Player Matchup

Bastet
Bastet
 
Bastet
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Panzywagon
Artemis
Level 65
God Stats
37W - 31L
1,643 SR
Queue Stats
58W - 48L
1,510 Elo+
Party 2
Merlin
Merlin
Star Phoenix447
Merlin
Level 107
God Stats
3W - 1L
1,625 SR
Queue Stats
45W - 54L
1,396 Elo+
Solo
Kuzenbo
Kuzenbo
xShadoWx_x269x
Kuzenbo
Level 47
God Stats
7W - 9L
1,505 SR
Queue Stats
14W - 17L
1,322 Elo+
Party 1
Team Averages
Level 96
1,555 SR
1,446 Elo+

VS

Team Averages
Level 117
1,582 SR
1,424 Elo+
Scylla
Scylla
FloralBeast
Scylla
Level 70
God Stats
3W - 1L
1,600 SR
Queue Stats
9W - 5L
1,218 Elo+
Solo
Sylvanus
Sylvanus
Fulviutza
Sylvanus
Level 128
God Stats
13W - 9L
1,846 SR
Queue Stats
123W - 112L
1,511 Elo+
Solo
Chang'e
Chang'e
Rhaenys14
Chang'e
Level 96
God Stats
11W - 16L
1,578 SR
Queue Stats
418W - 428L
1,487 Elo+
Solo
Apollo
Apollo
Skuuchy
Apollo
Level 135
God Stats
1W - 3L
1,437 SR
Queue Stats
119W - 115L
1,489 Elo+
Solo
Bellona
Bellona
Vicious JuJu562
Bellona
Level 157
God Stats
0W - 1L
1,449 SR
Queue Stats
43W - 40L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
8 / 2 / 4
14,923
746
22,532
13,462
5,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
 
Chaac
20
2 / 1 / 9
13,397
670
19,793
19,647
20,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Artemis
Panzywagon
Artemis
20
0 / 1 / 6
13,493
675
13,212
9,215
4,501
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
1 / 2 / 6
12,136
607
20,846
11,128
4,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 1 / 11
13,629
681
9,932
18,421
31,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
4 / 3 / 2
14,187
709
16,098
25,810
12,955
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Fulviutza
Sylvanus
18
1 / 2 / 3
12,121
606
11,302
27,032
37,177
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Rhaenys14
Chang'e
20
1 / 2 / 4
12,100
605
8,063
23,074
11,251
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Skuuchy
Apollo
20
1 / 5 / 2
12,252
613
8,764
23,630
10,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
7,540
377
0
0
0

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
12
Kills
7
7
Deaths
12
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
2
4
5
W
Chaac
 
Chaac
2
1
9
6.5
L
Scylla
4
3
2
1.67
L
Sylvanus
Fulviutza
Sylvanus
1
2
3
1.25
W
Artemis
Panzywagon
Artemis
0
1
6
3
L
Chang'e
Rhaenys14
Chang'e
1
2
4
1.5
L
Apollo
Skuuchy
Apollo
1
5
2
0.4
W
1
2
6
2
L
0
0
0
0
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,315
Damage
44,227
71,873
Taken
99,546
67,549
Mitigated
72,283
23,284
Healing
40,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
22,532
6,259
0
125
13,462
5,680
727
6,537
6,735
0
58,069
W
Chaac
 
Chaac
19,793
1,251
0
8,251
19,647
20,666
1,622
7,499
12,028
0
69,324
L
Scylla
16,098
666
172
5,486
25,810
12,955
0
7,307
18,293
72,513
0
L
Sylvanus
Fulviutza
Sylvanus
11,302
3,016
3,759
8,646
27,032
37,177
0
8,355
18,162
25,971
0
W
Artemis
Panzywagon
Artemis
13,212
4,930
903
4,472
9,215
4,501
4,652
4,908
4,237
0
60,175
L
Chang'e
Rhaenys14
Chang'e
8,063
229
8,871
9,904
23,074
11,251
3
7,380
15,604
59,548
0
L
Apollo
Skuuchy
Apollo
8,764
2,518
0
3,734
23,630
10,900
0
8,384
14,976
0
65,700
W
20,846
488
0
552
11,128
4,985
721
7,222
3,830
55,238
0
L
0
0
0
0
0
0
0
0
0
0
0
W
9,932
3,153
3,033
5,948
18,421
31,717
418
8,864
9,200
22,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,578
Gold Earned
58,200
414
Minions Killed
435
5
Camps Cleared
8
1,862,873
Distance Traveled
1,386,462
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,923
746
90
5
2
423,490
4
W
Chaac
13,397
670
120
6
2
408,541
1
L
Scylla
14,187
709
141
7
4
352,981
0
L
Sylvanus
12,121
606
42
2
0
298,319
2
W
Artemis
13,493
675
127
6
0
318,538
0
L
Chang'e
12,100
605
100
5
4
401,229
12
L
Apollo
12,252
613
152
8
0
333,933
3
W
Merlin
12,136
607
61
3
0
356,495
0
L
Bellona
7,540
377
0
0
0
0
0
W
Kuzenbo
13,629
681
16
1
1
355,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role