Player Matchup

Janus
Janus
AmNotCreepy
Janus
Level 17
God Stats
3W - 2L
1,430 SR
Queue Stats
39W - 36L
1,535 Elo+
Solo
Olorun
Olorun
DeletusThusFetus
Olorun
Level 29
God Stats
2W - 0L
1,714 SR
Queue Stats
80W - 78L
1,512 Elo+
Solo
Fenrir
Fenrir
Gu5GuS
Fenrir
Level 29
God Stats
2W - 5L
1,299 SR
Queue Stats
177W - 174L
1,647 Elo+
Solo
Gilgamesh
Gilgamesh
Skinnyjimmy
Gilgamesh
Level 8
God Stats
5W - 4L
1,500 SR
Queue Stats
146W - 80L
1,566 Elo+
Solo
Arachne
Arachne
YamiBaby
Arachne
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 19
1,489 SR
1,552 Elo+

VS

Team Averages
Level 24
1,525 SR
1,596 Elo+
Bacchus
Bacchus
CrimsonCringe
Bacchus
Level 28
God Stats
1W - 1L
1,358 SR
Queue Stats
16W - 17L
1,689 Elo+
Party 1
Tiamat
Tiamat
HBKarma
Tiamat
Level 29
God Stats
1W - 2L
1,559 SR
Queue Stats
58W - 58L
1,584 Elo+
Solo
Rama
Rama
OwOCringe
Rama
Level 8
God Stats
1W - 2L
1,717 SR
Queue Stats
6W - 3L
1,689 Elo+
Party 1
Skadi
Skadi
reckl
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,558 Elo+
Solo
Bastet
Bastet
xxxFIREEDGExxx
Bastet
Level 29
God Stats
3W - 5L
1,491 SR
Queue Stats
55W - 70L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 3
9,673
645
6,735
5,487
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 2 / 5
9,302
620
12,364
14,325
5,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Gu5GuS
Fenrir
13
3 / 5 / 7
8,726
582
5,006
11,068
6,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
Skinnyjimmy
Gilgamesh
14
2 / 3 / 2
8,478
565
3,285
9,067
4,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
YamiBaby
Arachne
15
5 / 1 / 5
9,305
620
7,142
12,154
5,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
4 / 5 / 2
7,225
482
6,089
10,618
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
HBKarma
Tiamat
10
0 / 4 / 1
6,326
422
855
6,533
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
11
3 / 8 / 4
7,211
481
11,218
14,600
4,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
reckl
Skadi
6
1 / 3 / 1
5,719
381
2,317
3,203
748
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
3 / 5 / 1
7,177
478
6,470
10,695
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
25
Kills
11
12
Deaths
25
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
1
3
9.5
L
Bacchus
4
5
2
1
W
7
2
5
4.75
W
Fenrir
Gu5GuS
Fenrir
3
5
7
1.3
L
Tiamat
HBKarma
Tiamat
0
4
1
0.13
L
Rama
3
8
4
0.63
W
Gilgamesh
Skinnyjimmy
Gilgamesh
2
3
2
1
W
Arachne
YamiBaby
Arachne
5
1
5
7.5
L
Skadi
reckl
Skadi
1
3
1
0.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,532
Damage
26,949
52,101
Taken
45,649
24,475
Mitigated
18,094
21,526
Healing
10,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,735
865
0
1,263
5,487
1,800
2,654
1,865
3,466
53,689
0
L
Bacchus
6,089
897
0
1,108
10,618
6,561
0
5,671
4,947
14,348
0
W
12,364
6,814
883
10,110
14,325
5,656
1,647
2,590
11,735
63,499
0
W
Fenrir
Gu5GuS
Fenrir
5,006
1,762
0
1,470
11,068
6,619
114
1,464
9,604
153
18,785
L
Tiamat
HBKarma
Tiamat
855
153
0
1,854
6,533
2,978
0
1,851
4,682
23,698
0
L
Rama
11,218
9,322
0
3,912
14,600
4,105
53
9,760
4,840
0
33,570
W
Gilgamesh
Skinnyjimmy
Gilgamesh
3,285
968
0
908
9,067
4,495
1,942
0
9,067
0
36,500
W
Arachne
YamiBaby
Arachne
7,142
4,487
0
6,892
12,154
5,905
0
865
11,285
0
64,378
L
Skadi
reckl
Skadi
2,317
1,209
0
510
3,203
748
0
280
2,923
0
14,397
L
6,470
1,978
0
3,226
10,695
3,702
0
1,680
9,015
0
39,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,484
Gold Earned
33,658
410
Minions Killed
239
0
Camps Cleared
0
1,425,292
Distance Traveled
1,055,122
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,673
645
92
6
0
313,061
1
L
Bacchus
7,225
482
19
1
0
232,301
2
W
Olorun
9,302
620
100
7
0
261,245
0
W
Fenrir
8,726
582
29
2
0
305,890
10
L
Tiamat
6,326
422
59
4
0
175,343
0
L
Rama
7,211
481
53
4
0
236,569
0
W
Gilgamesh
8,478
565
70
5
0
251,421
1
W
Arachne
9,305
620
119
8
0
293,675
1
L
Skadi
5,719
381
34
2
0
107,641
1
L
Bastet
7,177
478
74
5
0
303,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role