Player Matchup

Cerberus
Cerberus
Levuth
Cerberus
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 13L
1,716 Elo+
Party 2
Osiris
Osiris
MrOliveTree
Osiris
Level 144
God Stats
10W - 2L
1,733 SR
Queue Stats
24W - 15L
1,585 Elo+
Party 2
Neith
Neith
MrThroater
Neith
Level 28
God Stats
2W - 2L
1,388 SR
Queue Stats
3W - 2L
1,512 Elo+
Party 2
Kali
Kali
TheAngryGiraffe
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 25L
1,770 Elo+
Party 2
Merlin
Merlin
TheManWithNoAC
Merlin
Level 85
God Stats
9W - 4L
1,681 SR
Queue Stats
36W - 26L
1,553 Elo+
Party 2
Team Averages
Level 62
1,561 SR
1,627 Elo+

VS

Team Averages
Level 62
1,588 SR
1,488 Elo+
Bellona
Bellona
Justintime213
Bellona
Level 61
God Stats
15W - 10L
1,769 SR
Queue Stats
760W - 694L
1,562 Elo+
Solo
Chiron
Chiron
Octopictogram
Chiron
Level 69
God Stats
8W - 7L
1,751 SR
Queue Stats
39W - 55L
1,424 Elo+
Party 1
Pele
Pele
Pyjamus
Pele
Level 86
God Stats
35W - 33L
1,523 SR
Queue Stats
77W - 81L
1,473 Elo+
Party 1
Bacchus
Bacchus
Tetryon
Bacchus
Level 25
God Stats
1W - 2L
1,325 SR
Queue Stats
16W - 23L
1,505 Elo+
Party 1
Sol
Sol
zmang
Sol
Level 71
God Stats
4W - 5L
1,574 SR
Queue Stats
62W - 63L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Levuth
Cerberus
12
1 / 0 / 4
7,824
489
5,091
10,962
4,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Osiris
15
3 / 4 / 4
8,550
534
9,430
13,232
10,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
13
2 / 3 / 3
7,908
494
2,554
6,986
2,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 1 / 2
9,400
588
9,101
16,216
6,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 3 / 2
7,534
471
2,612
7,596
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
3 / 4 / 1
9,167
573
7,778
11,878
13,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 2
7,476
467
7,090
10,160
2,605
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
Pyjamus
Pele
13
4 / 2 / 1
7,994
500
7,284
10,376
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Tetryon
Bacchus
10
1 / 3 / 2
6,244
390
5,036
7,693
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
zmang
Sol
13
1 / 3 / 2
8,074
505
6,382
6,412
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
11
11
Deaths
14
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
3
4
1
0.88
W
Cerberus
Levuth
Cerberus
1
0
4
3
W
Osiris
3
4
4
1.25
W
Neith
2
3
3
1.17
L
2
2
2
1.5
L
Pele
Pyjamus
Pele
4
2
1
2.25
L
Bacchus
Tetryon
Bacchus
1
3
2
0.67
W
7
1
2
8
W
1
3
2
0.67
L
Sol
zmang
Sol
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,788
Damage
33,570
54,992
Taken
46,519
26,096
Mitigated
24,963
18,704
Healing
8,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
7,778
3,063
0
2,070
11,878
13,564
334
892
10,986
0
54,502
W
Cerberus
Levuth
Cerberus
5,091
149
0
3,430
10,962
4,145
36
2,742
8,150
29,436
0
W
Osiris
9,430
2,321
0
4,529
13,232
10,199
356
932
12,260
4,697
43,523
W
Neith
2,554
690
0
1,841
6,986
2,344
198
779
6,207
0
30,400
L
7,090
2,975
572
3,074
10,160
2,605
586
3,154
7,006
0
46,976
L
Pele
Pyjamus
Pele
7,284
1,430
0
1,366
10,376
3,561
0
1,317
8,873
0
56,985
L
Bacchus
Tetryon
Bacchus
5,036
1,009
0
658
7,693
3,657
0
1,164
6,529
14,468
0
W
9,101
5,220
0
6,953
16,216
6,919
925
3,887
12,111
0
63,253
W
2,612
167
378
1,573
7,596
2,489
341
2,542
4,846
38,284
0
L
Sol
zmang
Sol
6,382
932
0
1,082
6,412
1,576
153
2,212
3,964
40,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,216
Gold Earned
38,955
415
Minions Killed
404
0
Camps Cleared
0
1,506,772
Distance Traveled
1,471,142
13
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,167
573
126
8
0
284,090
5
W
Cerberus
7,824
489
61
4
0
314,358
7
W
Osiris
8,550
534
88
6
0
291,244
3
W
Neith
7,908
494
60
4
0
265,305
0
L
Chiron
7,476
467
71
4
0
305,059
4
L
Pele
7,994
500
91
6
0
332,723
6
L
Bacchus
6,244
390
22
1
0
313,894
9
W
Kali
9,400
588
120
8
0
325,085
2
W
Merlin
7,534
471
86
5
0
310,780
1
L
Sol
8,074
505
94
6
0
235,376
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role