Player Matchup

King Arthur
King Arthur
Silver II
I Be Meep
King Arthur
Silver II
Level 98
God Stats
30W - 25L
1,645 SR
Queue Stats
355W - 362L
1,034 MMR
Solo
Scylla
Scylla
Silver III
JustThyShaft
Scylla
Silver III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
LTM_MARK
Cthulhu
Bronze IV
Level 61
God Stats
5W - 4L
1,347 SR
Queue Stats
64W - 91L
965 MMR
Solo
Kali
Kali
Silver III
Morbidmage
Kali
Silver III
Level 145
God Stats
22W - 14L
1,877 SR
Queue Stats
149W - 172L
930 MMR
Solo
Cernunnos
Cernunnos
Silver III
rottenpnut
Cernunnos
Silver III
Level 126
God Stats
18W - 23L
1,316 SR
Queue Stats
312W - 319L
929 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,537 SR
1,071 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 79
1,567 SR
957 MMR
Sol
Sol
Silver II
Danib1102
Sol
Silver II
Level 96
God Stats
15W - 18L
1,605 SR
Queue Stats
638W - 653L
1,029 MMR
Solo
Chaac
Chaac
Silver III
LeQuincy
Chaac
Silver III
Level 59
God Stats
2W - 2L
1,718 SR
Queue Stats
51W - 60L
974 MMR
Solo
Janus
Janus
Bronze IV
Mills CDO
Janus
Bronze IV
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,092 MMR
Solo
Jormungandr
Jormungandr
Silver IV
blodfalcon
Jormungandr
Silver IV
Level 72
God Stats
69W - 86L
1,486 SR
Queue Stats
378W - 401L
687 MMR
Solo
Bakasura
Bakasura
Silver V
drewhannel
Bakasura
Silver V
Level 46
God Stats
1W - 4L
1,525 SR
Queue Stats
238W - 252L
1,003 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
I Be Meep
King Arthur
11
0 / 0 / 0
6,212
621
4,735
6,011
2,638
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
10
4 / 0 / 1
5,964
596
4,319
3,981
1,194
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
LTM_MARK
Cthulhu
10
0 / 0 / 7
5,325
533
4,389
5,922
2,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 1 / 5
6,073
607
3,101
6,431
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cernunnos
rottenpnut
Cernunnos
10
6 / 2 / 2
6,082
608
5,058
5,111
1,584
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Cu ChulainnSetCabrakanAthenaDanzaburou

VS

Bans
HeimdallrArachneFenrirSkadiYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,564
556
3,491
6,060
1,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
LeQuincy
Chaac
11
0 / 0 / 0
6,101
610
3,647
8,464
4,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
Mills CDO
Janus
8
0 / 3 / 1
5,099
510
2,053
5,561
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
blodfalcon
Jormungandr
7
1 / 3 / 1
5,300
530
3,952
8,130
3,165
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
drewhannel
Bakasura
9
0 / 2 / 1
5,347
535
1,788
7,285
2,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
11
Kills
3
3
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
King Arthur
I Be Meep
King Arthur
0
0
0
0
W
Scylla
4
0
1
4.5
W
Cthulhu
LTM_MARK
Cthulhu
0
0
7
3.5
L
Chaac
LeQuincy
Chaac
0
0
0
0
L
Janus
Mills CDO
Janus
0
3
1
0.17
W
1
1
5
3.5
L
Jormungandr
blodfalcon
Jormungandr
1
3
1
0.5
L
Bakasura
drewhannel
Bakasura
0
2
1
0.25
W
Cernunnos
rottenpnut
Cernunnos
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,602
Damage
14,931
27,456
Taken
35,500
11,057
Mitigated
13,253
9,980
Healing
11,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,491
1,115
0
2,189
6,060
1,761
0
1,531
4,409
21,251
2,729
W
King Arthur
I Be Meep
King Arthur
4,735
263
0
2,276
6,011
2,638
0
0
6,011
0
39,369
W
Scylla
4,319
768
0
765
3,981
1,194
433
2,166
1,691
22,762
0
W
Cthulhu
LTM_MARK
Cthulhu
4,389
370
482
2,689
5,922
2,780
0
2,397
3,472
21,024
0
L
Chaac
LeQuincy
Chaac
3,647
713
0
4,482
8,464
4,621
0
343
8,081
0
37,954
L
Janus
Mills CDO
Janus
2,053
97
0
1,247
5,561
1,423
0
2,264
2,987
19,967
0
W
3,101
1,020
0
2,711
6,431
2,861
0
1,735
4,682
0
33,793
L
Jormungandr
blodfalcon
Jormungandr
3,952
800
0
2,558
8,130
3,165
0
2,372
5,390
18,924
0
L
Bakasura
drewhannel
Bakasura
1,788
1,667
0
1,422
7,285
2,283
0
1,290
5,925
0
25,545
W
Cernunnos
rottenpnut
Cernunnos
5,058
2,352
0
1,057
5,111
1,584
1,511
2,729
2,304
0
30,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,656
Gold Earned
27,411
298
Minions Killed
271
0
Camps Cleared
0
1,018,963
Distance Traveled
962,196
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,564
556
42
4
0
185,972
3
W
King Arthur
6,212
621
73
7
0
207,761
3
W
Scylla
5,964
596
48
5
0
201,112
3
W
Cthulhu
5,325
533
36
4
0
217,369
5
L
Chaac
6,101
610
93
9
0
197,360
3
L
Janus
5,099
510
39
4
0
180,680
0
W
Kali
6,073
607
87
9
0
225,144
1
L
Jormungandr
5,300
530
24
2
0
196,648
0
L
Bakasura
5,347
535
73
7
0
201,536
4
W
Cernunnos
6,082
608
54
5
0
167,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role