Player Matchup

Yemoja
Yemoja
GetSlumped69
Yemoja
Level 98
God Stats
0W - 1L
1,712 SR
Queue Stats
49W - 43L
1,547 Elo+
Party 1
Skadi
Skadi
WhackyPlot
Skadi
Level 126
God Stats
3W - 4L
1,553 SR
Queue Stats
89W - 101L
1,402 Elo+
Party 1
Cabrakan
Cabrakan
wrathchild4207
Cabrakan
Level 142
God Stats
3W - 4L
1,285 SR
Queue Stats
105W - 118L
1,409 Elo+
Party 1
Team Averages
Level 122
1,516 SR
1,453 Elo+

VS

Team Averages
Level 112
1,548 SR
1,482 Elo+
Cernunnos
Cernunnos
LordePatata
Cernunnos
Level 104
God Stats
2W - 0L
1,461 SR
Queue Stats
45W - 34L
1,506 Elo+
Party 2
Ah Puch
Ah Puch
Mikao1
Ah Puch
Level 104
God Stats
10W - 8L
1,562 SR
Queue Stats
69W - 67L
1,478 Elo+
Party 2
Odin
Odin
chocoboadict
Odin
Level 129
God Stats
1W - 2L
1,619 SR
Queue Stats
88W - 85L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 4 / 0
8,156
544
3,094
11,042
9,705
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
10
0 / 3 / 0
8,060
537
3,746
8,777
3,040
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
11
0 / 7 / 0
7,992
533
5,426
15,292
17,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LordePatata
Cernunnos
14
4 / 0 / 9
10,805
720
8,208
7,260
2,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Mikao1
Ah Puch
14
3 / 0 / 11
10,179
679
11,416
6,589
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 0 / 7
10,716
714
8,643
7,186
6,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
14
14
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
4
0
0
W
Cernunnos
LordePatata
Cernunnos
4
0
9
8.5
W
Ah Puch
Mikao1
Ah Puch
3
0
11
8.5
L
Skadi
0
3
0
0
W
7
0
7
10.5
L
Cabrakan
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,266
Damage
28,267
35,111
Taken
21,035
30,167
Mitigated
11,209
8,630
Healing
10,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,094
591
3,664
2,185
11,042
9,705
0
3,366
7,039
20,043
0
W
Cernunnos
LordePatata
Cernunnos
8,208
4,359
0
4,441
7,260
2,586
3,180
1,535
5,725
0
57,273
W
Ah Puch
Mikao1
Ah Puch
11,416
254
0
4,006
6,589
2,434
296
3,945
2,644
52,837
0
L
Skadi
3,746
1,193
282
379
8,777
3,040
0
3,034
5,444
0
37,058
W
8,643
1,540
0
2,010
7,186
6,189
0
3,260
3,926
0
32,035
L
Cabrakan
5,426
700
148
1,972
15,292
17,422
0
4,174
10,266
25,177
1,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,208
Gold Earned
31,700
155
Minions Killed
215
0
Camps Cleared
0
683,528
Distance Traveled
860,790
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,156
544
39
3
0
234,157
3
W
Cernunnos
10,805
720
98
7
0
266,045
4
W
Ah Puch
10,179
679
84
6
0
297,589
1
L
Skadi
8,060
537
83
6
0
216,727
4
W
Odin
10,716
714
33
2
0
297,156
5
L
Cabrakan
7,992
533
33
2
0
232,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role