Player Matchup

Sobek
Sobek
A HIGHAHOLIC
Sobek
Level 69
God Stats
6W - 10L
1,531 SR
Queue Stats
76W - 90L
1,469 Elo+
Party 1
Danzaburou
Danzaburou
HAVI94
Danzaburou
Level 113
God Stats
315W - 276L
1,555 SR
Queue Stats
1,238W - 1,381L
1,389 Elo+
Party 1
Odin
Odin
J0SHUA O29
Odin
Level 84
God Stats
40W - 49L
1,496 SR
Queue Stats
658W - 745L
1,411 Elo+
Party 1
Sun Wukong
Sun Wukong
KenethParcell
Sun Wukong
Level 61
God Stats
4W - 6L
1,598 SR
Queue Stats
444W - 522L
1,379 Elo+
Solo
Zhong Kui
Zhong Kui
OGB1gP4nd4
Zhong Kui
Level 69
God Stats
73W - 79L
1,507 SR
Queue Stats
377W - 375L
1,436 Elo+
Party 1
Team Averages
Level 79
1,537 SR
1,417 Elo+

VS

Team Averages
Level 111
1,514 SR
1,463 Elo+
Anhur
Anhur
Ice3mperor
Anhur
Level 124
God Stats
15W - 1L
1,758 SR
Queue Stats
65W - 39L
1,505 Elo+
Solo
Guan Yu
Guan Yu
MadaraGod2514
Guan Yu
Level 68
God Stats
5W - 3L
1,532 SR
Queue Stats
106W - 113L
1,469 Elo+
Solo
Olorun
Olorun
Max1mus2Dec1mus
Olorun
Level 84
God Stats
34W - 30L
1,469 SR
Queue Stats
174W - 203L
1,392 Elo+
Solo
Ratatoskr
Ratatoskr
Snoorlex4i20
Ratatoskr
Level 147
God Stats
4W - 5L
1,212 SR
Queue Stats
825W - 859L
1,472 Elo+
Solo
Anubis
Anubis
Thereal2k_sgh1
Anubis
Level 134
God Stats
11W - 9L
1,599 SR
Queue Stats
286W - 295L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
7,142
397
3,188
17,236
10,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
HAVI94
Danzaburou
8
0 / 3 / 0
6,242
347
3,025
5,589
924
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

17
3 / 3 / 5
10,154
564
11,064
14,289
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
KenethParcell
Sun Wukong
15
2 / 2 / 3
9,318
518
7,776
12,725
6,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
OGB1gP4nd4
Zhong Kui
17
6 / 3 / 2
10,524
585
8,741
10,503
6,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
6 / 1 / 2
12,050
669
10,539
14,449
5,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
13
4 / 3 / 7
9,147
508
7,900
15,377
15,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 3 / 5
9,706
539
6,616
11,829
4,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ratatoskr
Snoorlex4i20
Ratatoskr
15
1 / 3 / 3
9,480
527
9,237
12,706
13,999
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 2 / 4
9,634
535
7,877
9,241
4,922
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
11
Kills
18
18
Deaths
12
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
Danzaburou
HAVI94
Danzaburou
0
3
0
0
W
Anhur
6
1
2
7
L
3
3
5
1.83
L
Sun Wukong
KenethParcell
Sun Wukong
2
2
3
1.75
W
Guan Yu
4
3
7
2.5
W
4
3
5
2.17
L
Zhong Kui
OGB1gP4nd4
Zhong Kui
6
3
2
2.33
W
Ratatoskr
Snoorlex4i20
Ratatoskr
1
3
3
0.83
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,794
Damage
42,169
60,342
Taken
63,602
27,362
Mitigated
44,287
15,132
Healing
30,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,188
343
0
2,111
17,236
10,416
0
2,521
14,625
16,168
0
L
Danzaburou
HAVI94
Danzaburou
3,025
861
0
1,263
5,589
924
108
524
5,065
0
19,773
W
Anhur
10,539
6,059
0
7,644
14,449
5,428
3,368
1,901
12,548
0
105,138
L
11,064
2,588
0
3,588
14,289
3,664
0
5,176
8,981
0
77,211
L
Sun Wukong
KenethParcell
Sun Wukong
7,776
1,948
0
3,967
12,725
6,323
0
2,154
10,061
0
58,117
W
Guan Yu
7,900
789
1,931
6,915
15,377
15,445
238
4,457
10,920
0
22,619
W
6,616
3,181
531
6,626
11,829
4,493
1,502
3,630
8,199
52,017
0
L
Zhong Kui
OGB1gP4nd4
Zhong Kui
8,741
618
0
4,203
10,503
6,035
0
4,118
6,385
72,703
0
W
Ratatoskr
Snoorlex4i20
Ratatoskr
9,237
2,359
0
2,808
12,706
13,999
88
694
12,012
0
54,698
W
7,877
52
0
4,427
9,241
4,922
132
1,247
7,994
63,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,380
Gold Earned
50,017
454
Minions Killed
556
0
Camps Cleared
0
1,506,480
Distance Traveled
1,627,255
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,142
397
19
1
0
346,455
0
L
Danzaburou
6,242
347
35
2
0
147,859
0
W
Anhur
12,050
669
172
10
0
296,262
1
L
Odin
10,154
564
139
8
0
373,256
4
L
Sun Wukong
9,318
518
123
7
0
311,104
2
W
Guan Yu
9,147
508
29
2
0
364,421
3
W
Olorun
9,706
539
90
5
0
308,295
3
L
Zhong Kui
10,524
585
138
8
0
327,806
1
W
Ratatoskr
9,480
527
139
8
0
334,567
0
W
Anubis
9,634
535
126
7
0
323,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role