Player Matchup

Khepri
Khepri
RicFlair724
Khepri
Level 21
God Stats
5W - 0L
1,816 SR
Queue Stats
83W - 54L
1,588 Elo+
Party 2
Hachiman
Hachiman
Riggo Bongo
Hachiman
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 12L
1,640 Elo+
Party 2
Fenrir
Fenrir
TDPGAMES
Fenrir
Level 14
God Stats
4W - 0L
1,958 SR
Queue Stats
21W - 3L
1,790 Elo+
Party 2
Agni
Agni
Y0uHeFn3r
Agni
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 46L
1,607 Elo+
Party 2
King Arthur
King Arthur
dounuts5963
King Arthur
Level 11
God Stats
16W - 7L
1,728 SR
Queue Stats
29W - 9L
1,638 Elo+
Party 2
Team Averages
Level 56
1,700 SR
1,653 Elo+

VS

Team Averages
Level 13
1,596 SR
1,403 Elo+
Zeus
Zeus
 
Zeus
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
IronSide803
Ra
Level 18
God Stats
1W - 2L
1,485 SR
Queue Stats
42W - 56L
1,366 Elo+
Solo
Danzaburou
Danzaburou
Isareti
Danzaburou
Level 15
God Stats
14W - 18L
1,699 SR
Queue Stats
229W - 257L
1,344 Elo+
Solo
Yemoja
Yemoja
KindredGoblin
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,432 Elo+
Solo
Nemesis
Nemesis
xlWHYTRYlx
Nemesis
Level 12
God Stats
2W - 2L
1,794 SR
Queue Stats
47W - 41L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
2 / 1 / 34
11,498
1,150
5,916
9,508
10,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
Riggo Bongo
Hachiman
19
18 / 1 / 20
13,223
1,322
26,588
12,458
6,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
TDPGAMES
Fenrir
16
2 / 5 / 18
9,273
927
5,266
8,910
4,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Agni
19
18 / 1 / 18
13,446
1,345
25,562
9,695
4,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
dounuts5963
King Arthur
17
4 / 0 / 21
10,282
1,028
8,771
10,515
10,639
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Team 1 Tickets

314

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 7 / 3
9,694
969
19,539
15,449
5,638
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 12 / 4
9,590
959
7,866
17,236
6,781
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Isareti
Danzaburou
14
1 / 8 / 3
8,592
859
6,879
16,900
6,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 6
8,904
890
3,973
8,604
8,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
xlWHYTRYlx
Nemesis
14
1 / 14 / 4
8,591
859
7,541
20,895
8,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
28
44
Kills
8
8
Deaths
45
111
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
7
3
0.64
L
3
12
4
0.42
L
Danzaburou
Isareti
Danzaburou
1
8
3
0.31
L
0
4
6
0.75
W
Khepri
2
1
34
19
W
Hachiman
Riggo Bongo
Hachiman
18
1
20
28
W
Fenrir
TDPGAMES
Fenrir
2
5
18
2.2
W
Agni
18
1
18
27
W
King Arthur
dounuts5963
King Arthur
4
0
21
14.5
L
Nemesis
xlWHYTRYlx
Nemesis
1
14
4
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,103
Damage
45,798
51,086
Taken
79,084
36,384
Mitigated
35,336
10,398
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
19,539
3,019
0
404
15,449
5,638
0
8,538
6,685
32,686
0
L
7,866
996
547
0
17,236
6,781
0
7,767
9,217
34,822
0
L
Danzaburou
Isareti
Danzaburou
6,879
3,402
0
1,098
16,900
6,525
0
6,050
10,610
0
21,707
L
3,973
730
747
329
8,604
8,184
0
2,546
5,944
12,793
0
W
Khepri
5,916
226
0
1,104
9,508
10,936
0
5,941
3,567
10,876
0
W
Hachiman
Riggo Bongo
Hachiman
26,588
20,744
0
6,443
12,458
6,076
0
6,966
5,492
0
52,168
W
Fenrir
TDPGAMES
Fenrir
5,266
1,057
0
0
8,910
4,619
0
5,285
2,487
0
7,089
W
Agni
25,562
1,912
400
2,451
9,695
4,114
0
6,443
3,252
51,236
0
W
King Arthur
dounuts5963
King Arthur
8,771
104
0
0
10,515
10,639
0
6,743
3,772
0
20,481
L
Nemesis
xlWHYTRYlx
Nemesis
7,541
3,762
0
1,460
20,895
8,208
0
5,511
15,150
0
10,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,722
Gold Earned
45,371
177
Minions Killed
125
6
Camps Cleared
4
911,520
Distance Traveled
729,343
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,694
969
19
2
2
149,479
0
L
Ra
9,590
959
58
6
2
163,406
1
L
Danzaburou
8,592
859
25
3
0
136,816
0
L
Yemoja
8,904
890
21
2
0
113,687
0
W
Khepri
11,498
1,150
8
1
0
191,251
0
W
Hachiman
13,223
1,322
67
7
3
161,112
0
W
Fenrir
9,273
927
6
1
1
166,060
0
W
Agni
13,446
1,345
76
8
1
180,684
0
W
King Arthur
10,282
1,028
20
2
1
212,413
2
L
Nemesis
8,591
859
2
0
0
165,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role