Player Matchup

Zeus
Zeus
Silver V
CyberDioniso
Zeus
Silver V
Level 118
God Stats
250W - 302L
1,414 SR
Queue Stats
1,154W - 1,568L
754 MMR
Solo
Jormungandr
Jormungandr
Silver III
LindleHeavyhand
Jormungandr
Silver III
Level 109
God Stats
6W - 9L
1,500 SR
Queue Stats
269W - 352L
961 MMR
Solo
Ah Puch
Ah Puch
Silver IV
eVo Godsz
Ah Puch
Silver IV
Level 89
God Stats
43W - 46L
1,516 SR
Queue Stats
260W - 329L
743 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,477 SR
819 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 92
1,507 SR
818 MMR
Artemis
Artemis
Gold III
ChuuckNaasty
Artemis
Gold III
Level 103
God Stats
39W - 24L
1,685 SR
Queue Stats
113W - 107L
1,517 MMR
Party 1
Mulan
Mulan
Silver IV
itsonlyfeher3
Mulan
Silver IV
Level 92
God Stats
25W - 30L
1,493 SR
Queue Stats
276W - 340L
802 MMR
Party 1
Merlin
Merlin
Bronze III
rodrigo_mf22
Merlin
Bronze III
Level 82
God Stats
58W - 97L
1,344 SR
Queue Stats
108W - 161L
136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 10 / 4
12,639
632
16,940
15,593
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
LindleHeavyhand
Jormungandr
15
1 / 4 / 6
12,313
616
7,546
18,092
22,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
eVo Godsz
Ah Puch
15
4 / 4 / 2
11,664
583
10,495
13,834
4,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
Chang'eKumbhakarnaCthulhuChaacCupid

VS

Bans
AphroditeHeraMedusaVulcanDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChuuckNaasty
Artemis
16
9 / 4 / 7
13,725
686
18,232
13,784
5,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 4 / 11
13,328
666
14,268
18,421
19,156
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
18
3 / 2 / 11
13,019
651
8,250
10,932
4,301
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
10
Kills
18
18
Deaths
10
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artemis
ChuuckNaasty
Artemis
9
4
7
3.13
L
5
10
4
0.7
L
Jormungandr
LindleHeavyhand
Jormungandr
1
4
6
1
L
Ah Puch
eVo Godsz
Ah Puch
4
4
2
1.25
W
6
4
11
2.88
W
Merlin
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,981
Damage
40,750
47,519
Taken
43,137
31,284
Mitigated
28,759
10,556
Healing
13,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ChuuckNaasty
Artemis
18,232
7,517
0
4,722
13,784
5,302
2,102
11,250
2,534
0
70,770
L
16,940
1,058
615
2,724
15,593
4,386
259
1,384
14,209
41,063
0
L
Jormungandr
LindleHeavyhand
Jormungandr
7,546
869
0
4,097
18,092
22,426
72
5,496
12,596
52,289
0
L
Ah Puch
eVo Godsz
Ah Puch
10,495
0
0
3,120
13,834
4,472
0
1,416
12,418
53,593
0
W
14,268
683
0
2,600
18,421
19,156
571
14,815
3,606
0
44,332
W
Merlin
8,250
216
1,524
4,903
10,932
4,301
672
8,949
1,983
65,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,616
Gold Earned
40,072
203
Minions Killed
228
0
Camps Cleared
0
959,717
Distance Traveled
1,028,554
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,725
686
63
3
0
325,802
6
L
Zeus
12,639
632
67
3
0
291,585
2
L
Jormungandr
12,313
616
67
3
0
326,787
0
L
Ah Puch
11,664
583
69
3
0
341,345
2
W
Mulan
13,328
666
46
2
0
380,042
1
W
Merlin
13,019
651
119
6
0
322,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role