Player Matchup

Ullr
Ullr
 
Ullr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Ahkihlya
Gilgamesh
Level 160
God Stats
4W - 0L
1,644 SR
Queue Stats
91W - 63L
1,542 Elo+
Party 1
Freya
Freya
Euphoria X2c
Freya
Level 24
God Stats
1W - 0L
1,698 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Team Averages
Level 118
1,586 SR
1,510 Elo+

VS

Team Averages
Level 88
1,458 SR
1,221 Elo+
Ra
Ra
Brosobii
Ra
Level 67
God Stats
5W - 13L
1,351 SR
Queue Stats
18W - 38L
1,267 Elo+
Party 2
Artemis
Artemis
Kimosobii24
Artemis
Level 96
God Stats
4W - 7L
1,342 SR
Queue Stats
22W - 45L
1,249 Elo+
Party 2
Baron Samedi
Baron Samedi
Soulreaper739
Baron Samedi
Level 99
God Stats
3W - 5L
1,668 SR
Queue Stats
22W - 41L
1,247 Elo+
Party 2
Achilles
Achilles
iHaveNoMarcy
Achilles
Level 88
God Stats
0W - 1L
1,472 SR
Queue Stats
11W - 38L
1,122 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
1 / 2 / 5
9,572
798
4,680
6,975
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
15
4 / 3 / 1
9,433
786
6,933
10,731
6,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Ahkihlya
Gilgamesh
16
3 / 1 / 5
10,491
874
11,767
12,005
7,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
9 / 1 / 3
10,322
860
15,835
10,929
4,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,437
703
4,769
8,602
3,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Kimosobii24
Artemis
13
3 / 5 / 0
8,555
713
7,384
10,332
3,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Soulreaper739
Baron Samedi
14
2 / 5 / 3
8,498
708
7,905
11,158
4,926
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
iHaveNoMarcy
Achilles
14
1 / 4 / 1
8,297
691
4,977
14,616
10,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
17
Kills
7
7
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
2
5
1.75
W
Cthulhu
 
Cthulhu
4
3
1
1.5
W
Gilgamesh
Ahkihlya
Gilgamesh
3
1
5
5.5
L
1
3
2
0.67
W
9
1
3
10.5
L
Artemis
Kimosobii24
Artemis
3
5
0
0.6
L
Baron Samedi
Soulreaper739
Baron Samedi
2
5
3
0.7
L
Achilles
iHaveNoMarcy
Achilles
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,215
Damage
25,035
40,640
Taken
44,708
21,423
Mitigated
22,789
5,909
Healing
12,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
4,680
1,841
0
4
6,975
2,816
3,288
3,450
3,435
0
27,890
W
Cthulhu
 
Cthulhu
6,933
369
257
0
10,731
6,746
410
3,128
7,543
23,840
0
W
Gilgamesh
Ahkihlya
Gilgamesh
11,767
3,900
0
1,503
12,005
7,271
108
3,659
8,046
0
30,907
L
4,769
96
865
3,054
8,602
3,456
0
6,440
2,022
33,448
0
W
15,835
5,116
0
4,145
10,929
4,590
2,452
2,780
7,999
41,702
0
L
Artemis
Kimosobii24
Artemis
7,384
2,569
0
1,323
10,332
3,965
523
5,827
4,215
0
23,407
L
Baron Samedi
Soulreaper739
Baron Samedi
7,905
856
486
2,941
11,158
4,926
26
3,154
7,840
20,439
0
L
Achilles
iHaveNoMarcy
Achilles
4,977
1,143
0
3,675
14,616
10,442
264
7,126
7,454
0
13,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,818
Gold Earned
33,787
197
Minions Killed
157
9
Camps Cleared
9
856,625
Distance Traveled
838,425
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,572
798
67
6
3
205,648
0
W
Cthulhu
9,433
786
42
4
1
213,013
0
W
Gilgamesh
10,491
874
40
3
2
230,642
2
L
Ra
8,437
703
80
7
2
216,764
0
W
Freya
10,322
860
48
4
3
207,322
0
L
Artemis
8,555
713
25
2
3
193,601
0
L
Baron Samedi
8,498
708
28
2
3
211,757
0
L
Achilles
8,297
691
24
2
1
216,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role