Player Matchup

Pele
Pele
Farhan24
Pele
Level 126
God Stats
27W - 38L
1,310 SR
Queue Stats
478W - 475L
1,535 Elo+
Party 1
Bellona
Bellona
IMPERIALFAN17
Bellona
Level 46
God Stats
27W - 31L
1,425 SR
Queue Stats
78W - 83L
1,438 Elo+
Party 4
Ra
Ra
Rellikthebest
Ra
Level 50
God Stats
4W - 1L
1,820 SR
Queue Stats
70W - 73L
1,429 Elo+
Party 4
Sylvanus
Sylvanus
himynameisxtd
Sylvanus
Level 102
God Stats
27W - 27L
1,577 SR
Queue Stats
157W - 154L
1,547 Elo+
Party 1
Olorun
Olorun
yilia
Olorun
Level 2
God Stats
1W - 0L
1,305 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 65
1,487 SR
1,490 Elo+

VS

Team Averages
Level 70
1,432 SR
1,391 Elo+
Cernunnos
Cernunnos
Cubanomo
Cernunnos
Level 28
God Stats
21W - 22L
1,503 SR
Queue Stats
24W - 29L
1,292 Elo+
Party 2
Thanatos
Thanatos
Darkweaver19
Thanatos
Level 123
God Stats
15W - 8L
1,699 SR
Queue Stats
189W - 174L
1,546 Elo+
Party 3
Sobek
Sobek
Eisless
Sobek
Level 64
God Stats
14W - 9L
1,321 SR
Queue Stats
91W - 78L
1,439 Elo+
Party 3
Osiris
Osiris
That1guyloki
Osiris
Level 118
God Stats
1W - 3L
1,216 SR
Queue Stats
37W - 37L
1,300 Elo+
Party 2
Raijin
Raijin
sebasmattos
Raijin
Level 17
God Stats
11W - 11L
1,420 SR
Queue Stats
19W - 23L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
5 / 1 / 2
6,482
648
6,901
6,997
1,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
11
2 / 1 / 0
6,784
678
4,463
6,067
3,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 0 / 3
6,692
669
2,036
2,364
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
himynameisxtd
Sylvanus
11
3 / 1 / 7
6,852
685
6,970
6,998
3,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Olorun
yilia
Olorun
11
7 / 1 / 2
6,867
687
5,902
5,404
1,591
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cubanomo
Cernunnos
7
0 / 6 / 1
4,442
444
2,145
6,382
1,127
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
Darkweaver19
Thanatos
10
2 / 3 / 2
5,708
571
4,358
9,055
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
Eisless
Sobek
8
1 / 5 / 1
5,298
530
2,429
10,369
4,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
9
1 / 3 / 1
5,513
551
4,599
8,534
4,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
10
0 / 1 / 0
5,200
520
656
3,137
627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
18
Kills
4
4
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Cubanomo
Cernunnos
0
6
1
0.08
L
Thanatos
Darkweaver19
Thanatos
2
3
2
1
L
Sobek
Eisless
Sobek
1
5
1
0.3
W
Pele
5
1
2
6
W
Bellona
2
1
0
2
W
1
0
3
2.5
L
Osiris
1
3
1
0.5
W
Sylvanus
himynameisxtd
Sylvanus
3
1
7
6.5
L
Raijin
0
1
0
0
W
Olorun
yilia
Olorun
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,272
Damage
14,187
27,830
Taken
37,477
11,677
Mitigated
12,888
9,521
Healing
13,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Cubanomo
Cernunnos
2,145
1,290
0
947
6,382
1,127
0
5,246
1,136
0
15,920
L
Thanatos
Darkweaver19
Thanatos
4,358
1,343
0
4,926
9,055
2,370
0
1,138
7,891
0
31,392
L
Sobek
Eisless
Sobek
2,429
252
0
3,657
10,369
4,586
0
7,168
3,141
11,317
0
W
Pele
6,901
1,767
0
1,113
6,997
1,999
0
278
6,677
0
31,394
W
Bellona
4,463
1,364
0
2,360
6,067
3,418
1,006
0
6,067
0
32,283
W
2,036
336
136
1,037
2,364
769
196
365
1,953
42,815
0
L
Osiris
4,599
1,693
0
3,496
8,534
4,178
0
845
7,655
0
28,003
W
Sylvanus
himynameisxtd
Sylvanus
6,970
2,268
849
1,921
6,998
3,900
0
1,323
5,675
29,047
0
L
Raijin
656
84
0
0
3,137
627
0
287
2,746
24,741
0
W
Olorun
yilia
Olorun
5,902
3,296
438
1,667
5,404
1,591
792
1,031
4,373
25,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,677
Gold Earned
26,161
322
Minions Killed
238
0
Camps Cleared
0
972,474
Distance Traveled
980,049
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,442
444
31
3
0
163,642
0
L
Thanatos
5,708
571
65
7
0
184,917
0
L
Sobek
5,298
530
22
2
0
224,247
2
W
Pele
6,482
648
59
6
0
227,282
2
W
Bellona
6,784
678
82
8
0
197,849
3
W
Ra
6,692
669
90
9
0
215,005
4
L
Osiris
5,513
551
53
5
0
203,533
4
W
Sylvanus
6,852
685
35
4
0
169,008
2
L
Raijin
5,200
520
67
7
0
203,710
0
W
Olorun
6,867
687
56
6
0
163,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role