Player Matchup

Loki
Loki
Chaoschildlol
Loki
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Vulcan
Vulcan
Darkshade96
Vulcan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,331 Elo+
Party 1
Artemis
Artemis
KDubs79
Artemis
Level 29
God Stats
7W - 5L
1,781 SR
Queue Stats
316W - 185L
1,642 Elo+
Solo
Jormungandr
Jormungandr
guardkiller6
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,300 Elo+
Party 1
Guan Yu
Guan Yu
theolyck
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 18
1,556 SR
1,455 Elo+

VS

Team Averages
Level 6
1,483 SR
1,403 Elo+
Tiamat
Tiamat
Archangel714
Tiamat
Level 15
God Stats
6W - 6L
1,354 SR
Queue Stats
25W - 22L
1,143 Elo+
Solo
Hel
Hel
BeatriceZero
Hel
Level 8
God Stats
10W - 4L
1,560 SR
Queue Stats
17W - 12L
1,371 Elo+
Solo
Agni
Agni
DrNeoby
Agni
Level 3
God Stats
5W - 1L
1,500 SR
Queue Stats
24W - 22L
1,500 Elo+
Solo
Thor
Thor
JrMac
Thor
Level 2
God Stats
4W - 1L
1,500 SR
Queue Stats
107W - 81L
1,500 Elo+
Solo
Loki
Loki
PvtBukkake
Loki
Level 1
God Stats
4W - 5L
1,500 SR
Queue Stats
140W - 79L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 10 / 3
8,571
476
6,039
13,088
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
13
4 / 7 / 7
8,580
477
5,859
9,937
3,209
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
KDubs79
Artemis
14
7 / 4 / 5
9,289
516
9,584
10,245
3,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
guardkiller6
Jormungandr
12
2 / 5 / 11
7,806
434
8,684
13,384
9,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
theolyck
Guan Yu
14
6 / 4 / 5
8,854
492
6,808
9,475
8,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 5 / 10
8,968
498
3,974
8,453
5,678
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 6 / 5
9,143
508
9,519
10,967
3,000
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
DrNeoby
Agni
17
5 / 7 / 5
10,283
571
9,895
12,096
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
JrMac
Thor
11
2 / 7 / 3
7,657
425
2,153
10,870
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
15 / 2 / 5
11,969
665
16,863
12,161
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
57
25
Kills
29
30
Deaths
27
31
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
5
10
1.4
W
5
6
5
1.25
L
6
10
3
0.75
L
Vulcan
4
7
7
1.07
W
Agni
DrNeoby
Agni
5
7
5
1.07
W
Thor
JrMac
Thor
2
7
3
0.5
L
Artemis
KDubs79
Artemis
7
4
5
2.38
W
15
2
5
8.75
L
Jormungandr
guardkiller6
Jormungandr
2
5
11
1.5
L
Guan Yu
theolyck
Guan Yu
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,974
Damage
42,404
56,129
Taken
54,547
28,151
Mitigated
18,919
9,486
Healing
9,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
3,974
437
0
806
8,453
5,678
1,677
3,659
4,696
25,501
0
W
9,519
1,058
1,242
3,447
10,967
3,000
1,200
2,236
8,551
45,151
0
L
6,039
1,893
0
1,529
13,088
3,411
0
3,983
8,997
0
35,775
L
Vulcan
5,859
3,853
0
584
9,937
3,209
75
4,263
5,528
19,257
0
W
Agni
DrNeoby
Agni
9,895
1,488
0
1,974
12,096
3,782
1,267
3,160
8,696
77,328
0
W
Thor
JrMac
Thor
2,153
741
0
974
10,870
2,427
428
2,358
8,212
0
14,761
L
Artemis
KDubs79
Artemis
9,584
6,119
0
3,529
10,245
3,488
0
4,573
5,594
0
40,391
W
16,863
4,925
0
873
12,161
4,032
0
2,564
9,336
0
91,985
L
Jormungandr
guardkiller6
Jormungandr
8,684
3,019
0
601
13,384
9,293
60
6,177
7,023
29,888
0
L
Guan Yu
theolyck
Guan Yu
6,808
1,656
1,132
2,111
9,475
8,750
0
3,812
5,599
0
27,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,100
Gold Earned
48,020
252
Minions Killed
459
0
Camps Cleared
0
1,535,041
Distance Traveled
1,570,000
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,968
498
56
3
0
296,695
0
W
Hel
9,143
508
73
4
0
292,502
0
L
Loki
8,571
476
55
3
0
314,098
2
L
Vulcan
8,580
477
35
2
0
299,299
0
W
Agni
10,283
571
143
8
0
302,753
4
W
Thor
7,657
425
24
1
0
300,024
0
L
Artemis
9,289
516
76
4
0
258,032
5
W
Loki
11,969
665
163
9
0
378,026
0
L
Jormungandr
7,806
434
43
2
0
327,669
1
L
Guan Yu
8,854
492
43
2
0
335,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role