Player Matchup

Janus
Janus
IMGONEAFK
Janus
Level 30
God Stats
23W - 36L
1,393 SR
Queue Stats
351W - 396L
1,477 Elo+
Party 2
Sobek
Sobek
Luffy1456YTube
Sobek
Level 21
God Stats
10W - 9L
1,600 SR
Queue Stats
27W - 25L
1,517 Elo+
Party 2
Pele
Pele
PORRUOAAAAH
Pele
Level 29
God Stats
16W - 19L
1,674 SR
Queue Stats
107W - 104L
1,433 Elo+
Party 2
Bellona
Bellona
SoosGoos
Bellona
Level 39
God Stats
23W - 30L
1,526 SR
Queue Stats
216W - 249L
1,378 Elo+
Solo
Cupid
Cupid
lucho1314XD
Cupid
Level 56
God Stats
1W - 3L
1,462 SR
Queue Stats
167W - 171L
1,408 Elo+
Party 2
Team Averages
Level 35
1,531 SR
1,443 Elo+

VS

Team Averages
Level 79
1,598 SR
1,484 Elo+
Rama
Rama
AnimateSilver
Rama
Level 76
God Stats
11W - 4L
1,724 SR
Queue Stats
164W - 170L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
JMHtown
Sun Wukong
Level 103
God Stats
5W - 5L
1,654 SR
Queue Stats
207W - 193L
1,535 Elo+
Party 1
Sobek
Sobek
PaperBoater64
Sobek
Level 27
God Stats
32W - 26L
1,599 SR
Queue Stats
41W - 35L
1,494 Elo+
Party 1
Scylla
Scylla
SilverShroud8
Scylla
Level 85
God Stats
52W - 57L
1,535 SR
Queue Stats
158W - 177L
1,474 Elo+
Party 1
Fenrir
Fenrir
SquidCity1027
Fenrir
Level 105
God Stats
5W - 8L
1,476 SR
Queue Stats
400W - 412L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
IMGONEAFK
Janus
11
4 / 4 / 1
7,562
473
8,237
7,996
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 3
6,322
395
3,224
12,077
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 6 / 2
6,755
422
4,815
11,569
3,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
SoosGoos
Bellona
13
0 / 3 / 0
7,015
438
6,276
13,823
9,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 4 / 2
6,976
436
4,951
9,686
2,780
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
9,409
588
8,380
7,349
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
JMHtown
Sun Wukong
17
4 / 0 / 0
10,244
640
10,269
11,714
7,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 1 / 11
8,462
529
6,248
13,707
8,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 3 / 3
8,495
531
9,010
7,819
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 6
9,536
596
6,454
12,690
6,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
20
20
Deaths
5
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
L
Janus
IMGONEAFK
Janus
4
4
1
1.13
W
Sun Wukong
JMHtown
Sun Wukong
4
0
0
4
L
0
3
3
0.5
L
0
6
2
0.17
W
1
1
11
6.5
W
5
3
3
2.17
L
Bellona
SoosGoos
Bellona
0
3
0
0
W
4
1
6
7
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,503
Damage
40,361
55,151
Taken
53,279
25,241
Mitigated
27,308
11,230
Healing
24,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,380
6,192
0
5,076
7,349
2,371
1,089
1,325
5,914
0
67,997
L
Janus
IMGONEAFK
Janus
8,237
346
0
942
7,996
2,371
0
4,060
3,936
32,905
0
W
Sun Wukong
JMHtown
Sun Wukong
10,269
2,306
0
7,174
11,714
7,815
1,115
0
11,714
0
75,207
L
3,224
402
0
4,543
12,077
7,390
0
5,777
6,300
12,701
0
L
4,815
1,194
0
194
11,569
3,687
0
3,743
7,826
0
47,028
W
6,248
688
0
5,770
13,707
8,650
0
5,151
8,272
16,441
0
W
9,010
1,129
231
2,607
7,819
2,248
447
2,861
4,766
50,203
0
L
Bellona
SoosGoos
Bellona
6,276
2,425
0
3,946
13,823
9,013
0
0
13,823
0
42,786
W
6,454
467
0
3,947
12,690
6,224
0
1,378
11,152
0
73,009
L
4,951
2,178
161
1,444
9,686
2,780
0
1,678
8,008
0
38,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,630
Gold Earned
46,146
311
Minions Killed
528
0
Camps Cleared
0
1,581,001
Distance Traveled
1,583,345
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,409
588
134
8
0
283,147
4
L
Janus
7,562
473
69
4
0
326,268
5
W
Sun Wukong
10,244
640
154
10
0
326,806
8
L
Sobek
6,322
395
19
1
0
351,386
4
L
Pele
6,755
422
64
4
0
276,181
0
W
Sobek
8,462
529
11
1
0
354,494
6
W
Scylla
8,495
531
104
7
0
302,186
6
L
Bellona
7,015
438
85
5
0
304,434
2
W
Fenrir
9,536
596
125
8
0
316,712
6
L
Cupid
6,976
436
74
5
0
322,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role