Player Matchup

Chaac
Chaac
WorseGroundhog4
Chaac
Level 147
God Stats
3W - 4L
1,635 SR
Queue Stats
208W - 175L
1,661 Elo+
Solo
Pele
Pele
brandon_snake
Pele
Level 147
God Stats
68W - 43L
1,685 SR
Queue Stats
425W - 390L
1,679 Elo+
Solo
Sol
Sol
iRulooC
Sol
Level 146
God Stats
0W - 1L
1,241 SR
Queue Stats
25W - 42L
1,529 Elo+
Solo
Team Averages
Level 147
1,520 SR
1,623 Elo+

VS

Team Averages
Level 122
1,609 SR
1,622 Elo+
Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
NoelSilvers
Sol
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Tom Kruzenbo
Kuzenbo
Level 88
God Stats
27W - 11L
1,828 SR
Queue Stats
116W - 63L
1,867 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
7,239
658
7,799
9,142
6,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
2 / 7 / 3
7,488
681
6,103
10,463
3,637
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
11
2 / 4 / 2
7,423
675
6,121
8,663
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 2 / 4
8,822
802
6,865
8,740
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
3 / 1 / 10
8,594
781
8,426
5,028
1,304
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Tom Kruzenbo
Kuzenbo
12
4 / 2 / 8
8,310
755
7,680
12,484
12,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
5
Kills
14
14
Deaths
5
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
4
4.5
W
3
1
10
8
W
Kuzenbo
Tom Kruzenbo
Kuzenbo
4
2
8
4
L
1
3
4
1
L
2
7
3
0.5
L
Sol
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,023
Damage
22,971
28,268
Taken
26,252
13,259
Mitigated
19,659
6,360
Healing
6,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,865
1,421
0
1,567
8,740
5,924
0
2,165
6,305
0
21,373
W
8,426
1,484
0
1,866
5,028
1,304
1,545
685
4,223
36,644
0
W
Kuzenbo
Tom Kruzenbo
Kuzenbo
7,680
2,077
0
3,193
12,484
12,431
0
3,039
9,075
24,466
0
L
7,799
969
0
3,203
9,142
6,272
0
6,531
2,511
0
21,446
L
6,103
1,003
0
356
10,463
3,637
0
6,102
4,269
0
34,414
L
Sol
6,121
2,407
0
2,801
8,663
3,350
0
3,545
5,028
29,708
2,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,150
Gold Earned
25,726
152
Minions Killed
128
0
Camps Cleared
0
579,648
Distance Traveled
611,486
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,822
802
27
2
0
213,830
2
W
Sol
8,594
781
76
7
0
197,390
4
W
Kuzenbo
8,310
755
25
2
0
200,266
3
L
Chaac
7,239
658
34
3
0
211,280
2
L
Pele
7,488
681
54
5
0
193,786
4
L
Sol
7,423
675
64
6
0
174,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role