Player Matchup

Susano
Susano
 
Susano
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Lil_CO_Yeti
Sol
Level 27
God Stats
6W - 4L
1,745 SR
Queue Stats
46W - 41L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
TheVajMan
Kuzenbo
Level 19
God Stats
4W - 4L
1,536 SR
Queue Stats
25W - 37L
1,418 Elo+
Solo
Ares
Ares
WhatChickenButt
Ares
Level 28
God Stats
16W - 10L
1,517 SR
Queue Stats
35W - 34L
1,404 Elo+
Solo
Neith
Neith
elheche
Neith
Level 6
God Stats
2W - 6L
1,228 SR
Queue Stats
2W - 6L
1,198 Elo+
Solo
Team Averages
Level 22
1,505 SR
1,396 Elo+

VS

Team Averages
Level 22
1,574 SR
1,393 Elo+
Nemesis
Nemesis
CruellaDeville--
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,253 Elo+
Solo
Bakasura
Bakasura
CxmbosBtw
Bakasura
Level 27
God Stats
31W - 25L
1,571 SR
Queue Stats
485W - 503L
1,431 Elo+
Party 1
Tyr
Tyr
Khalercues
Tyr
Level 29
God Stats
13W - 6L
1,802 SR
Queue Stats
284W - 304L
1,395 Elo+
Party 1
He Bo
He Bo
OafLord
He Bo
Level 29
God Stats
4W - 6L
1,391 SR
Queue Stats
95W - 99L
1,456 Elo+
Solo
Rama
Rama
bigschmeat69420
Rama
Level 26
God Stats
5W - 3L
1,607 SR
Queue Stats
212W - 242L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
5
0 / 2 / 1
3,351
559
1,070
3,289
764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
1,113
186
0
0
0
Kuzenbo
TheVajMan
Kuzenbo
5
1 / 3 / 0
3,424
571
1,569
5,040
3,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
1 / 1 / 1
3,505
584
1,057
4,368
1,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
elheche
Neith
5
0 / 2 / 0
3,220
537
931
3,691
809
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
3,284
547
557
2,797
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
CxmbosBtw
Bakasura
7
1 / 0 / 1
4,048
675
514
1,491
390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
4 / 1 / 1
4,694
782
3,991
5,080
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

He Bo
OafLord
He Bo
8
2 / 0 / 1
4,497
750
2,427
1,827
377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 1
4,005
668
1,921
3,368
722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
8
8
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
2
1
0.25
W
0
2
1
0.25
W
Bakasura
CxmbosBtw
Bakasura
1
0
1
1.5
W
4
1
1
4.5
L
0
0
0
0
W
He Bo
OafLord
He Bo
2
0
1
2.5
L
Kuzenbo
TheVajMan
Kuzenbo
1
3
0
0.33
L
1
1
1
1.5
W
1
0
1
1.5
L
Neith
elheche
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,627
Damage
9,410
16,388
Taken
14,563
6,290
Mitigated
3,681
4,009
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,070
448
0
493
3,289
764
0
0
3,289
0
10,016
W
557
129
0
441
2,797
578
0
637
2,160
0
5,274
W
Bakasura
CxmbosBtw
Bakasura
514
399
0
522
1,491
390
0
76
1,415
0
13,400
W
3,991
1,359
0
3,166
5,080
1,614
775
1,493
3,587
0
15,358
L
0
0
0
0
0
0
0
0
0
0
0
W
He Bo
OafLord
He Bo
2,427
68
0
927
1,827
377
541
0
1,827
17,553
0
L
Kuzenbo
TheVajMan
Kuzenbo
1,569
1,126
0
1,026
5,040
3,028
0
0
5,031
6,235
0
L
1,057
91
0
632
4,368
1,689
0
478
3,850
8,306
0
W
1,921
1,706
0
2,080
3,368
722
0
420
2,948
0
13,228
L
Neith
elheche
Neith
931
571
123
1,735
3,691
809
0
1,740
1,782
0
8,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,613
Gold Earned
20,528
62
Minions Killed
162
0
Camps Cleared
0
423,620
Distance Traveled
530,148
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
3,351
559
19
3
0
114,284
1
W
Nemesis
3,284
547
10
2
0
115,927
0
W
Bakasura
4,048
675
47
8
0
118,158
0
W
Tyr
4,694
782
35
6
0
95,652
0
L
Sol
1,113
186
0
0
0
0
0
W
He Bo
4,497
750
40
7
0
100,512
0
L
Kuzenbo
3,424
571
15
3
0
105,933
0
L
Ares
3,505
584
8
1
0
120,181
2
W
Rama
4,005
668
30
5
0
99,899
0
L
Neith
3,220
537
20
3
0
83,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role