Player Matchup

Thor
Thor
Alejoman
Thor
Level 21
God Stats
3W - 3L
1,633 SR
Queue Stats
44W - 34L
1,511 Elo+
Party 2
Pele
Pele
Ashlerian
Pele
Level 26
God Stats
0W - 2L
1,278 SR
Queue Stats
43W - 29L
1,503 Elo+
Party 2
Ganesha
Ganesha
Frapuccinoso
Ganesha
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
NegrosoFTW
Persephone
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 41L
1,574 Elo+
Party 2
Achilles
Achilles
Piratam3n
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,464 Elo+
Party 2
Team Averages
Level 22
1,482 SR
1,510 Elo+

VS

Team Averages
Level 21
1,398 SR
1,458 Elo+
Fenrir
Fenrir
GABY5143
Fenrir
Level 18
God Stats
1W - 0L
1,270 SR
Queue Stats
22W - 28L
1,454 Elo+
Solo
Neith
Neith
ScottyFizck
Neith
Level 17
God Stats
1W - 0L
1,272 SR
Queue Stats
21W - 22L
1,431 Elo+
Party 1
Baba Yaga
Baba Yaga
Sehbug
Baba Yaga
Level 16
God Stats
9W - 8L
1,450 SR
Queue Stats
67W - 54L
1,446 Elo+
Solo
Hera
Hera
chorizo-grande1
Hera
Level 28
God Stats
29W - 52L
1,379 SR
Queue Stats
190W - 228L
1,490 Elo+
Party 1
Ares
Ares
emikaske
Ares
Level 26
God Stats
13W - 10L
1,618 SR
Queue Stats
133W - 155L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
2 / 2 / 1
5,348
535
1,963
6,319
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pele
9
2 / 2 / 1
5,763
576
5,616
5,730
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
Frapuccinoso
Ganesha
8
0 / 1 / 3
5,263
526
2,563
5,342
2,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Persephone
NegrosoFTW
Persephone
8
2 / 4 / 0
5,049
505
2,165
4,796
1,305
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Piratam3n
Achilles
8
0 / 2 / 1
5,277
528
2,399
4,697
2,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GABY5143
Fenrir
11
7 / 1 / 2
6,790
679
4,718
7,801
2,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 3 / 1
4,747
475
3,191
4,727
1,410
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Sehbug
Baba Yaga
11
2 / 1 / 2
6,081
608
4,240
4,185
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 1 / 2
5,588
559
1,559
4,187
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ares
8
1 / 0 / 2
5,427
543
2,292
6,211
3,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
11
11
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
2
2
1
1.25
L
Pele
2
2
1
1.25
L
Ganesha
Frapuccinoso
Ganesha
0
1
3
1.5
W
Fenrir
GABY5143
Fenrir
7
1
2
8
L
Persephone
NegrosoFTW
Persephone
2
4
0
0.5
L
Achilles
Piratam3n
Achilles
0
2
1
0.25
W
1
3
1
0.5
W
Baba Yaga
Sehbug
Baba Yaga
2
1
2
3
W
0
1
2
1
W
Ares
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,706
Damage
16,000
26,884
Taken
27,111
9,738
Mitigated
9,926
7,403
Healing
7,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
1,963
686
0
1,956
6,319
1,933
0
903
5,416
0
19,249
L
Pele
5,616
2,041
0
1,632
5,730
1,684
0
1,716
4,014
0
26,258
L
Ganesha
Frapuccinoso
Ganesha
2,563
447
0
2,208
5,342
2,024
0
751
4,591
12,840
0
W
Fenrir
GABY5143
Fenrir
4,718
1,049
0
2,547
7,801
2,772
0
601
7,140
0
40,748
L
Persephone
NegrosoFTW
Persephone
2,165
444
0
689
4,796
1,305
0
1,889
2,791
14,555
0
L
Achilles
Piratam3n
Achilles
2,399
854
0
918
4,697
2,792
0
2,666
1,977
0
17,065
W
3,191
1,274
0
775
4,727
1,410
0
812
3,915
0
18,867
W
Baba Yaga
Sehbug
Baba Yaga
4,240
282
0
1,876
4,185
1,226
340
396
3,579
31,356
0
W
1,559
302
0
1,549
4,187
1,275
0
1,132
3,025
26,645
0
W
Ares
2,292
98
0
519
6,211
3,243
0
1,787
4,424
13,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,700
Gold Earned
28,633
180
Minions Killed
255
0
Camps Cleared
0
982,217
Distance Traveled
960,537
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,348
535
42
4
0
205,012
0
L
Pele
5,763
576
57
6
0
192,963
1
L
Ganesha
5,263
526
5
1
0
198,122
2
W
Fenrir
6,790
679
73
7
0
201,541
0
L
Persephone
5,049
505
23
2
0
201,431
2
L
Achilles
5,277
528
53
5
0
184,689
0
W
Neith
4,747
475
41
4
0
185,157
2
W
Baba Yaga
6,081
608
63
6
0
185,710
1
W
Hera
5,588
559
63
6
0
200,557
0
W
Ares
5,427
543
15
2
0
187,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role