Player Matchup

Anhur
Anhur
LuckyWolf420
Anhur
Level 8
God Stats
8W - 2L
1,766 SR
Queue Stats
96W - 99L
1,501 Elo+
Solo
Achilles
Achilles
cwstewart24
Achilles
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 2L
1,608 Elo+
Solo
Ra
Ra
dqukeshi
Ra
Level 12
God Stats
1W - 2L
1,149 SR
Queue Stats
7W - 5L
1,518 Elo+
Solo
Team Averages
Level 13
1,472 SR
1,542 Elo+

VS

Team Averages
Level 67
1,686 SR
1,474 Elo+
Ah Puch
Ah Puch
Girthy_Brooks69
Ah Puch
Level 121
God Stats
8W - 5L
1,598 SR
Queue Stats
145W - 155L
1,574 Elo+
Party 1
Anhur
Anhur
H1GHT3CHREDNECK
Anhur
Level 17
God Stats
13W - 18L
1,721 SR
Queue Stats
368W - 426L
1,370 Elo+
Solo
Bacchus
Bacchus
WabashWildcat
Bacchus
Level 64
God Stats
1W - 1L
1,740 SR
Queue Stats
41W - 56L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
5,294
1,059
2,800
3,184
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Achilles
cwstewart24
Achilles
6
0 / 1 / 4
4,356
871
1,932
4,489
3,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 3 / 3
4,505
901
1,391
3,038
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 1 / 0
5,074
1,015
3,785
2,600
596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 1 / 0
3,685
737
673
750
94
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
6
0 / 2 / 3
4,440
888
2,092
4,537
2,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
4
Kills
4
4
Deaths
4
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
L
0
1
0
0
W
3
0
1
3.5
L
Bacchus
0
2
3
0.75
W
Achilles
cwstewart24
Achilles
0
1
4
2
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,123
Damage
6,550
10,711
Taken
7,887
5,889
Mitigated
3,408
2,781
Healing
1,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,785
350
0
210
2,600
596
0
584
2,016
16,482
0
L
673
559
0
0
750
94
0
20
730
0
1,474
W
2,800
1,731
0
1,316
3,184
1,019
499
2,181
1,003
0
13,619
L
Bacchus
2,092
175
0
1,251
4,537
2,718
0
787
3,750
4,233
0
W
Achilles
cwstewart24
Achilles
1,932
433
0
322
4,489
3,849
0
1,738
2,751
0
7,428
W
1,391
19
548
595
3,038
1,021
0
1,982
1,056
11,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,155
Gold Earned
13,199
66
Minions Killed
38
0
Camps Cleared
0
311,764
Distance Traveled
215,418
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,074
1,015
30
6
0
90,450
1
L
Anhur
3,685
737
5
1
0
30,381
0
W
Anhur
5,294
1,059
33
7
0
86,084
0
L
Bacchus
4,440
888
3
1
0
94,587
1
W
Achilles
4,356
871
16
3
0
110,678
1
W
Ra
4,505
901
17
3
0
115,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role