Player Matchup

Cthulhu
Cthulhu
Electroy
Cthulhu
Level 84
God Stats
4W - 8L
1,316 SR
Queue Stats
94W - 133L
1,281 Elo+
Party 3
Olorun
Olorun
LanMqS
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,502 Elo+
Solo
Bellona
Bellona
PoolSueco
Bellona
Level 7
God Stats
17W - 28L
1,444 SR
Queue Stats
44W - 81L
1,417 Elo+
Party 3
Yemoja
Yemoja
SahNiewskids
Yemoja
Level 18
God Stats
57W - 48L
1,456 SR
Queue Stats
131W - 139L
1,398 Elo+
Party 2
Artemis
Artemis
UchihaChaos
Artemis
Level 13
God Stats
41W - 37L
1,410 SR
Queue Stats
83W - 86L
1,407 Elo+
Party 2
Team Averages
Level 25
1,425 SR
1,401 Elo+

VS

Team Averages
Level 15
1,558 SR
1,444 Elo+
Thor
Thor
ArchanjoZX
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,375 Elo+
Solo
Medusa
Medusa
Dois Tadeu
Medusa
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GijaoDeMochila
Sun Wukong
Level 16
God Stats
4W - 2L
1,533 SR
Queue Stats
41W - 62L
1,308 Elo+
Party 1
Ymir
Ymir
Zumbi8187
Ymir
Level 15
God Stats
7W - 4L
1,758 SR
Queue Stats
45W - 52L
1,467 Elo+
Party 1
Zeus
Zeus
moreiraguryan
Zeus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 46L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Electroy
Cthulhu
18
6 / 3 / 8
12,929
1,077
14,509
17,036
17,599
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
LanMqS
Olorun
19
2 / 10 / 11
11,968
997
11,128
23,386
8,661
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
PoolSueco
Bellona
18
3 / 10 / 8
11,836
986
10,608
24,174
18,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
18
0 / 2 / 11
11,937
995
5,625
12,784
13,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Artemis
UchihaChaos
Artemis
18
7 / 17 / 5
12,755
1,063
20,587
32,070
12,178
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

0

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 8 / 22
13,267
1,106
15,857
15,562
6,147
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Dois Tadeu
Medusa
15
0 / 4 / 7
9,996
833
1,136
7,094
2,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sun Wukong
GijaoDeMochila
Sun Wukong
20
5 / 2 / 30
13,161
1,097
14,614
15,759
16,091
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
20
8 / 3 / 30
13,763
1,147
20,736
21,236
27,949
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
23 / 1 / 15
16,660
1,388
52,277
11,153
4,973
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
146
18
Kills
42
42
Deaths
18
43
Assists
104
Player
Kills
Deaths
Assists
KDA
W
6
8
22
2.13
W
Medusa
Dois Tadeu
Medusa
0
4
7
0.88
L
Cthulhu
Electroy
Cthulhu
6
3
8
3.33
W
Sun Wukong
GijaoDeMochila
Sun Wukong
5
2
30
10
L
Olorun
LanMqS
Olorun
2
10
11
0.75
L
Bellona
PoolSueco
Bellona
3
10
8
0.7
L
Yemoja
0
2
11
2.75
L
Artemis
UchihaChaos
Artemis
7
17
5
0.56
W
Ymir
8
3
30
7.67
W
23
1
15
30.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,457
Damage
104,620
109,450
Taken
70,804
70,012
Mitigated
57,934
16,808
Healing
4,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,857
4,848
0
0
15,562
6,147
0
6,548
9,014
0
30,386
W
Medusa
Dois Tadeu
Medusa
1,136
433
171
378
7,094
2,774
0
3,558
3,536
0
4,008
L
Cthulhu
Electroy
Cthulhu
14,509
1,153
154
340
17,036
17,599
0
11,424
5,612
31,201
0
W
Sun Wukong
GijaoDeMochila
Sun Wukong
14,614
2,951
0
659
15,759
16,091
0
5,784
9,975
375
25,034
L
Olorun
LanMqS
Olorun
11,128
5,626
453
2,295
23,386
8,661
0
17,190
6,196
27,750
0
L
Bellona
PoolSueco
Bellona
10,608
2,610
0
570
24,174
18,566
0
14,501
9,673
0
21,980
L
Yemoja
5,625
1,397
4,346
1,362
12,784
13,008
0
8,024
4,760
15,497
0
L
Artemis
UchihaChaos
Artemis
20,587
14,594
0
7,288
32,070
12,178
0
22,183
9,887
0
53,050
W
Ymir
20,736
2,491
0
0
21,236
27,949
0
10,138
11,098
37,763
0
W
52,277
6,665
0
3,045
11,153
4,973
0
5,234
5,919
96,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,425
Gold Earned
66,847
198
Minions Killed
212
4
Camps Cleared
4
980,534
Distance Traveled
935,579
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,267
1,106
44
4
1
189,524
0
W
Medusa
9,996
833
6
1
0
89,508
3
L
Cthulhu
12,929
1,077
39
3
0
227,915
0
W
Sun Wukong
13,161
1,097
21
2
1
252,148
1
L
Olorun
11,968
997
33
3
3
207,639
2
L
Bellona
11,836
986
16
1
1
217,968
0
L
Yemoja
11,937
995
32
3
0
189,016
3
L
Artemis
12,755
1,063
78
7
0
137,996
1
W
Ymir
13,763
1,147
39
3
1
203,369
0
W
Zeus
16,660
1,388
102
9
1
201,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role