Player Matchup

Izanami
Izanami
Emptytombs
Izanami
Level 107
God Stats
7W - 1L
1,500 SR
Queue Stats
36W - 18L
1,500 Elo+
Party 2
Bellona
Bellona
InfectiousVoid
Bellona
Level 16
God Stats
5W - 4L
1,135 SR
Queue Stats
11W - 11L
1,205 Elo+
Party 3
Anubis
Anubis
Vandosaurus
Anubis
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,505 Elo+
Solo
Ymir
Ymir
dudeyouredead
Ymir
Level 19
God Stats
15W - 6L
1,686 SR
Queue Stats
81W - 46L
1,554 Elo+
Party 2
Arachne
Arachne
kaboom523
Arachne
Level 99
God Stats
8W - 8L
1,152 SR
Queue Stats
9W - 12L
1,170 Elo+
Party 3
Team Averages
Level 56
1,395 SR
1,387 Elo+

VS

Team Averages
Level 50
1,481 SR
1,491 Elo+
Loki
Loki
Chaotic__Reaper
Loki
Level 39
God Stats
0W - 4L
1,347 SR
Queue Stats
9W - 14L
1,500 Elo+
Party 1
Medusa
Medusa
Royal_Aeris
Medusa
Level 47
God Stats
15W - 11L
1,567 SR
Queue Stats
245W - 248L
1,526 Elo+
Solo
Thoth
Thoth
SpawnOfHades13
Thoth
Level 48
God Stats
0W - 1L
1,300 SR
Queue Stats
149W - 170L
1,427 Elo+
Party 1
Gilgamesh
Gilgamesh
SwitchJiraiya
Gilgamesh
Level 113
God Stats
3W - 6L
1,544 SR
Queue Stats
85W - 84L
1,500 Elo+
Party 1
Athena
Athena
ZinetsuKise
Athena
Level 5
God Stats
0W - 2L
1,645 SR
Queue Stats
9W - 13L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Emptytombs
Izanami
13
2 / 0 / 6
7,190
553
6,516
5,598
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 3 / 1
6,848
527
2,140
6,987
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
7 / 1 / 4
8,169
628
10,642
7,995
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 5
6,691
515
5,638
5,994
4,334
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
kaboom523
Arachne
13
6 / 2 / 4
7,997
615
6,749
11,379
4,906
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
6,240
480
1,893
7,049
1,613
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
9
0 / 6 / 0
5,813
447
3,585
9,928
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 6 / 1
6,171
475
3,001
7,420
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
SwitchJiraiya
Gilgamesh
12
5 / 3 / 1
7,629
587
9,175
11,196
5,276
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
8
0 / 1 / 0
5,488
422
2,875
10,801
3,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
6
6
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Izanami
Emptytombs
Izanami
2
0
6
5
W
0
3
1
0.17
L
Medusa
0
6
0
0
L
0
6
1
0.08
L
Gilgamesh
SwitchJiraiya
Gilgamesh
5
3
1
1.83
W
Anubis
7
1
4
9
L
Athena
0
1
0
0
W
4
0
5
6.5
W
Arachne
kaboom523
Arachne
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,685
Damage
20,529
37,953
Taken
46,394
19,727
Mitigated
13,950
13,035
Healing
8,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,893
466
0
1,394
7,049
1,613
0
2,491
4,558
0
26,014
W
Izanami
Emptytombs
Izanami
6,516
3,791
0
1,575
5,598
2,077
1,505
774
4,824
0
47,240
W
2,140
887
0
1,453
6,987
4,541
865
0
6,987
0
32,454
L
Medusa
3,585
1,585
278
2,132
9,928
2,295
1,060
2,351
7,577
0
35,545
L
3,001
78
0
1,148
7,420
1,450
165
3,666
3,754
33,840
0
L
Gilgamesh
SwitchJiraiya
Gilgamesh
9,175
2,344
0
2,163
11,196
5,276
790
2,356
8,840
0
37,282
W
Anubis
10,642
550
0
5,298
7,995
3,869
436
3,441
4,554
47,235
0
L
Athena
2,875
786
0
1,641
10,801
3,316
0
5,416
5,385
11,095
0
W
5,638
835
0
1,010
5,994
4,334
590
756
5,238
23,513
0
W
Arachne
kaboom523
Arachne
6,749
4,316
0
3,699
11,379
4,906
0
905
10,474
0
49,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,895
Gold Earned
31,341
372
Minions Killed
256
0
Camps Cleared
0
1,237,989
Distance Traveled
1,254,904
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,240
480
55
4
0
270,186
0
W
Izanami
7,190
553
103
8
0
247,729
3
W
Bellona
6,848
527
72
6
0
225,986
0
L
Medusa
5,813
447
71
5
0
216,927
10
L
Thoth
6,171
475
48
4
0
229,977
0
L
Gilgamesh
7,629
587
71
5
0
262,487
3
W
Anubis
8,169
628
82
6
0
223,355
5
L
Athena
5,488
422
11
1
0
275,327
3
W
Ymir
6,691
515
29
2
0
266,336
3
W
Arachne
7,997
615
86
7
0
274,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role