Player Matchup

Gilgamesh
Gilgamesh
Kattazthemattaz
Gilgamesh
Level 20
God Stats
14W - 23L
1,495 SR
Queue Stats
149W - 226L
1,321 Elo+
Solo
Guan Yu
Guan Yu
Rawbske
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
Zhully
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
gabrielduarto
Sol
Level 12
God Stats
10W - 17L
984 SR
Queue Stats
278W - 321L
1,101 Elo+
Solo
Chiron
Chiron
sa1tyisdaddy
Chiron
Level 17
God Stats
2W - 5L
1,348 SR
Queue Stats
52W - 69L
1,279 Elo+
Solo
Team Averages
Level 12
1,365 SR
1,340 Elo+

VS

Team Averages
Level 13
1,487 SR
1,463 Elo+
Susano
Susano
Acidexlysergique
Susano
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Discordia
Discordia
ClearWindow
Discordia
Level 27
God Stats
22W - 25L
1,434 SR
Queue Stats
98W - 107L
1,315 Elo+
Solo
Thor
Thor
Messmerizedx
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Nemesis
Nemesis
Qlvssic
Nemesis
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Quubix
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kattazthemattaz
Gilgamesh
12
1 / 5 / 4
7,395
435
2,231
12,984
7,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Guan Yu
Rawbske
Guan Yu
10
0 / 3 / 5
6,745
397
4,400
10,707
6,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
Zhully
Yemoja
11
1 / 6 / 2
7,608
448
2,327
12,717
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 7 / 0
7,452
438
5,597
12,400
4,027
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
14
5 / 2 / 1
9,205
541
10,690
8,156
3,291
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 8
7,682
452
6,985
7,234
2,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
ClearWindow
Discordia
15
9 / 2 / 6
9,342
550
18,220
9,095
3,419
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 2 / 4
6,606
389
1,546
6,617
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
Qlvssic
Nemesis
13
7 / 2 / 3
8,719
513
6,735
8,953
2,776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Quubix
Cthulhu
12
3 / 3 / 9
7,860
462
7,065
9,603
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
10
Kills
23
23
Deaths
12
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
W
Discordia
ClearWindow
Discordia
9
2
6
6
L
Gilgamesh
Kattazthemattaz
Gilgamesh
1
5
4
0.6
W
0
2
4
1
W
Nemesis
Qlvssic
Nemesis
7
2
3
4.25
W
Cthulhu
Quubix
Cthulhu
3
3
9
2.5
L
Guan Yu
Rawbske
Guan Yu
0
3
5
0.83
L
Yemoja
Zhully
Yemoja
1
6
2
0.33
L
3
7
0
0.43
L
Chiron
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,245
Damage
40,551
56,964
Taken
41,502
28,854
Mitigated
21,203
11,932
Healing
9,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,985
2,401
0
0
7,234
2,237
888
1,145
6,029
0
22,957
W
Discordia
ClearWindow
Discordia
18,220
2,697
226
3,748
9,095
3,419
0
4,637
4,458
69,413
0
L
Gilgamesh
Kattazthemattaz
Gilgamesh
2,231
233
0
718
12,984
7,930
0
4,201
8,483
0
30,280
W
1,546
131
0
2,356
6,617
3,470
833
397
6,160
0
18,270
W
Nemesis
Qlvssic
Nemesis
6,735
5,124
0
2,405
8,953
2,776
0
1,205
7,688
0
30,438
W
Cthulhu
Quubix
Cthulhu
7,065
1,103
0
660
9,603
9,301
627
540
8,847
22,112
0
L
Guan Yu
Rawbske
Guan Yu
4,400
1,279
330
1,575
10,707
6,617
119
3,128
7,309
0
17,672
L
Yemoja
Zhully
Yemoja
2,327
503
1,229
1,280
12,717
6,989
229
9,127
3,560
20,981
0
L
5,597
1,800
0
3,116
12,400
4,027
508
5,332
7,068
39,913
0
L
Chiron
10,690
3,815
519
3,165
8,156
3,291
957
2,837
5,259
0
44,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,405
Gold Earned
40,209
289
Minions Killed
289
0
Camps Cleared
0
1,442,165
Distance Traveled
1,411,562
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,682
452
37
2
0
246,966
0
W
Discordia
9,342
550
117
7
0
324,254
0
L
Gilgamesh
7,395
435
69
4
0
331,875
1
W
Thor
6,606
389
37
2
0
281,687
3
W
Nemesis
8,719
513
64
4
0
295,887
0
W
Cthulhu
7,860
462
34
2
0
262,768
0
L
Guan Yu
6,745
397
25
1
0
338,876
2
L
Yemoja
7,608
448
44
3
0
244,388
0
L
Sol
7,452
438
67
4
0
249,739
1
L
Chiron
9,205
541
84
5
0
277,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role