Player Matchup

Sol
Sol
Gustavocrisis
Sol
Level 23
God Stats
8W - 8L
1,224 SR
Queue Stats
75W - 71L
1,661 Elo+
Party 1
Gilgamesh
Gilgamesh
Hairbear215
Gilgamesh
Level 9
God Stats
6W - 1L
1,775 SR
Queue Stats
23W - 21L
1,776 Elo+
Party 3
Hercules
Hercules
SpeedOrTroll
Hercules
Level 13
God Stats
36W - 52L
1,702 SR
Queue Stats
237W - 266L
1,649 Elo+
Party 1
He Bo
He Bo
TidalPlace724
He Bo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
bsgarrett
Thor
Level 65
God Stats
2W - 2L
1,739 SR
Queue Stats
161W - 130L
1,612 Elo+
Party 3
Team Averages
Level 47
1,588 SR
1,640 Elo+

VS

Team Averages
Level 38
1,624 SR
1,487 Elo+
Fenrir
Fenrir
BazelVG
Fenrir
Level 128
God Stats
1W - 1L
1,875 SR
Queue Stats
41W - 28L
1,315 Elo+
Party 2
Guan Yu
Guan Yu
Dash43567
Guan Yu
Level 17
God Stats
1W - 2L
1,568 SR
Queue Stats
53W - 36L
1,609 Elo+
Solo
Bacchus
Bacchus
GoTTaKetCHup361
Bacchus
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 104L
1,521 Elo+
Solo
Kukulkan
Kukulkan
McDawg_3
Kukulkan
Level 6
God Stats
1W - 1L
1,713 SR
Queue Stats
4W - 8L
1,517 Elo+
Party 2
Chiron
Chiron
Young_Schnitzel
Chiron
Level 13
God Stats
5W - 9L
1,463 SR
Queue Stats
11W - 15L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 8
11,467
604
8,117
15,719
5,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Hairbear215
Gilgamesh
16
5 / 3 / 9
10,617
559
13,138
13,342
9,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hercules
SpeedOrTroll
Hercules
18
2 / 1 / 1
11,264
593
11,523
19,900
20,168
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
4 / 3 / 6
11,549
608
8,444
9,749
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
15
3 / 7 / 7
10,040
528
6,751
13,770
4,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BazelVG
Fenrir
17
10 / 5 / 4
10,626
559
14,170
18,499
9,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Guan Yu
Dash43567
Guan Yu
17
3 / 2 / 0
9,591
505
12,778
18,187
15,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
5 / 3 / 1
8,102
426
7,292
8,843
5,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
McDawg_3
Kukulkan
15
1 / 5 / 3
9,016
475
6,491
8,868
3,497
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 7 / 4
8,650
455
6,261
13,758
5,136
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
31
22
Kills
19
19
Deaths
22
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BazelVG
Fenrir
10
5
4
2.4
L
Guan Yu
Dash43567
Guan Yu
3
2
0
1.5
L
5
3
1
1.83
W
8
5
8
2.4
W
Gilgamesh
Hairbear215
Gilgamesh
5
3
9
3.17
L
Kukulkan
McDawg_3
Kukulkan
1
5
3
0.5
W
Hercules
SpeedOrTroll
Hercules
2
1
1
2.5
W
4
3
6
2.33
L
0
7
4
0.29
W
Thor
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,973
Damage
46,992
72,480
Taken
68,155
42,683
Mitigated
38,995
27,090
Healing
20,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BazelVG
Fenrir
14,170
5,619
0
5,367
18,499
9,453
501
4,327
13,992
0
63,594
L
Guan Yu
Dash43567
Guan Yu
12,778
1,957
0
9,390
18,187
15,502
0
3,384
14,659
0
55,435
L
7,292
962
0
1,062
8,843
5,407
0
2,055
6,701
26,999
0
W
8,117
2,489
0
8,369
15,719
5,270
1,140
2,676
12,973
74,680
0
W
Gilgamesh
Hairbear215
Gilgamesh
13,138
4,006
0
3,549
13,342
9,425
480
4,385
8,875
0
54,024
L
Kukulkan
McDawg_3
Kukulkan
6,491
522
0
621
8,868
3,497
652
4,022
4,770
51,933
0
W
Hercules
SpeedOrTroll
Hercules
11,523
3,928
0
11,128
19,900
20,168
942
376
18,682
0
81,749
W
8,444
543
133
2,840
9,749
3,269
814
2,299
7,158
79,162
0
L
6,261
3,045
145
3,834
13,758
5,136
765
2,286
11,458
0
49,097
W
Thor
6,751
2,440
0
1,071
13,770
4,551
61
3,613
9,929
0
46,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,937
Gold Earned
45,985
605
Minions Killed
438
0
Camps Cleared
0
1,860,486
Distance Traveled
1,660,671
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,626
559
95
5
0
394,823
0
L
Guan Yu
9,591
505
97
5
0
355,175
2
L
Bacchus
8,102
426
41
2
0
221,485
2
W
Sol
11,467
604
121
6
0
352,187
5
W
Gilgamesh
10,617
559
86
5
0
375,485
0
L
Kukulkan
9,016
475
118
6
0
331,224
0
W
Hercules
11,264
593
177
9
0
385,645
3
W
He Bo
11,549
608
152
8
0
369,775
0
L
Chiron
8,650
455
87
5
0
357,964
0
W
Thor
10,040
528
69
4
0
377,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role