Player Matchup

Geb
Geb
Diamond III
Deluxxious
Geb
Diamond III
Level 159
God Stats
7W - 11L
1,488 SR
Queue Stats
335W - 322L
2,187 MMR
Solo
Apollo
Apollo
Diamond IV
N0Tilt
Apollo
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond III
Papiryu
Fenrir
Diamond III
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
75W - 76L
2,190 MMR
Solo
Janus
Janus
Diamond IV
Tyflowing
Janus
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum IV
YourTyrsDontFall
Pele
Platinum IV
Level 62
God Stats
3W - 4L
1,500 SR
Queue Stats
35W - 19L
2,087 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,498 SR
1,893 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,652 SR
1,892 MMR
Chiron
Chiron
Diamond IV
FMadness
Chiron
Diamond IV
Level 159
God Stats
1W - 0L
1,841 SR
Queue Stats
156W - 165L
2,194 MMR
Party 2
Mercury
Mercury
Diamond II
Migii24
Mercury
Diamond II
Level 92
God Stats
24W - 16L
1,811 SR
Queue Stats
276W - 240L
2,243 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
NinjaChucks
Sun Wukong
Diamond IV
Level 144
God Stats
3W - 2L
1,607 SR
Queue Stats
299W - 281L
2,024 MMR
Solo
Scylla
Scylla
Diamond III
Sandalia21
Scylla
Diamond III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Diamond V
TheLastEIement
Cerberus
Diamond V
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 4
8,960
448
4,700
18,115
12,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
N0Tilt
Apollo
15
2 / 4 / 1
9,349
467
8,172
16,864
5,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Papiryu
Fenrir
15
3 / 5 / 1
9,342
467
8,918
14,972
9,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
Tyflowing
Janus
16
1 / 3 / 4
10,225
511
10,952
11,124
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 9 / 2
9,515
476
15,009
19,532
12,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
SobekSetCu ChulainnAthenaTsukuyomi

VS

Bans
TiamatHerculesKing ArthurGuan YuYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FMadness
Chiron
17
4 / 3 / 8
11,995
600
12,110
13,905
6,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Migii24
Mercury
20
10 / 1 / 8
13,438
672
15,773
15,238
8,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
NinjaChucks
Sun Wukong
19
6 / 3 / 6
13,017
651
14,270
20,062
19,885
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Sandalia21
Scylla
19
5 / 0 / 11
12,698
635
13,900
9,875
4,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
17
5 / 2 / 11
12,691
635
8,897
21,968
24,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
9
Kills
30
30
Deaths
9
12
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
W
Chiron
FMadness
Chiron
4
3
8
2.67
W
Mercury
Migii24
Mercury
10
1
8
14
L
Apollo
N0Tilt
Apollo
2
4
1
0.63
W
Sun Wukong
NinjaChucks
Sun Wukong
6
3
6
3
L
Fenrir
Papiryu
Fenrir
3
5
1
0.7
W
Scylla
Sandalia21
Scylla
5
0
11
10.5
W
Cerberus
5
2
11
5.25
L
Janus
Tyflowing
Janus
1
3
4
1
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,751
Damage
64,950
80,607
Taken
81,048
44,505
Mitigated
63,385
12,915
Healing
30,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,700
510
0
1,000
18,115
12,502
0
7,460
10,433
16,395
0
W
Chiron
FMadness
Chiron
12,110
5,566
1,998
5,198
13,905
6,246
6,799
3,670
10,081
0
83,231
W
Mercury
Migii24
Mercury
15,773
10,320
0
3,266
15,238
8,024
5,338
3,671
11,469
0
108,802
L
Apollo
N0Tilt
Apollo
8,172
4,867
0
4,568
16,864
5,753
1,298
6,379
10,365
0
63,138
W
Sun Wukong
NinjaChucks
Sun Wukong
14,270
3,063
0
8,824
20,062
19,885
3,040
2,105
17,791
0
80,663
L
Fenrir
Papiryu
Fenrir
8,918
891
0
728
14,972
9,397
0
4,380
10,428
0
66,802
W
Scylla
Sandalia21
Scylla
13,900
1,561
0
3,793
9,875
4,460
1,935
1,823
7,904
91,032
0
W
Cerberus
8,897
312
0
7,406
21,968
24,770
754
4,693
17,101
33,203
0
L
Janus
Tyflowing
Janus
10,952
457
0
2,349
11,124
3,904
0
2,250
8,623
80,612
0
L
15,009
3,090
0
4,270
19,532
12,949
0
1,726
17,798
0
64,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,391
Gold Earned
63,839
521
Minions Killed
686
0
Camps Cleared
0
1,897,159
Distance Traveled
2,083,698
29
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,960
448
8
0
0
371,158
9
W
Chiron
11,995
600
145
7
0
354,674
10
W
Mercury
13,438
672
152
8
0
501,109
4
L
Apollo
9,349
467
113
6
0
357,395
3
W
Sun Wukong
13,017
651
150
8
0
412,911
8
L
Fenrir
9,342
467
124
6
0
398,085
5
W
Scylla
12,698
635
177
9
0
400,729
8
W
Cerberus
12,691
635
62
3
0
414,275
7
L
Janus
10,225
511
168
8
0
425,764
7
L
Pele
9,515
476
108
5
0
344,757
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role