Player Matchup

Thor
Thor
Alejoman
Thor
Level 21
God Stats
3W - 3L
1,466 SR
Queue Stats
44W - 34L
1,497 Elo+
Party 2
Persephone
Persephone
Ashlerian
Persephone
Level 26
God Stats
3W - 2L
1,477 SR
Queue Stats
43W - 29L
1,488 Elo+
Party 2
Hercules
Hercules
Frapuccinoso
Hercules
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
NegrosoFTW
Xbalanque
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 41L
1,558 Elo+
Party 2
Osiris
Osiris
Piratam3n
Osiris
Level 18
God Stats
3W - 2L
1,452 SR
Queue Stats
28W - 32L
1,451 Elo+
Party 2
Team Averages
Level 22
1,479 SR
1,499 Elo+

VS

Team Averages
Level 21
1,597 SR
1,489 Elo+
Cerberus
Cerberus
CabeloHidratado
Cerberus
Level 27
God Stats
3W - 2L
1,632 SR
Queue Stats
104W - 74L
1,475 Elo+
Party 1
Amaterasu
Amaterasu
Coragems2
Amaterasu
Level 18
God Stats
5W - 2L
1,769 SR
Queue Stats
35W - 24L
1,516 Elo+
Party 1
Rama
Rama
JogoRuimBugado
Rama
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
45W - 20L
1,493 Elo+
Party 1
Baba Yaga
Baba Yaga
Sehbug
Baba Yaga
Level 16
God Stats
9W - 8L
1,583 SR
Queue Stats
67W - 54L
1,461 Elo+
Solo
Loki
Loki
SrNYC
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
1 / 1 / 2
5,226
523
2,668
5,310
1,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Persephone
Ashlerian
Persephone
11
3 / 0 / 0
6,553
655
4,237
5,248
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
Frapuccinoso
Hercules
9
3 / 0 / 4
5,964
596
3,666
5,778
2,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
NegrosoFTW
Xbalanque
9
4 / 0 / 3
5,920
592
4,476
4,028
1,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
Piratam3n
Osiris
10
2 / 0 / 1
5,922
592
3,745
2,553
1,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
5
0 / 3 / 0
4,300
430
2,728
6,317
2,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
Coragems2
Amaterasu
8
1 / 3 / 0
4,906
491
1,597
5,814
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 4 / 0
4,336
434
3,106
4,213
768
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Baba Yaga
Sehbug
Baba Yaga
10
0 / 3 / 0
5,116
512
2,442
5,884
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Loki
SrNYC
Loki
6
0 / 0 / 0
4,345
435
1,407
4,389
961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
13
Kills
1
1
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thor
1
1
2
2
W
Persephone
Ashlerian
Persephone
3
0
0
3
L
Cerberus
0
3
0
0
L
Amaterasu
Coragems2
Amaterasu
1
3
0
0.33
W
Hercules
Frapuccinoso
Hercules
3
0
4
5
L
0
4
0
0
W
Xbalanque
NegrosoFTW
Xbalanque
4
0
3
5.5
W
Osiris
Piratam3n
Osiris
2
0
1
2.5
L
Baba Yaga
Sehbug
Baba Yaga
0
3
0
0
L
Loki
SrNYC
Loki
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,792
Damage
11,280
22,917
Taken
26,617
8,576
Mitigated
9,033
9,223
Healing
8,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
2,668
905
0
1,527
5,310
1,457
0
639
4,671
0
18,943
W
Persephone
Ashlerian
Persephone
4,237
308
0
2,247
5,248
1,572
497
2,242
3,006
32,559
0
L
Cerberus
2,728
318
14
2,831
6,317
2,274
0
0
6,317
9,083
0
L
Amaterasu
Coragems2
Amaterasu
1,597
827
0
876
5,814
3,046
982
0
5,814
0
17,097
W
Hercules
Frapuccinoso
Hercules
3,666
1,256
0
3,272
5,778
2,668
388
1,073
4,705
0
10,490
L
3,106
2,827
0
780
4,213
768
0
0
4,213
0
15,131
W
Xbalanque
NegrosoFTW
Xbalanque
4,476
2,834
0
1,587
4,028
1,055
518
1,216
2,812
0
27,323
W
Osiris
Piratam3n
Osiris
3,745
1,426
0
590
2,553
1,824
894
0
2,553
0
22,803
L
Baba Yaga
Sehbug
Baba Yaga
2,442
87
0
1,852
5,884
1,984
0
3,598
2,286
27,264
0
L
Loki
SrNYC
Loki
1,407
53
0
1,852
4,389
961
0
639
3,750
0
14,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,585
Gold Earned
23,003
231
Minions Killed
180
0
Camps Cleared
0
961,233
Distance Traveled
915,685
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,226
523
41
4
0
219,064
2
W
Persephone
6,553
655
66
7
0
171,337
4
L
Cerberus
4,300
430
15
2
0
202,891
2
L
Amaterasu
4,906
491
33
3
0
154,822
0
W
Hercules
5,964
596
13
1
0
192,376
4
L
Rama
4,336
434
40
4
0
148,554
3
W
Xbalanque
5,920
592
53
5
0
176,478
2
W
Osiris
5,922
592
58
6
0
201,978
0
L
Baba Yaga
5,116
512
51
5
0
171,501
1
L
Loki
4,345
435
41
4
0
237,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role