Player Matchup

Da Ji
Da Ji
AmazonBoxBoi
Da Ji
Level 43
God Stats
5W - 4L
1,813 SR
Queue Stats
184W - 263L
1,480 Elo+
Party 2
Ares
Ares
AnimeMonkey10
Ares
Level 69
God Stats
13W - 6L
1,709 SR
Queue Stats
173W - 148L
1,514 Elo+
Solo
Ne Zha
Ne Zha
ChefBoyarDummy
Ne Zha
Level 67
God Stats
9W - 16L
1,374 SR
Queue Stats
238W - 283L
1,487 Elo+
Party 2
Xbalanque
Xbalanque
footlice
Xbalanque
Level 68
God Stats
1W - 2L
1,246 SR
Queue Stats
288W - 378L
1,463 Elo+
Party 2
Tiamat
Tiamat
fost11
Tiamat
Level 85
God Stats
25W - 46L
1,378 SR
Queue Stats
189W - 201L
1,474 Elo+
Party 2
Team Averages
Level 66
1,504 SR
1,483 Elo+

VS

Team Averages
Level 67
1,402 SR
1,499 Elo+
Sol
Sol
Awlkara
Sol
Level 95
God Stats
8W - 5L
1,508 SR
Queue Stats
229W - 242L
1,529 Elo+
Party 1
King Arthur
King Arthur
JazziBoi
King Arthur
Level 53
God Stats
3W - 3L
1,229 SR
Queue Stats
233W - 239L
1,484 Elo+
Solo
Rama
Rama
RandomRager
Rama
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Yelder
Cerberus
Level 62
God Stats
40W - 48L
1,487 SR
Queue Stats
81W - 103L
1,478 Elo+
Party 1
Nemesis
Nemesis
fronzitob
Nemesis
Level 38
God Stats
6W - 4L
1,284 SR
Queue Stats
163W - 134L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
6,990
499
3,296
10,038
5,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 6 / 4
7,604
543
5,049
15,282
5,524
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 4 / 4
7,926
566
7,992
10,829
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
footlice
Xbalanque
9
0 / 8 / 2
5,942
424
5,011
9,471
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
fost11
Tiamat
12
4 / 7 / 2
7,371
527
11,706
9,675
4,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
8 / 2 / 6
8,778
627
10,900
10,345
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
JazziBoi
King Arthur
12
7 / 3 / 2
8,314
594
7,456
13,461
8,720
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
4 / 0 / 4
8,371
598
4,027
7,252
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Yelder
Cerberus
12
8 / 1 / 7
7,754
554
12,853
14,635
6,862
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
fronzitob
Nemesis
14
4 / 3 / 7
8,373
598
4,667
11,715
3,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
9
Kills
31
31
Deaths
9
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
L
2
6
4
0.67
W
Sol
8
2
6
5.5
L
3
4
4
1.25
W
King Arthur
JazziBoi
King Arthur
7
3
2
2.67
W
4
0
4
6
W
Cerberus
Yelder
Cerberus
8
1
7
11.5
L
Xbalanque
footlice
Xbalanque
0
8
2
0.13
L
Tiamat
fost11
Tiamat
4
7
2
0.71
W
Nemesis
fronzitob
Nemesis
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,054
Damage
39,903
55,295
Taken
57,408
20,756
Mitigated
24,615
10,848
Healing
23,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,296
476
0
1,040
10,038
5,016
164
2,019
8,019
0
26,820
L
5,049
483
0
3,350
15,282
5,524
171
9,234
6,048
17,207
0
W
Sol
10,900
3,660
0
4,700
10,345
2,995
0
4,364
5,589
50,509
0
L
7,992
2,984
0
4,143
10,829
3,439
0
2,379
8,450
0
48,060
W
King Arthur
JazziBoi
King Arthur
7,456
915
0
2,835
13,461
8,720
0
2,143
11,231
0
36,161
W
4,027
2,579
0
5,130
7,252
2,048
212
1,610
5,552
0
54,086
W
Cerberus
Yelder
Cerberus
12,853
1,104
386
7,081
14,635
6,862
0
5,401
9,130
30,907
0
L
Xbalanque
footlice
Xbalanque
5,011
1,945
0
542
9,471
1,933
464
4,055
5,416
0
27,853
L
Tiamat
fost11
Tiamat
11,706
2,073
0
1,773
9,675
4,844
319
6,066
3,609
36,726
0
W
Nemesis
fronzitob
Nemesis
4,667
2,201
0
3,605
11,715
3,990
0
2,466
9,151
0
44,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,833
Gold Earned
41,590
308
Minions Killed
411
0
Camps Cleared
0
1,364,382
Distance Traveled
1,471,015
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,990
499
69
5
0
285,477
0
L
Ares
7,604
543
30
2
0
255,022
0
W
Sol
8,778
627
88
6
0
272,369
4
L
Ne Zha
7,926
566
84
6
0
290,956
0
W
King Arthur
8,314
594
65
5
0
304,927
2
W
Rama
8,371
598
90
6
0
266,782
2
W
Cerberus
7,754
554
73
5
0
297,234
1
L
Xbalanque
5,942
424
46
3
0
257,464
0
L
Tiamat
7,371
527
79
6
0
275,463
4
W
Nemesis
8,373
598
95
7
0
329,703
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role