Player Matchup

Persephone
Persephone
AloneSykoh
Persephone
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,484 Elo+
Party 2
Skadi
Skadi
Atomicdig
Skadi
Level 15
God Stats
4W - 4L
1,413 SR
Queue Stats
21W - 20L
1,507 Elo+
Party 2
Sobek
Sobek
CommonMisfit
Sobek
Level 14
God Stats
3W - 3L
1,572 SR
Queue Stats
13W - 15L
1,628 Elo+
Party 3
Da Ji
Da Ji
Kingstorm826
Da Ji
Level 81
God Stats
5W - 6L
1,904 SR
Queue Stats
397W - 360L
1,474 Elo+
Party 2
King Arthur
King Arthur
PapaCleric
King Arthur
Level 26
God Stats
20W - 23L
1,540 SR
Queue Stats
69W - 80L
1,580 Elo+
Party 3
Team Averages
Level 30
1,586 SR
1,535 Elo+

VS

Team Averages
Level 21
1,711 SR
1,597 Elo+
Cthulhu
Cthulhu
Astraev
Cthulhu
Level 29
God Stats
12W - 7L
1,681 SR
Queue Stats
49W - 56L
1,477 Elo+
Solo
Hel
Hel
Blubbabubba
Hel
Level 3
God Stats
6W - 1L
1,791 SR
Queue Stats
6W - 1L
1,747 Elo+
Solo
Anubis
Anubis
Level3Soldier
Anubis
Level 28
God Stats
53W - 34L
1,705 SR
Queue Stats
101W - 94L
1,585 Elo+
Party 1
Freya
Freya
UMightRespawn
Freya
Level 15
God Stats
12W - 1L
1,798 SR
Queue Stats
88W - 68L
1,648 Elo+
Party 1
Chiron
Chiron
eighteenmilla
Chiron
Level 28
God Stats
9W - 6L
1,579 SR
Queue Stats
108W - 99L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AloneSykoh
Persephone
11
1 / 9 / 1
7,585
399
5,204
10,162
2,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Atomicdig
Skadi
14
2 / 5 / 2
8,427
444
6,663
10,799
3,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 3 / 4
7,637
402
3,099
12,950
8,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
7 / 6 / 3
10,527
554
14,379
16,063
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
PapaCleric
King Arthur
15
3 / 4 / 2
9,006
474
12,274
17,514
14,662
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Astraev
Cthulhu
16
3 / 4 / 4
9,986
526
7,604
11,214
11,944
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 3 / 6
8,579
452
5,989
12,159
7,449
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 2 / 6
11,143
586
8,568
8,874
4,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
11 / 3 / 2
11,241
592
16,040
16,614
7,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 2 / 3
10,980
578
7,837
12,379
5,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
14
Kills
25
27
Deaths
14
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Persephone
AloneSykoh
Persephone
1
9
1
0.17
W
Cthulhu
Astraev
Cthulhu
3
4
4
1.25
L
Skadi
Atomicdig
Skadi
2
5
2
0.6
W
0
3
6
1
L
1
3
4
1
L
7
6
3
1.42
W
4
2
6
3.5
L
King Arthur
PapaCleric
King Arthur
3
4
2
1
W
11
3
2
4
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,619
Damage
46,038
67,488
Taken
61,240
35,534
Mitigated
36,306
11,306
Healing
29,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
AloneSykoh
Persephone
5,204
831
0
635
10,162
2,707
0
7,071
3,082
29,635
0
W
Cthulhu
Astraev
Cthulhu
7,604
703
634
2,950
11,214
11,944
1,014
776
10,404
41,700
0
L
Skadi
Atomicdig
Skadi
6,663
3,248
0
714
10,799
3,346
1,131
6,142
4,657
0
43,546
W
5,989
319
3,406
6,373
12,159
7,449
413
1,537
10,622
33,203
0
L
3,099
450
0
3,099
12,950
8,712
203
6,870
6,080
10,423
0
L
14,379
2,624
0
4,278
16,063
6,107
0
8,759
7,304
0
61,043
W
8,568
154
0
1,917
8,874
4,383
3,542
1,637
7,153
75,961
0
L
King Arthur
PapaCleric
King Arthur
12,274
1,011
0
2,580
17,514
14,662
120
9,350
8,164
0
50,927
W
16,040
5,246
0
8,210
16,614
7,438
1,002
3,394
13,020
66,367
0
W
7,837
3,379
1,682
4,664
12,379
5,092
6,480
641
11,738
0
65,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,182
Gold Earned
51,929
351
Minions Killed
512
0
Camps Cleared
0
1,657,129
Distance Traveled
1,777,988
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
7,585
399
55
3
0
327,954
2
W
Cthulhu
9,986
526
87
5
0
341,776
2
L
Skadi
8,427
444
87
5
0
279,705
0
W
Hel
8,579
452
60
3
0
384,324
5
L
Sobek
7,637
402
20
1
0
363,488
5
L
Da Ji
10,527
554
106
6
0
315,652
1
W
Anubis
11,143
586
140
7
0
345,768
4
L
King Arthur
9,006
474
83
4
0
370,330
4
W
Freya
11,241
592
109
6
0
348,704
0
W
Chiron
10,980
578
116
6
0
357,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role