Player Matchup

Horus
Horus
ButtiusXI
Horus
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 36L
1,830 Elo+
Party 2
Discordia
Discordia
EattheFish
Discordia
Level 29
God Stats
3W - 0L
1,794 SR
Queue Stats
86W - 24L
1,998 Elo+
Party 2
Da Ji
Da Ji
TumsetDryler
Da Ji
Level 108
God Stats
1W - 0L
1,280 SR
Queue Stats
114W - 41L
1,833 Elo+
Party 2
Team Averages
Level 78
1,524 SR
1,887 Elo+

VS

Team Averages
Level 52
1,705 SR
1,621 Elo+
Baron Samedi
Baron Samedi
Nickopz
Baron Samedi
Level 29
God Stats
12W - 4L
1,943 SR
Queue Stats
239W - 168L
1,669 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TTVIcedUpGaming
Tsukuyomi
Level 97
God Stats
0W - 2L
1,674 SR
Queue Stats
48W - 18L
1,695 Elo+
Party 1
Xing Tian
Xing Tian
itsCiro
Xing Tian
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ButtiusXI
Horus
17
8 / 2 / 12
13,183
775
10,918
19,124
16,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
EattheFish
Discordia
14
3 / 7 / 15
11,502
677
12,417
11,302
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
10 / 5 / 8
12,566
739
15,340
15,320
5,692
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Nickopz
Baron Samedi
14
2 / 7 / 9
10,817
636
10,076
16,410
10,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
TTVIcedUpGaming
Tsukuyomi
16
7 / 8 / 4
12,319
725
16,869
17,322
9,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
itsCiro
Xing Tian
15
5 / 6 / 9
12,916
760
8,529
18,702
22,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
36
21
Kills
14
14
Deaths
21
35
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Horus
ButtiusXI
Horus
8
2
12
7
W
Discordia
EattheFish
Discordia
3
7
15
1.5
L
Baron Samedi
Nickopz
Baron Samedi
2
7
9
0.93
L
Tsukuyomi
TTVIcedUpGaming
Tsukuyomi
7
8
4
1.13
W
10
5
8
2.8
L
Xing Tian
itsCiro
Xing Tian
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,675
Damage
35,474
45,746
Taken
52,434
25,443
Mitigated
42,884
6,686
Healing
9,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
ButtiusXI
Horus
10,918
5,064
1,991
3,782
19,124
16,447
1,019
8,479
10,207
0
41,875
W
Discordia
EattheFish
Discordia
12,417
958
0
470
11,302
3,304
320
4,107
7,075
51,671
0
L
Baron Samedi
Nickopz
Baron Samedi
10,076
825
1,528
3,662
16,410
10,461
621
3,619
12,545
40,504
0
L
Tsukuyomi
TTVIcedUpGaming
Tsukuyomi
16,869
3,384
0
1,646
17,322
9,690
201
3,677
13,063
0
70,717
W
15,340
3,845
0
443
15,320
5,692
2,108
5,276
9,747
0
34,299
L
Xing Tian
itsCiro
Xing Tian
8,529
696
0
2,256
18,702
22,733
360
4,236
14,046
25,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,251
Gold Earned
36,052
142
Minions Killed
156
0
Camps Cleared
0
904,237
Distance Traveled
851,544
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,183
775
41
2
0
319,749
5
W
Discordia
11,502
677
75
4
0
291,473
6
L
Baron Samedi
10,817
636
53
3
0
239,741
2
L
Tsukuyomi
12,319
725
81
5
0
315,344
2
W
Da Ji
12,566
739
26
2
0
293,015
3
L
Xing Tian
12,916
760
22
1
0
296,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role