
74
3
0
419,153
1
L
Tyr
17,798
636
79
3
0
607,666
5
W
Discordia
17,429
622
144
5
0
490,155
1
W
King Arthur
20,006
715
98
4
0
545,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role