Player Matchup

Fenrir
Fenrir
Silver I
Artorm
Fenrir
Silver I
Level 147
God Stats
15W - 8L
1,825 SR
Queue Stats
32W - 23L
1,456 MMR
Party 1
Tiamat
Tiamat
Bronze III
DTbiom
Tiamat
Bronze III
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 17L
1,467 MMR
Party 1
Khepri
Khepri
Bronze III
Thranth
Khepri
Bronze III
Level 101
God Stats
10W - 3L
1,648 SR
Queue Stats
31W - 26L
1,118 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 123
1,658 SR
1,347 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,551 SR
1,229 MMR
Thoth
Thoth
Silver II
AndresproHD
Thoth
Silver II
Level 149
God Stats
10W - 10L
1,571 SR
Queue Stats
53W - 55L
1,291 MMR
Party 2
Ullr
Ullr
Silver II
SoyBilly
Ullr
Silver II
Level 128
God Stats
4W - 5L
1,711 SR
Queue Stats
64W - 79L
1,392 MMR
Party 2
Achilles
Achilles
Silver III
dieu21
Achilles
Silver III
Level 84
God Stats
2W - 3L
1,369 SR
Queue Stats
39W - 61L
1,003 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Artorm
Fenrir
13
5 / 0 / 5
9,681
807
9,011
8,422
6,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
DTbiom
Tiamat
12
4 / 2 / 5
8,543
712
6,467
5,536
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Thranth
Khepri
12
2 / 2 / 9
9,011
751
4,211
7,700
4,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
GilgameshAthenaHeraCthulhu

VS

Bans
Baba YagaCu ChulainnAresBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,606
634
7,672
6,203
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
10
2 / 3 / 1
7,374
615
4,681
8,792
3,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
dieu21
Achilles
10
1 / 4 / 2
7,944
662
5,074
10,131
7,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
4
4
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Fenrir
Artorm
Fenrir
5
0
5
7.5
W
Tiamat
DTbiom
Tiamat
4
2
5
3.25
L
Ullr
2
3
1
0.83
W
Khepri
Thranth
Khepri
2
2
9
3.25
L
Achilles
dieu21
Achilles
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,689
Damage
17,427
21,658
Taken
25,126
15,045
Mitigated
13,795
5,203
Healing
3,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,672
243
0
210
6,203
1,890
438
1,619
4,444
41,096
0
W
Fenrir
Artorm
Fenrir
9,011
3,517
0
2,165
8,422
6,509
352
1,906
6,040
0
33,309
W
Tiamat
DTbiom
Tiamat
6,467
1,504
0
1,402
5,536
3,822
141
1,813
3,395
32,384
0
L
Ullr
4,681
1,802
0
2,639
8,792
3,974
0
3,601
5,007
0
19,796
W
Khepri
Thranth
Khepri
4,211
413
0
1,636
7,700
4,714
0
3,251
3,949
14,662
0
L
Achilles
dieu21
Achilles
5,074
1,499
0
1,055
10,131
7,931
34
4,681
4,936
0
13,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,235
Gold Earned
22,924
130
Minions Killed
135
0
Camps Cleared
0
692,081
Distance Traveled
650,808
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,606
634
84
7
0
202,839
4
W
Fenrir
9,681
807
43
4
0
249,641
5
W
Tiamat
8,543
712
65
5
0
215,866
5
L
Ullr
7,374
615
30
3
0
200,145
4
W
Khepri
9,011
751
22
2
0
226,574
0
L
Achilles
7,944
662
21
2
0
247,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role