Player Matchup

Chronos
Chronos
ExPluribusUnum
Chronos
Level 28
God Stats
55W - 44L
1,645 SR
Queue Stats
97W - 108L
1,624 Elo+
Solo
Arachne
Arachne
Genysixx
Arachne
Level 27
God Stats
10W - 7L
1,704 SR
Queue Stats
114W - 115L
1,611 Elo+
Solo
Aphrodite
Aphrodite
Monoclanos
Aphrodite
Level 17
God Stats
54W - 52L
1,534 SR
Queue Stats
124W - 120L
1,522 Elo+
Solo
Zeus
Zeus
sescorpion
Zeus
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 60L
1,588 Elo+
Solo
Ares
Ares
Соулкалибур
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 25
1,577 SR
1,569 Elo+

VS

Team Averages
Level 23
1,529 SR
1,648 Elo+
Sol
Sol
ForceFN
Sol
Level 25
God Stats
21W - 13L
1,638 SR
Queue Stats
108W - 95L
1,532 Elo+
Party 2
Chiron
Chiron
RunFоrestRun
Chiron
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 11L
1,850 Elo+
Party 1
King Arthur
King Arthur
d8v9
King Arthur
Level 16
God Stats
7W - 14L
1,275 SR
Queue Stats
105W - 85L
1,564 Elo+
Party 2
Yemoja
Yemoja
goldenpangolier
Yemoja
Level 25
God Stats
5W - 1L
1,500 SR
Queue Stats
182W - 75L
1,812 Elo+
Party 1
Serqet
Serqet
xΑΣSΤHΣΤΙCx
Serqet
Level 22
God Stats
3W - 2L
1,734 SR
Queue Stats
49W - 46L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 0
9,504
634
13,883
15,326
6,122
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Genysixx
Arachne
11
1 / 6 / 1
6,879
459
3,887
10,971
4,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
Monoclanos
Aphrodite
10
1 / 6 / 1
6,450
430
2,688
9,877
3,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
6 / 6 / 1
8,868
591
10,720
11,083
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 5 / 2
5,243
350
1,191
8,256
3,665
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
4 / 7 / 0
8,760
584
9,192
10,568
4,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
14 / 1 / 5
10,474
698
16,672
12,319
4,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
d8v9
King Arthur
14
3 / 5 / 0
8,000
533
7,606
14,763
7,541
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 1 / 16
9,576
638
7,124
7,406
5,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 1 / 6
7,390
493
1,846
9,302
3,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
15
Kills
25
25
Deaths
15
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
7
2
0
3.5
W
Sol
4
7
0
0.57
L
Arachne
Genysixx
Arachne
1
6
1
0.25
L
Aphrodite
Monoclanos
Aphrodite
1
6
1
0.25
W
14
1
5
16.5
W
King Arthur
d8v9
King Arthur
3
5
0
0.6
W
4
1
16
12
L
6
6
1
1.08
W
0
1
6
3
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,369
Damage
42,440
55,513
Taken
54,358
21,245
Mitigated
25,250
19,374
Healing
15,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,883
6,623
0
7,322
15,326
6,122
2,362
2,388
12,938
63,473
0
W
Sol
9,192
3,268
0
2,325
10,568
4,050
1,284
4,914
5,448
53,929
3,785
L
Arachne
Genysixx
Arachne
3,887
2,049
0
1,922
10,971
4,159
0
2,751
8,014
0
41,716
L
Aphrodite
Monoclanos
Aphrodite
2,688
95
3,449
3,931
9,877
3,936
0
3,601
6,246
14,877
0
W
16,672
11,215
976
7,641
12,319
4,793
2,975
6,495
5,611
0
70,782
W
King Arthur
d8v9
King Arthur
7,606
1,298
0
3,118
14,763
7,541
68
9,106
5,635
0
48,396
W
7,124
1,558
1,042
146
7,406
5,269
269
4,465
2,815
24,809
0
L
10,720
1,450
0
2,250
11,083
3,363
0
3,515
7,568
50,569
0
W
1,846
611
0
500
9,302
3,597
342
3,052
6,176
0
42,447
L
1,191
293
0
500
8,256
3,665
0
3,691
4,565
8,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,944
Gold Earned
44,200
353
Minions Killed
451
0
Camps Cleared
0
1,194,604
Distance Traveled
1,429,748
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,504
634
131
9
0
251,827
2
W
Sol
8,760
584
108
7
0
247,039
0
L
Arachne
6,879
459
78
5
0
256,437
2
L
Aphrodite
6,450
430
25
2
0
266,960
7
W
Chiron
10,474
698
130
9
0
270,009
5
W
King Arthur
8,000
533
99
7
0
277,470
3
W
Yemoja
9,576
638
30
2
0
312,204
1
L
Zeus
8,868
591
105
7
0
239,750
3
W
Serqet
7,390
493
84
6
0
323,026
0
L
Ares
5,243
350
14
1
0
179,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role