Player Matchup

Jing Wei
Jing Wei
EternalRaven8
Jing Wei
Level 57
God Stats
27W - 15L
1,695 SR
Queue Stats
161W - 101L
1,619 Elo+
Party 1
Gilgamesh
Gilgamesh
FINAL_B-O-S-S_
Gilgamesh
Level 139
God Stats
13W - 4L
1,678 SR
Queue Stats
152W - 91L
1,629 Elo+
Party 1
Zeus
Zeus
skullking1316
Zeus
Level 120
God Stats
192W - 81L
1,691 SR
Queue Stats
196W - 101L
1,628 Elo+
Party 1
Team Averages
Level 105
1,688 SR
1,625 Elo+

VS

Team Averages
Level 128
1,606 SR
1,523 Elo+
Khepri
Khepri
ADL2001
Khepri
Level 146
God Stats
1W - 2L
1,755 SR
Queue Stats
534W - 462L
1,525 Elo+
Party 2
Tiamat
Tiamat
Feefal
Tiamat
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 90L
1,528 Elo+
Solo
Fenrir
Fenrir
Nivdavellir
Fenrir
Level 107
God Stats
22W - 22L
1,564 SR
Queue Stats
487W - 448L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EternalRaven8
Jing Wei
16
1 / 4 / 7
11,742
618
6,936
12,469
5,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
FINAL_B-O-S-S_
Gilgamesh
15
3 / 1 / 6
11,991
631
12,319
13,464
11,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
6 / 5 / 2
12,549
660
16,628
11,477
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ADL2001
Khepri
15
1 / 0 / 7
12,154
640
6,337
11,625
13,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Feefal
Tiamat
16
2 / 3 / 6
12,046
634
7,129
12,775
7,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
7 / 7 / 2
12,162
640
16,573
18,431
16,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
10
Kills
10
10
Deaths
10
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Khepri
ADL2001
Khepri
1
0
7
4.5
W
Jing Wei
EternalRaven8
Jing Wei
1
4
7
1.13
W
Gilgamesh
FINAL_B-O-S-S_
Gilgamesh
3
1
6
6
L
Tiamat
Feefal
Tiamat
2
3
6
1.67
L
Fenrir
7
7
2
1.14
W
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,883
Damage
30,039
37,410
Taken
42,831
20,147
Mitigated
36,713
7,853
Healing
5,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
ADL2001
Khepri
6,337
135
0
1,506
11,625
13,493
655
6,005
4,971
30,646
0
W
Jing Wei
EternalRaven8
Jing Wei
6,936
4,753
0
3,600
12,469
5,661
749
4,915
7,112
0
42,798
W
Gilgamesh
FINAL_B-O-S-S_
Gilgamesh
12,319
2,997
0
1,955
13,464
11,226
1,156
6,020
7,053
0
44,917
L
Tiamat
Feefal
Tiamat
7,129
1,604
0
3,038
12,775
7,126
305
3,702
8,523
74,908
0
L
Fenrir
16,573
2,114
0
1,129
18,431
16,094
0
5,979
11,337
0
28,678
W
16,628
1,942
0
2,298
11,477
3,260
1,061
2,003
9,154
59,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,282
Gold Earned
36,362
212
Minions Killed
200
0
Camps Cleared
0
1,010,547
Distance Traveled
1,092,911
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
12,154
640
25
1
0
369,457
1
W
Jing Wei
11,742
618
71
4
0
341,175
1
W
Gilgamesh
11,991
631
55
3
0
382,008
1
L
Tiamat
12,046
634
143
8
0
357,421
0
L
Fenrir
12,162
640
32
2
0
366,033
4
W
Zeus
12,549
660
86
5
0
287,364
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role