Player Matchup

Arachne
Arachne
ChuteMie
Arachne
Level 15
God Stats
12W - 10L
1,727 SR
Queue Stats
16W - 25L
1,328 Elo+
Party 1
Zeus
Zeus
Irohok
Zeus
Level 13
God Stats
3W - 2L
1,722 SR
Queue Stats
11W - 16L
1,328 Elo+
Party 1
Chaac
Chaac
OldHotDogWater
Chaac
Level 85
God Stats
4W - 1L
1,654 SR
Queue Stats
58W - 65L
1,260 Elo+
Party 3
Anubis
Anubis
SHoTTWoRK
Anubis
Level 26
God Stats
30W - 18L
1,566 SR
Queue Stats
45W - 49L
1,384 Elo+
Party 3
Cthulhu
Cthulhu
SnagDaddy
Cthulhu
Level 7
God Stats
1W - 1L
1,317 SR
Queue Stats
19W - 14L
1,575 Elo+
Party 3
Team Averages
Level 29
1,597 SR
1,375 Elo+

VS

Team Averages
Level 23
1,403 SR
1,399 Elo+
Persephone
Persephone
Bazmiku
Persephone
Level 7
God Stats
3W - 8L
1,402 SR
Queue Stats
7W - 13L
1,404 Elo+
Party 2
Jormungandr
Jormungandr
Flippstur
Jormungandr
Level 41
God Stats
13W - 13L
1,404 SR
Queue Stats
208W - 205L
1,466 Elo+
Party 2
Nemesis
Nemesis
IndigoFlame7
Nemesis
Level 18
God Stats
3W - 5L
1,431 SR
Queue Stats
50W - 61L
1,416 Elo+
Party 2
Chiron
Chiron
MeowsTeChing
Chiron
Level 26
God Stats
27W - 28L
1,476 SR
Queue Stats
69W - 89L
1,297 Elo+
Solo
Apollo
Apollo
RyujiBestBoi
Apollo
Level 24
God Stats
3W - 5L
1,301 SR
Queue Stats
154W - 166L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChuteMie
Arachne
15
12 / 8 / 1
10,277
571
15,279
16,895
7,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Irohok
Zeus
14
2 / 9 / 5
8,912
495
11,578
14,636
5,091
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 1 / 8
10,171
565
7,792
16,822
14,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
SHoTTWoRK
Anubis
14
5 / 6 / 6
9,151
508
11,110
12,125
5,243
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
SnagDaddy
Cthulhu
13
5 / 3 / 6
8,642
480
5,520
12,371
11,196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Bazmiku
Persephone
15
6 / 6 / 6
9,816
545
12,317
12,886
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
Flippstur
Jormungandr
14
7 / 6 / 6
9,582
532
9,554
19,078
15,126
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
IndigoFlame7
Nemesis
15
9 / 6 / 4
10,083
560
10,208
13,888
5,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
14
2 / 6 / 4
8,564
476
6,952
11,894
3,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
14
2 / 4 / 3
8,758
487
9,808
13,344
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
49
27
Kills
26
27
Deaths
28
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Persephone
Bazmiku
Persephone
6
6
6
1.5
W
Arachne
ChuteMie
Arachne
12
8
1
1.56
L
Jormungandr
Flippstur
Jormungandr
7
6
6
1.67
L
Nemesis
IndigoFlame7
Nemesis
9
6
4
1.83
W
Zeus
Irohok
Zeus
2
9
5
0.5
L
Chiron
2
6
4
0.67
W
3
1
8
7
L
Apollo
2
4
3
0.88
W
Anubis
SHoTTWoRK
Anubis
5
6
6
1.33
W
Cthulhu
SnagDaddy
Cthulhu
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,279
Damage
48,839
72,849
Taken
71,090
44,058
Mitigated
32,735
22,909
Healing
17,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Bazmiku
Persephone
12,317
1,348
0
4,207
12,886
4,354
0
6,048
6,832
46,580
0
W
Arachne
ChuteMie
Arachne
15,279
10,031
0
3,784
16,895
7,902
42
4,034
12,861
0
47,812
L
Jormungandr
Flippstur
Jormungandr
9,554
1,588
0
2,445
19,078
15,126
0
11,678
7,280
36,054
0
L
Nemesis
IndigoFlame7
Nemesis
10,208
6,278
0
1,680
13,888
5,852
124
2,161
11,727
0
51,899
W
Zeus
Irohok
Zeus
11,578
2,692
0
2,961
14,636
5,091
1,106
8,445
6,191
51,416
0
L
Chiron
6,952
3,318
85
3,237
11,894
3,157
788
5,834
5,970
0
42,296
W
7,792
1,976
0
7,981
16,822
14,626
573
2,333
14,489
0
59,440
L
Apollo
9,808
6,533
0
6,242
13,344
4,246
0
2,486
10,408
0
45,565
W
Anubis
SHoTTWoRK
Anubis
11,110
673
477
5,160
12,125
5,243
593
3,156
8,969
56,638
0
W
Cthulhu
SnagDaddy
Cthulhu
5,520
739
425
2,121
12,371
11,196
161
3,903
8,468
27,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,153
Gold Earned
46,803
394
Minions Killed
344
0
Camps Cleared
0
1,662,784
Distance Traveled
1,663,603
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,816
545
81
5
0
338,750
0
W
Arachne
10,277
571
74
4
0
363,873
0
L
Jormungandr
9,582
532
51
3
0
350,034
3
L
Nemesis
10,083
560
60
3
0
355,933
3
W
Zeus
8,912
495
82
5
0
292,836
1
L
Chiron
8,564
476
67
4
0
309,621
0
W
Chaac
10,171
565
107
6
0
370,760
1
L
Apollo
8,758
487
85
5
0
309,265
6
W
Anubis
9,151
508
91
5
0
310,867
0
W
Cthulhu
8,642
480
40
2
0
324,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role