Player Matchup

Bellona
Bellona
Asscendancyy
Bellona
Level 17
God Stats
5W - 1L
1,811 SR
Queue Stats
55W - 48L
1,564 Elo+
Solo
Merlin
Merlin
KingKong9304
Merlin
Level 2
God Stats
7W - 5L
1,125 SR
Queue Stats
173W - 173L
1,230 Elo+
Party 2
Anhur
Anhur
Romarac
Anhur
Level 4
God Stats
3W - 2L
1,812 SR
Queue Stats
24W - 12L
1,628 Elo+
Solo
Ra
Ra
ValksDeadDad
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,574 Elo+
Solo
Nike
Nike
XperiencedNinja
Nike
Level 81
God Stats
2W - 0L
1,736 SR
Queue Stats
31W - 33L
1,535 Elo+
Party 2
Team Averages
Level 21
1,597 SR
1,506 Elo+

VS

Team Averages
Level 20
1,641 SR
1,504 Elo+
Discordia
Discordia
ChocolateB
Discordia
Level 13
God Stats
0W - 1L
1,569 SR
Queue Stats
2W - 5L
1,259 Elo+
Solo
Ares
Ares
Rufo2987
Ares
Level 16
God Stats
3W - 3L
1,677 SR
Queue Stats
109W - 113L
1,487 Elo+
Solo
Mercury
Mercury
albexxg
Mercury
Level 16
God Stats
10W - 7L
1,541 SR
Queue Stats
19W - 14L
1,581 Elo+
Party 1
Gilgamesh
Gilgamesh
dingo767765
Gilgamesh
Level 17
God Stats
3W - 4L
1,783 SR
Queue Stats
95W - 92L
1,633 Elo+
Solo
Neith
Neith
jovieyma
Neith
Level 40
God Stats
11W - 11L
1,635 SR
Queue Stats
26W - 21L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Asscendancyy
Bellona
14
5 / 2 / 8
9,024
645
5,856
9,513
5,158
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
13
7 / 0 / 6
8,137
581
11,431
4,807
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Romarac
Anhur
16
15 / 1 / 6
9,516
680
12,340
9,635
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 4 / 8
7,296
521
4,534
6,218
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 1 / 1
8,601
614
8,723
8,572
4,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChocolateB
Discordia
10
2 / 10 / 1
6,714
480
4,594
8,638
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
10
3 / 5 / 3
7,344
525
3,626
16,400
9,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
albexxg
Mercury
10
2 / 8 / 2
6,434
460
3,844
11,737
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
dingo767765
Gilgamesh
8
1 / 8 / 2
5,751
411
3,369
10,547
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Neith
jovieyma
Neith
10
0 / 6 / 2
5,794
414
4,044
7,843
2,071
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
37
Kills
8
8
Deaths
37
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
Asscendancyy
Bellona
5
2
8
4.5
L
Discordia
ChocolateB
Discordia
2
10
1
0.25
W
Merlin
7
0
6
10
W
Anhur
Romarac
Anhur
15
1
6
18
L
Ares
3
5
3
0.9
W
1
4
8
1.25
W
9
1
1
9.5
L
Mercury
albexxg
Mercury
2
8
2
0.38
L
Gilgamesh
dingo767765
Gilgamesh
1
8
2
0.25
L
Neith
jovieyma
Neith
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,884
Damage
19,477
38,745
Taken
55,165
17,898
Mitigated
22,137
10,081
Healing
6,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Asscendancyy
Bellona
5,856
2,213
0
3,235
9,513
5,158
256
532
8,981
0
45,839
L
Discordia
ChocolateB
Discordia
4,594
216
0
0
8,638
1,336
196
670
7,968
23,401
0
W
Merlin
11,431
526
0
835
4,807
1,739
314
765
4,042
49,758
0
W
Anhur
Romarac
Anhur
12,340
6,970
0
3,124
9,635
4,372
336
2,081
7,328
0
62,552
L
Ares
3,626
698
0
2,904
16,400
9,738
0
6,795
9,605
18,357
0
W
4,534
784
45
748
6,218
1,885
894
2,338
3,646
33,607
0
W
8,723
1,223
0
2,094
8,572
4,744
926
1,875
6,528
4,381
42,794
L
Mercury
albexxg
Mercury
3,844
2,678
0
2,312
11,737
3,420
0
3,099
8,638
0
22,882
L
Gilgamesh
dingo767765
Gilgamesh
3,369
725
0
405
10,547
5,572
0
3,121
7,426
0
19,269
L
Neith
jovieyma
Neith
4,044
1,185
0
558
7,843
2,071
0
3,160
4,683
0
25,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,574
Gold Earned
32,037
423
Minions Killed
207
0
Camps Cleared
0
1,354,753
Distance Traveled
1,358,489
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,024
645
78
6
0
274,878
2
L
Discordia
6,714
480
51
4
0
240,615
1
W
Merlin
8,137
581
83
6
0
278,700
2
W
Anhur
9,516
680
108
8
0
269,005
1
L
Ares
7,344
525
23
2
0
266,870
5
W
Ra
7,296
521
65
5
0
250,428
0
W
Nike
8,601
614
89
6
0
281,742
7
L
Mercury
6,434
460
56
4
0
285,805
0
L
Gilgamesh
5,751
411
38
3
0
304,283
0
L
Neith
5,794
414
39
3
0
260,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role