Player Matchup

Loki
Loki
KUSHMANE42013
Loki
Level 49
God Stats
1W - 1L
1,518 SR
Queue Stats
36W - 54L
1,340 Elo+
Solo
Nu Wa
Nu Wa
LaMermeMx
Nu Wa
Level 74
God Stats
166W - 187L
1,414 SR
Queue Stats
581W - 716L
1,344 Elo+
Party 1
Olorun
Olorun
heyatomicwolf
Olorun
Level 109
God Stats
22W - 33L
1,459 SR
Queue Stats
666W - 785L
1,354 Elo+
Party 1
Bacchus
Bacchus
iKenchi
Bacchus
Level 24
God Stats
3W - 2L
1,661 SR
Queue Stats
41W - 47L
1,467 Elo+
Party 2
Neith
Neith
shisui_the_goat
Neith
Level 42
God Stats
2W - 4L
1,046 SR
Queue Stats
56W - 90L
1,370 Elo+
Party 2
Team Averages
Level 60
1,420 SR
1,375 Elo+

VS

Team Averages
Level 86
1,535 SR
1,440 Elo+
Bastet
Bastet
 
Bastet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
 
Chang'e
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
KAYsummer21
Neith
Level 123
God Stats
107W - 117L
1,488 SR
Queue Stats
141W - 153L
1,412 Elo+
Solo
Fafnir
Fafnir
Talnoy79
Fafnir
Level 122
God Stats
8W - 10L
1,565 SR
Queue Stats
346W - 412L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
TxicTMSunk
Sun Wukong
Level 73
God Stats
16W - 9L
1,623 SR
Queue Stats
228W - 264L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
8,403
560
2,546
7,757
2,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
LaMermeMx
Nu Wa
14
2 / 2 / 6
8,566
571
11,675
5,260
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 1 / 0
7,685
512
3,856
10,635
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
iKenchi
Bacchus
12
3 / 3 / 4
7,736
516
5,196
8,797
7,650
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 2
7,273
485
6,470
7,288
2,164
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
5 / 5 / 0
7,407
494
4,265
9,928
3,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
 
Chang'e
12
2 / 1 / 1
7,170
478
1,566
9,500
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 5 / 2
6,553
437
5,739
8,550
2,635
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Talnoy79
Fafnir
11
1 / 2 / 4
7,124
475
3,335
9,882
8,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
TxicTMSunk
Sun Wukong
13
2 / 2 / 0
7,969
531
9,652
9,138
5,584
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
15
Kills
12
12
Deaths
15
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
5
0
1
L
Chang'e
 
Chang'e
2
1
1
2.5
L
2
5
2
0.6
W
5
3
2
2
W
Nu Wa
LaMermeMx
Nu Wa
2
2
6
2.5
L
Fafnir
Talnoy79
Fafnir
1
2
4
1.5
L
Sun Wukong
TxicTMSunk
Sun Wukong
2
2
0
1
W
2
1
0
2
W
Bacchus
iKenchi
Bacchus
3
3
4
1.67
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,743
Damage
24,557
39,737
Taken
46,998
17,838
Mitigated
22,101
11,372
Healing
11,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,265
2,035
0
255
9,928
3,346
0
1,736
8,042
0
32,505
L
Chang'e
 
Chang'e
1,566
170
22
4,088
9,500
2,089
0
4,944
4,282
30,197
0
L
5,739
1,511
465
1,882
8,550
2,635
168
4,081
4,337
0
44,951
W
2,546
261
0
0
7,757
2,601
0
207
7,550
0
45,469
W
Nu Wa
LaMermeMx
Nu Wa
11,675
3,715
219
969
5,260
1,632
3,735
1,474
3,786
53,890
0
L
Fafnir
Talnoy79
Fafnir
3,335
673
0
3,948
9,882
8,447
0
3,629
6,099
15,747
0
L
Sun Wukong
TxicTMSunk
Sun Wukong
9,652
2,093
0
806
9,138
5,584
368
5,481
3,511
0
49,874
W
3,856
1,190
127
6,380
10,635
3,791
1,639
0
10,635
43,113
0
W
Bacchus
iKenchi
Bacchus
5,196
319
0
703
8,797
7,650
0
2,318
6,479
15,283
0
W
6,470
3,419
306
2,668
7,288
2,164
422
902
6,386
0
36,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,663
Gold Earned
36,223
369
Minions Killed
332
0
Camps Cleared
0
1,299,782
Distance Traveled
1,241,236
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,407
494
55
4
0
240,738
0
L
Chang'e
7,170
478
70
5
0
256,793
3
L
Neith
6,553
437
83
6
0
250,488
0
W
Loki
8,403
560
92
6
0
309,660
2
W
Nu Wa
8,566
571
105
7
0
249,679
2
L
Fafnir
7,124
475
24
2
0
250,499
3
L
Sun Wukong
7,969
531
100
7
0
242,718
5
W
Olorun
7,685
512
87
6
0
231,801
1
W
Bacchus
7,736
516
22
1
0
280,270
3
W
Neith
7,273
485
63
4
0
228,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role