Player Matchup

Gilgamesh
Gilgamesh
Fonoman
Gilgamesh
Level 150
God Stats
7W - 9L
1,500 SR
Queue Stats
256W - 252L
1,500 Elo+
Solo
Janus
Janus
a33Cedric
Janus
Level 98
God Stats
3W - 5L
1,641 SR
Queue Stats
17W - 24L
1,500 Elo+
Solo
Jing Wei
Jing Wei
arnal2024
Jing Wei
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 65L
1,523 Elo+
Party 2
Da Ji
Da Ji
elpoderoso333
Da Ji
Level 120
God Stats
6W - 6L
1,343 SR
Queue Stats
37W - 32L
1,616 Elo+
Party 2
Sobek
Sobek
rubifullpana
Sobek
Level 106
God Stats
0W - 1L
1,370 SR
Queue Stats
8W - 9L
1,526 Elo+
Party 2
Team Averages
Level 120
1,471 SR
1,533 Elo+

VS

Team Averages
Level 135
1,635 SR
1,503 Elo+
Nu Wa
Nu Wa
Amariseline
Nu Wa
Level 102
God Stats
4W - 0L
1,771 SR
Queue Stats
29W - 24L
1,524 Elo+
Party 3
Sylvanus
Sylvanus
Binduni
Sylvanus
Level 146
God Stats
11W - 15L
1,664 SR
Queue Stats
302W - 348L
1,485 Elo+
Solo
Fenrir
Fenrir
DjRhonny
Fenrir
Level 156
God Stats
4W - 0L
1,503 SR
Queue Stats
186W - 146L
1,479 Elo+
Party 1
Rama
Rama
Dylanben144
Rama
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 25L
1,531 Elo+
Party 3
Discordia
Discordia
Sphιnx
Discordia
Level 143
God Stats
28W - 18L
1,736 SR
Queue Stats
539W - 503L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fonoman
Gilgamesh
16
1 / 8 / 2
9,594
600
10,172
27,337
15,909
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
a33Cedric
Janus
17
1 / 10 / 2
10,810
676
9,594
17,622
6,062
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
arnal2024
Jing Wei
18
1 / 7 / 1
10,789
674
7,598
20,017
7,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 9 / 3
10,555
660
6,445
24,013
10,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 9 / 0
11,560
723
8,058
28,992
30,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 20
12,226
764
20,235
6,582
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Binduni
Sylvanus
19
4 / 1 / 19
12,768
798
9,620
15,134
17,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
DjRhonny
Fenrir
20
16 / 5 / 14
16,254
1,016
27,932
23,072
21,019
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
13 / 1 / 16
14,795
925
27,814
15,762
7,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Sphιnx
Discordia
20
8 / 0 / 19
13,829
864
19,773
9,787
4,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
131
7
Kills
43
43
Deaths
7
8
Assists
88
Player
Kills
Deaths
Assists
KDA
W
2
0
20
12
W
Sylvanus
Binduni
Sylvanus
4
1
19
13.5
W
Fenrir
DjRhonny
Fenrir
16
5
14
4.6
W
13
1
16
21
L
Gilgamesh
Fonoman
Gilgamesh
1
8
2
0.25
W
Discordia
Sphιnx
Discordia
8
0
19
17.5
L
Janus
a33Cedric
Janus
1
10
2
0.2
L
Jing Wei
arnal2024
Jing Wei
1
7
1
0.21
L
2
9
3
0.39
L
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,867
Damage
105,374
117,981
Taken
70,337
71,007
Mitigated
53,309
13,683
Healing
22,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,235
7,858
0
1,321
6,582
2,787
830
3,284
3,298
42,468
0
W
Sylvanus
Binduni
Sylvanus
9,620
2,759
3,238
5,108
15,134
17,593
2,176
3,982
9,653
25,738
2,905
W
Fenrir
DjRhonny
Fenrir
27,932
10,416
0
3,138
23,072
21,019
308
4,445
15,637
0
51,256
W
27,814
24,171
0
7,350
15,762
7,222
6,064
3,158
11,020
0
50,903
L
Gilgamesh
Fonoman
Gilgamesh
10,172
2,717
0
4,573
27,337
15,909
0
14,686
12,389
0
34,973
W
Discordia
Sphιnx
Discordia
19,773
1,455
146
1,728
9,787
4,688
999
3,395
6,392
62,040
0
L
Janus
a33Cedric
Janus
9,594
228
0
1,163
17,622
6,062
0
8,464
8,982
50,517
0
L
Jing Wei
arnal2024
Jing Wei
7,598
5,868
0
3,544
20,017
7,297
0
8,347
11,494
0
54,649
L
6,445
1,762
0
28
24,013
10,840
0
7,780
15,927
0
17,753
L
8,058
216
0
4,375
28,992
30,899
0
9,127
19,407
24,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,308
Gold Earned
69,872
335
Minions Killed
332
7
Camps Cleared
10
1,292,887
Distance Traveled
1,515,999
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,226
764
60
4
1
322,825
7
W
Sylvanus
12,768
798
48
3
1
250,665
3
W
Fenrir
16,254
1,016
41
3
6
321,785
0
W
Rama
14,795
925
66
4
1
293,688
2
L
Gilgamesh
9,594
600
65
4
2
288,662
3
W
Discordia
13,829
864
117
7
1
327,036
2
L
Janus
10,810
676
89
6
3
204,077
4
L
Jing Wei
10,789
674
126
8
1
276,688
0
L
Da Ji
10,555
660
25
2
1
269,206
2
L
Sobek
11,560
723
30
2
0
254,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role