Player Matchup

Ah Puch
Ah Puch
Apoloner
Ah Puch
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,828 Elo+
Party 1
Danzaburou
Danzaburou
Judaspk
Danzaburou
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
LinerSenpai
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
TightMonster
Sobek
Level 72
God Stats
10W - 6L
1,733 SR
Queue Stats
258W - 224L
1,572 Elo+
Party 3
Fenrir
Fenrir
wunderwafflz
Fenrir
Level 48
God Stats
53W - 31L
1,794 SR
Queue Stats
247W - 211L
1,598 Elo+
Party 3
Team Averages
Level 63
1,605 SR
1,600 Elo+

VS

Team Averages
Level 68
1,692 SR
1,666 Elo+
Bacchus
Bacchus
FarvardinsBoyToy
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 4L
1,784 Elo+
Party 2
Zeus
Zeus
FrychickenJohn
Zeus
Level 128
God Stats
12W - 5L
1,728 SR
Queue Stats
12W - 5L
1,734 Elo+
Party 2
Sol
Sol
MITHTHELEGEND
Sol
Level 21
God Stats
38W - 32L
1,596 SR
Queue Stats
49W - 43L
1,485 Elo+
Party 2
Cernunnos
Cernunnos
NDWolfy
Cernunnos
Level 48
God Stats
18W - 18L
1,695 SR
Queue Stats
239W - 230L
1,512 Elo+
Solo
Mulan
Mulan
TheHolyMeow
Mulan
Level 126
God Stats
1W - 0L
1,940 SR
Queue Stats
10W - 2L
1,815 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Apoloner
Ah Puch
15
2 / 3 / 5
9,588
959
10,929
7,528
2,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Judaspk
Danzaburou
15
1 / 8 / 4
9,005
901
5,780
17,017
5,899
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Medusa
15
2 / 2 / 6
9,490
949
11,823
12,148
3,680
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 6 / 5
9,310
931
4,010
16,867
16,474
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
15
1 / 3 / 6
8,964
896
3,008
8,243
4,217
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

141

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 10
9,788
979
7,702
12,625
14,938
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
13 / 0 / 6
12,460
1,246
29,769
3,565
1,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 2 / 7
8,945
895
4,487
4,005
1,345
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
NDWolfy
Cernunnos
16
3 / 4 / 12
10,215
1,022
7,909
8,946
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 1 / 16
10,287
1,029
9,180
9,875
10,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
8
Kills
22
22
Deaths
8
26
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Apoloner
Ah Puch
2
3
5
1.5
W
3
1
10
8
W
13
0
6
16
L
Danzaburou
Judaspk
Danzaburou
1
8
4
0.38
L
Medusa
2
2
6
2.5
W
0
2
7
1.75
W
Cernunnos
NDWolfy
Cernunnos
3
4
12
2.25
W
3
1
16
11
L
2
6
5
0.75
L
Fenrir
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
59,047
61,803
Taken
39,016
32,553
Mitigated
32,080
2,529
Healing
6,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Apoloner
Ah Puch
10,929
156
0
65
7,528
2,283
0
5,729
1,737
41,382
0
W
7,702
1,109
0
1,267
12,625
14,938
0
4,317
7,716
12,430
0
W
29,769
1,763
0
1,216
3,565
1,532
0
2,224
1,341
52,347
0
L
Danzaburou
Judaspk
Danzaburou
5,780
1,509
0
1,344
17,017
5,899
0
11,838
5,027
0
22,763
L
Medusa
11,823
5,341
0
0
12,148
3,680
0
9,702
2,087
0
31,695
W
4,487
1,181
0
664
4,005
1,345
0
931
3,074
15,660
0
W
Cernunnos
NDWolfy
Cernunnos
7,909
3,562
0
1,204
8,946
3,956
0
3,359
5,587
0
33,053
W
9,180
823
0
1,816
9,875
10,309
0
4,108
5,767
0
27,071
L
4,010
0
0
992
16,867
16,474
0
9,788
6,929
14,453
0
L
Fenrir
3,008
235
0
128
8,243
4,217
0
4,542
3,611
0
4,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,357
Gold Earned
51,695
179
Minions Killed
221
6
Camps Cleared
6
949,933
Distance Traveled
950,391
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,588
959
72
7
1
186,902
0
W
Bacchus
9,788
979
5
1
1
200,360
1
W
Zeus
12,460
1,246
61
6
2
192,310
3
L
Danzaburou
9,005
901
41
4
1
159,815
0
L
Medusa
9,490
949
45
5
3
195,463
1
W
Sol
8,945
895
22
2
0
182,362
0
W
Cernunnos
10,215
1,022
85
9
0
160,613
0
W
Mulan
10,287
1,029
48
5
3
214,746
0
L
Sobek
9,310
931
20
2
0
213,760
0
L
Fenrir
8,964
896
1
0
1
193,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role