Player Matchup

Hercules
Hercules
Lord of Sugma
Hercules
Level 43
God Stats
1W - 4L
1,500 SR
Queue Stats
13W - 18L
1,747 Elo+
Solo
Fafnir
Fafnir
Travman5K
Fafnir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Z3TA6
Neith
Level 96
God Stats
29W - 19L
1,502 SR
Queue Stats
326W - 340L
1,482 Elo+
Solo
Team Averages
Level 80
1,501 SR
1,576 Elo+

VS

Team Averages
Level 75
1,523 SR
1,513 Elo+
Baron Samedi
Baron Samedi
DeadlyVibe5
Baron Samedi
Level 158
God Stats
4W - 1L
1,589 SR
Queue Stats
200W - 176L
1,491 Elo+
Party 1
Merlin
Merlin
Flashbang12345
Merlin
Level 48
God Stats
19W - 12L
1,544 SR
Queue Stats
71W - 60L
1,547 Elo+
Party 1
Odin
Odin
Priitzy
Odin
Level 18
God Stats
1W - 1L
1,434 SR
Queue Stats
54W - 66L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lord of Sugma
Hercules
7
0 / 2 / 1
9,641
482
1,021
6,008
1,956
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fafnir
Travman5K
Fafnir
16
1 / 7 / 5
12,083
604
10,100
26,442
32,065
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Z3TA6
Neith
19
6 / 3 / 1
13,353
668
12,548
21,567
7,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeadlyVibe5
Baron Samedi
17
5 / 1 / 7
13,445
672
20,263
14,246
9,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 3 / 10
12,005
600
15,606
10,667
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
Priitzy
Odin
17
7 / 3 / 3
13,287
664
9,951
16,638
17,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
7
Kills
12
12
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DeadlyVibe5
Baron Samedi
5
1
7
8.5
W
0
3
10
1.67
L
Hercules
Lord of Sugma
Hercules
0
2
1
0.25
W
Odin
Priitzy
Odin
7
3
3
2.83
L
Fafnir
Travman5K
Fafnir
1
7
5
0.5
L
Neith
Z3TA6
Neith
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,669
Damage
45,820
54,017
Taken
41,551
41,518
Mitigated
30,716
21,005
Healing
12,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DeadlyVibe5
Baron Samedi
20,263
1,616
3,695
5,945
14,246
9,897
1,040
2,898
11,348
69,155
0
W
15,606
442
0
659
10,667
3,642
148
2,885
7,782
64,811
0
L
Hercules
Lord of Sugma
Hercules
1,021
101
58
2,378
6,008
1,956
0
3,373
1,936
0
8,950
W
Odin
Priitzy
Odin
9,951
1,538
0
2,336
16,638
17,177
800
4,381
12,257
0
32,068
L
Fafnir
Travman5K
Fafnir
10,100
1,560
613
9,065
26,442
32,065
0
14,343
10,283
30,992
0
L
Neith
Z3TA6
Neith
12,548
2,779
0
8,891
21,567
7,497
0
15,140
5,119
0
97,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,077
Gold Earned
38,737
186
Minions Killed
228
0
Camps Cleared
0
802,130
Distance Traveled
1,079,344
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,445
672
95
5
0
323,913
4
W
Merlin
12,005
600
90
5
0
365,865
0
L
Hercules
9,641
482
22
1
0
112,214
1
W
Odin
13,287
664
43
2
0
389,566
1
L
Fafnir
12,083
604
26
1
0
314,876
1
L
Neith
13,353
668
138
7
0
375,040
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role