Player Matchup

Neith
Neith
Adriism
Neith
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ErNavaha
Gilgamesh
Level 55
God Stats
3W - 2L
1,700 SR
Queue Stats
23W - 23L
1,561 Elo+
Party 1
Ares
Ares
Root27
Ares
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,694 Elo+
Party 1
Nemesis
Nemesis
Zailonge
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,074 Elo+
Solo
Zeus
Zeus
icarusguns
Zeus
Level 6
God Stats
0W - 2L
1,518 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 27
1,544 SR
1,466 Elo+

VS

Team Averages
Level 40
1,550 SR
1,455 Elo+
Izanami
Izanami
Naikat
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Yeapperson
Hercules
Level 129
God Stats
8W - 2L
1,784 SR
Queue Stats
39W - 40L
1,516 Elo+
Party 2
Ra
Ra
ehpbyv
Ra
Level 4
God Stats
2W - 0L
1,723 SR
Queue Stats
2W - 0L
1,682 Elo+
Party 2
Neith
Neith
innocentred
Neith
Level 13
God Stats
18W - 16L
1,501 SR
Queue Stats
21W - 26L
1,367 Elo+
Solo
Discordia
Discordia
wiccaniana
Discordia
Level 25
God Stats
35W - 39L
1,243 SR
Queue Stats
120W - 139L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Adriism
Neith
17
1 / 11 / 6
10,509
876
9,253
17,635
7,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
ErNavaha
Gilgamesh
18
6 / 3 / 5
12,830
1,069
13,962
23,273
24,872
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ares
Root27
Ares
18
3 / 9 / 7
12,857
1,071
10,062
27,765
37,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
Zailonge
Nemesis
14
0 / 4 / 2
9,259
772
2,384
5,939
2,050
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
1 / 10 / 7
10,839
903
14,292
17,066
6,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Naikat
Izanami
20
20 / 1 / 9
14,137
1,178
37,710
14,393
6,266
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Yeapperson
Hercules
18
7 / 2 / 17
12,872
1,073
19,114
15,948
12,125
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
17
3 / 4 / 14
10,889
907
7,292
8,527
3,374
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 1 / 10
11,041
920
6,242
8,868
3,430
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
wiccaniana
Discordia
20
3 / 3 / 20
12,377
1,031
16,005
8,132
3,336
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
107
11
Kills
37
37
Deaths
11
27
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Neith
Adriism
Neith
1
11
6
0.36
L
Gilgamesh
ErNavaha
Gilgamesh
6
3
5
2.83
W
Izanami
Naikat
Izanami
20
1
9
24.5
L
Ares
Root27
Ares
3
9
7
0.72
W
Hercules
Yeapperson
Hercules
7
2
17
7.75
L
Nemesis
Zailonge
Nemesis
0
4
2
0.25
W
Ra
3
4
14
2.5
L
1
10
7
0.45
W
4
1
10
9
W
Discordia
wiccaniana
Discordia
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,953
Damage
86,363
91,678
Taken
55,868
79,335
Mitigated
28,531
8,314
Healing
16,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Adriism
Neith
9,253
6,142
0
678
17,635
7,495
0
5,788
11,847
0
28,512
L
Gilgamesh
ErNavaha
Gilgamesh
13,962
3,069
0
4,002
23,273
24,872
0
6,205
17,068
0
29,995
W
Izanami
Naikat
Izanami
37,710
32,583
0
6,984
14,393
6,266
0
6,877
7,516
0
76,447
L
Ares
Root27
Ares
10,062
314
1,026
2,455
27,765
37,925
0
6,827
20,938
20,151
0
W
Hercules
Yeapperson
Hercules
19,114
5,704
0
4,980
15,948
12,125
0
5,523
9,485
411
24,321
L
Nemesis
Zailonge
Nemesis
2,384
752
0
49
5,939
2,050
0
888
5,051
0
7,956
W
Ra
7,292
1,194
1,766
990
8,527
3,374
0
4,253
4,274
12,039
0
L
14,292
940
0
104
17,066
6,993
0
4,000
13,066
42,139
0
W
6,242
2,821
0
1,169
8,868
3,430
0
5,026
3,842
0
20,007
W
Discordia
wiccaniana
Discordia
16,005
762
0
177
8,132
3,336
0
2,675
5,457
42,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,294
Gold Earned
61,316
177
Minions Killed
239
4
Camps Cleared
8
933,903
Distance Traveled
1,102,311
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,509
876
45
4
1
202,049
1
L
Gilgamesh
12,830
1,069
35
3
2
222,777
0
W
Izanami
14,137
1,178
114
10
5
215,529
0
L
Ares
12,857
1,071
22
2
0
207,805
0
W
Hercules
12,872
1,073
18
2
1
243,638
0
L
Nemesis
9,259
772
7
1
0
92,319
0
W
Ra
10,889
907
16
1
0
198,345
1
L
Zeus
10,839
903
68
6
1
208,953
0
W
Neith
11,041
920
33
3
2
219,591
0
W
Discordia
12,377
1,031
58
5
0
225,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role