Player Matchup

Hera
Hera
Berghunt
Hera
Level 86
God Stats
12W - 10L
1,640 SR
Queue Stats
25W - 28L
1,539 Elo+
Solo
Artemis
Artemis
Dziurawy
Artemis
Level 4
God Stats
1W - 3L
1,326 SR
Queue Stats
2W - 5L
1,193 Elo+
Party 1
Anubis
Anubis
Optomaton
Anubis
Level 67
God Stats
32W - 29L
1,474 SR
Queue Stats
622W - 764L
1,384 Elo+
Solo
Cthulhu
Cthulhu
bleise11
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,193 Elo+
Party 1
Pele
Pele
konigol
Pele
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,193 Elo+
Party 1
Team Averages
Level 55
1,488 SR
1,301 Elo+

VS

Team Averages
Level 42
1,597 SR
1,520 Elo+
Ao Kuang
Ao Kuang
GremboL
Ao Kuang
Level 47
God Stats
14W - 10L
1,895 SR
Queue Stats
68W - 64L
1,538 Elo+
Party 2
Cupid
Cupid
Hellmoonek
Cupid
Level 16
God Stats
5W - 5L
1,455 SR
Queue Stats
122W - 116L
1,574 Elo+
Party 2
Ganesha
Ganesha
Karasten
Ganesha
Level 26
God Stats
5W - 3L
1,553 SR
Queue Stats
35W - 34L
1,499 Elo+
Party 2
Tyr
Tyr
Sliku
Tyr
Level 61
God Stats
2W - 1L
1,583 SR
Queue Stats
66W - 67L
1,487 Elo+
Party 2
Zeus
Zeus
franchu10
Zeus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
1 / 8 / 2
8,431
444
3,561
11,763
4,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Dziurawy
Artemis
12
5 / 7 / 1
8,186
431
13,376
10,338
4,195
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
Optomaton
Anubis
14
5 / 10 / 1
9,440
497
14,582
18,036
10,126
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
bleise11
Cthulhu
13
3 / 9 / 7
8,921
470
7,862
17,697
11,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
konigol
Pele
15
3 / 3 / 7
10,076
530
11,299
14,483
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GremboL
Ao Kuang
19
13 / 1 / 4
12,088
636
14,530
20,283
7,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
14
6 / 6 / 6
9,435
497
7,727
12,932
3,818
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Karasten
Ganesha
14
0 / 3 / 14
9,783
515
6,909
13,598
7,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tyr
Sliku
Tyr
17
8 / 4 / 5
11,258
593
13,851
21,315
15,551
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
17
9 / 3 / 2
11,073
583
15,145
12,203
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
67
17
Kills
36
37
Deaths
17
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hera
1
8
2
0.25
L
Artemis
Dziurawy
Artemis
5
7
1
0.79
W
Ao Kuang
GremboL
Ao Kuang
13
1
4
15
W
Cupid
6
6
6
1.5
W
Ganesha
Karasten
Ganesha
0
3
14
2.33
L
Anubis
Optomaton
Anubis
5
10
1
0.55
W
Tyr
Sliku
Tyr
8
4
5
2.63
L
Cthulhu
bleise11
Cthulhu
3
9
7
0.72
W
Zeus
9
3
2
3.33
L
Pele
konigol
Pele
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,680
Damage
58,162
72,317
Taken
80,331
35,317
Mitigated
38,496
14,396
Healing
28,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
3,561
1,213
0
1,119
11,763
4,145
0
6,431
5,148
42,897
0
L
Artemis
Dziurawy
Artemis
13,376
6,789
0
935
10,338
4,195
608
5,245
5,013
0
38,185
W
Ao Kuang
GremboL
Ao Kuang
14,530
5,487
0
9,058
20,283
7,494
927
4,146
15,991
105,724
0
W
Cupid
7,727
4,317
693
4,412
12,932
3,818
257
3,084
9,550
0
48,280
W
Ganesha
Karasten
Ganesha
6,909
459
0
1,296
13,598
7,429
127
2,443
10,595
26,380
0
L
Anubis
Optomaton
Anubis
14,582
1,939
0
6,235
18,036
10,126
472
6,985
11,039
47,554
0
W
Tyr
Sliku
Tyr
13,851
3,106
0
8,857
21,315
15,551
95
11,848
9,383
236
62,043
L
Cthulhu
bleise11
Cthulhu
7,862
401
315
1,478
17,697
11,701
0
10,080
7,476
23,303
0
W
Zeus
15,145
2,122
234
3,888
12,203
4,204
604
3,765
8,230
73,233
0
L
Pele
konigol
Pele
11,299
1,955
0
4,314
14,483
5,150
0
7,537
6,882
0
55,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,054
Gold Earned
53,637
367
Minions Killed
476
0
Camps Cleared
0
1,545,110
Distance Traveled
1,731,167
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,431
444
95
5
0
287,513
4
L
Artemis
8,186
431
55
3
0
305,129
6
W
Ao Kuang
12,088
636
126
7
0
389,904
2
W
Cupid
9,435
497
96
5
0
286,297
2
W
Ganesha
9,783
515
4
0
0
413,305
1
L
Anubis
9,440
497
82
4
0
243,608
2
W
Tyr
11,258
593
112
6
0
317,298
0
L
Cthulhu
8,921
470
25
1
0
315,090
5
W
Zeus
11,073
583
138
7
0
324,363
6
L
Pele
10,076
530
110
6
0
393,770
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role