Player Matchup

Tiamat
Tiamat
Silver IV
 
Tiamat
Silver IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Martinsito11
Anhur
Gold V
Level 69
God Stats
4W - 6L
1,619 SR
Queue Stats
69W - 84L
1,389 MMR
Party 3
Sun Wukong
Sun Wukong
Gold V
Pachz
Sun Wukong
Gold V
Level 125
God Stats
10W - 11L
1,404 SR
Queue Stats
556W - 560L
1,423 MMR
Solo
Thanatos
Thanatos
Gold IV
Pavlos_Greek
Thanatos
Gold IV
Level 123
God Stats
6W - 6L
1,569 SR
Queue Stats
113W - 105L
1,442 MMR
Solo
Ymir
Ymir
Gold IV
gorzha89
Ymir
Gold IV
Level 77
God Stats
7W - 3L
1,614 SR
Queue Stats
77W - 87L
1,432 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,541 SR
1,437 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,541 SR
1,429 MMR
Janus
Janus
Bronze III
Stepdad25
Janus
Bronze III
Level 61
God Stats
3W - 4L
1,500 SR
Queue Stats
84W - 63L
1,448 MMR
Solo
Artemis
Artemis
Gold III
Wannabuyapplepie
Artemis
Gold III
Level 68
God Stats
4W - 12L
1,458 SR
Queue Stats
225W - 230L
1,418 MMR
Party 1
Khepri
Khepri
Gold IV
XP-Q80
Khepri
Gold IV
Level 89
God Stats
3W - 2L
1,560 SR
Queue Stats
29W - 29L
1,442 MMR
Party 2
Achilles
Achilles
Gold V
iLonerQ
Achilles
Gold V
Level 99
God Stats
1W - 3L
1,697 SR
Queue Stats
23W - 21L
1,433 MMR
Party 2
Serqet
Serqet
Gold IV
x_Famin3
Serqet
Gold IV
Level 124
God Stats
4W - 5L
1,491 SR
Queue Stats
241W - 242L
1,403 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 0 / 1
3,772
754
583
1,552
519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 1
3,039
608
429
1,820
281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Pachz
Sun Wukong
6
0 / 1 / 0
3,422
684
1,629
4,039
1,564
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thanatos
Pavlos_Greek
Thanatos
5
1 / 0 / 1
3,655
731
898
2,822
673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
5
1 / 1 / 0
3,369
674
741
2,785
679
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bans
SetLokiTsukuyomiAthenaGilgamesh

VS

Bans
NemesisCerberusKing ArthurSobekBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Stepdad25
Janus
3
0 / 1 / 0
2,723
545
604
1,038
194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 0 / 1
3,324
665
1,971
841
195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
XP-Q80
Khepri
5
1 / 1 / 0
3,455
691
913
2,224
582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
iLonerQ
Achilles
7
1 / 0 / 0
3,989
798
2,565
3,105
948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
x_Famin3
Serqet
6
0 / 0 / 0
3,456
691
324
2,212
510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
2
Kills
2
2
Deaths
2
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
1
0.5
W
0
0
1
0.5
W
Sun Wukong
Pachz
Sun Wukong
0
1
0
0
W
Thanatos
Pavlos_Greek
Thanatos
1
0
1
1.5
L
Janus
Stepdad25
Janus
0
1
0
0
L
0
0
1
0.5
L
Khepri
XP-Q80
Khepri
1
1
0
1
W
Ymir
1
1
0
1
L
Achilles
iLonerQ
Achilles
1
0
0
1
L
Serqet
x_Famin3
Serqet
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,280
Damage
6,377
13,018
Taken
9,420
3,716
Mitigated
2,429
6,643
Healing
3,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
583
40
0
1,042
1,552
519
0
434
1,118
12,310
0
W
429
292
0
707
1,820
281
0
459
1,361
0
7,313
W
Sun Wukong
Pachz
Sun Wukong
1,629
290
0
1,039
4,039
1,564
0
0
4,039
0
14,992
W
Thanatos
Pavlos_Greek
Thanatos
898
137
0
2,855
2,822
673
0
170
2,652
0
11,286
L
Janus
Stepdad25
Janus
604
127
0
387
1,038
194
0
283
697
4,916
0
L
1,971
939
0
534
841
195
0
92
749
0
12,591
L
Khepri
XP-Q80
Khepri
913
49
0
285
2,224
582
0
649
1,575
6,742
0
W
Ymir
741
378
0
1,000
2,785
679
0
454
2,331
6,607
0
L
Achilles
iLonerQ
Achilles
2,565
633
0
1,381
3,105
948
0
0
3,105
0
19,373
L
Serqet
x_Famin3
Serqet
324
0
0
861
2,212
510
0
200
1,970
0
10,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,257
Gold Earned
16,947
136
Minions Killed
121
0
Camps Cleared
0
434,363
Distance Traveled
420,957
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
3,772
754
33
7
0
82,399
0
W
Anhur
3,039
608
22
4
0
80,518
1
W
Sun Wukong
3,422
684
41
8
0
89,074
0
W
Thanatos
3,655
731
32
6
0
85,950
2
L
Janus
2,723
545
6
1
0
37,375
0
L
Artemis
3,324
665
28
6
0
81,990
2
L
Khepri
3,455
691
12
2
0
83,119
1
W
Ymir
3,369
674
8
2
0
96,422
3
L
Achilles
3,989
798
41
8
0
99,803
2
L
Serqet
3,456
691
34
7
0
118,670
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role