Player Matchup

Jormungandr
Jormungandr
CEOofSeagulls
Jormungandr
Level 17
God Stats
17W - 20L
1,512 SR
Queue Stats
39W - 47L
1,414 Elo+
Party 2
Merlin
Merlin
EasyEights
Merlin
Level 26
God Stats
7W - 13L
1,461 SR
Queue Stats
59W - 77L
1,508 Elo+
Party 2
Heimdallr
Heimdallr
NinjaBadger979
Heimdallr
Level 52
God Stats
2W - 5L
1,303 SR
Queue Stats
150W - 181L
1,440 Elo+
Party 2
Team Averages
Level 32
1,426 SR
1,454 Elo+

VS

Team Averages
Level 56
1,583 SR
1,450 Elo+
Khepri
Khepri
Doranbalts
Khepri
Level 58
God Stats
17W - 9L
1,498 SR
Queue Stats
49W - 43L
1,451 Elo+
Party 1
Danzaburou
Danzaburou
JuanJeagerJack
Danzaburou
Level 87
God Stats
16W - 7L
1,751 SR
Queue Stats
153W - 152L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
matque
Cthulhu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CEOofSeagulls
Jormungandr
13
1 / 4 / 6
9,888
618
7,109
20,501
23,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
EasyEights
Merlin
14
2 / 4 / 6
10,043
628
14,785
7,916
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
NinjaBadger979
Heimdallr
12
4 / 9 / 3
10,489
656
11,473
14,411
5,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Doranbalts
Khepri
13
0 / 2 / 12
11,071
692
5,777
15,935
19,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
JuanJeagerJack
Danzaburou
16
12 / 1 / 2
13,089
818
20,029
14,571
6,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
matque
Cthulhu
14
5 / 5 / 9
11,108
694
10,672
17,355
15,061
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
7
Kills
17
17
Deaths
8
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CEOofSeagulls
Jormungandr
1
4
6
1
W
Khepri
Doranbalts
Khepri
0
2
12
3
L
Merlin
EasyEights
Merlin
2
4
6
1.25
W
Danzaburou
JuanJeagerJack
Danzaburou
12
1
2
13
L
Heimdallr
NinjaBadger979
Heimdallr
4
9
3
0.61
W
Cthulhu
matque
Cthulhu
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,367
Damage
36,478
42,828
Taken
47,861
32,629
Mitigated
40,896
7,218
Healing
13,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CEOofSeagulls
Jormungandr
7,109
2,033
935
4,476
20,501
23,461
265
5,654
14,847
26,226
0
W
Khepri
Doranbalts
Khepri
5,777
364
0
2,911
15,935
19,224
344
6,771
8,253
27,699
0
L
Merlin
EasyEights
Merlin
14,785
867
0
12
7,916
3,181
389
4,726
3,190
49,554
0
W
Danzaburou
JuanJeagerJack
Danzaburou
20,029
11,757
0
8,939
14,571
6,611
3,004
5,718
8,337
0
91,641
L
Heimdallr
NinjaBadger979
Heimdallr
11,473
6,753
0
1,795
14,411
5,987
669
6,117
8,294
0
34,693
W
Cthulhu
matque
Cthulhu
10,672
1,278
0
1,812
17,355
15,061
337
7,357
9,246
29,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,420
Gold Earned
35,268
151
Minions Killed
192
0
Camps Cleared
0
715,016
Distance Traveled
921,202
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,888
618
37
2
0
264,559
0
W
Khepri
11,071
692
25
2
0
324,469
1
L
Merlin
10,043
628
73
5
0
233,501
0
W
Danzaburou
13,089
818
133
8
0
276,459
1
L
Heimdallr
10,489
656
41
3
0
216,956
1
W
Cthulhu
11,108
694
34
2
0
320,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role