Player Matchup

Zeus
Zeus
AO_X_AO
Zeus
Level 15
God Stats
0W - 2L
1,226 SR
Queue Stats
4W - 5L
1,383 Elo+
Solo
Olorun
Olorun
Blaze-Iziah
Olorun
Level 12
God Stats
7W - 4L
1,577 SR
Queue Stats
47W - 42L
1,371 Elo+
Solo
Sylvanus
Sylvanus
Fieryfirefang
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,346 Elo+
Solo
Loki
Loki
MufSlammerr90
Loki
Level 7
God Stats
7W - 13L
1,317 SR
Queue Stats
9W - 14L
1,287 Elo+
Solo
Bellona
Bellona
forever_SmaCkx
Bellona
Level 27
God Stats
4W - 6L
1,454 SR
Queue Stats
6W - 9L
1,405 Elo+
Solo
Team Averages
Level 14
1,415 SR
1,359 Elo+

VS

Team Averages
Level 17
1,449 SR
1,262 Elo+
Baron Samedi
Baron Samedi
Darkmass16
Baron Samedi
Level 26
God Stats
18W - 6L
1,618 SR
Queue Stats
70W - 45L
1,341 Elo+
Party 1
Nemesis
Nemesis
HeavyImpacts
Nemesis
Level 18
God Stats
19W - 8L
1,646 SR
Queue Stats
65W - 36L
1,446 Elo+
Party 1
Anhur
Anhur
MattSm00th
Anhur
Level 6
God Stats
1W - 5L
1,052 SR
Queue Stats
4W - 8L
991 Elo+
Solo
Jormungandr
Jormungandr
alex_c137
Jormungandr
Level 15
God Stats
3W - 3L
1,595 SR
Queue Stats
3W - 3L
1,306 Elo+
Party 1
Hades
Hades
thesergiorevenge
Hades
Level 22
God Stats
104W - 113L
1,334 SR
Queue Stats
140W - 158L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AO_X_AO
Zeus
18
1 / 8 / 7
11,824
910
15,899
16,678
5,702
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
18
4 / 5 / 6
12,401
954
26,950
23,518
9,862
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Fieryfirefang
Sylvanus
19
1 / 5 / 8
11,917
917
11,483
21,883
26,358
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
4 / 4 / 3
12,603
969
7,222
11,158
8,217
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
5 / 7 / 5
12,486
960
16,953
19,731
11,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

39

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Darkmass16
Baron Samedi
19
4 / 4 / 13
12,266
944
19,223
13,359
5,678
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
HeavyImpacts
Nemesis
20
17 / 1 / 7
16,322
1,256
32,020
24,438
12,677
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
18
0 / 5 / 13
11,674
898
2,802
13,198
11,444
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
alex_c137
Jormungandr
20
5 / 2 / 17
13,836
1,064
14,685
16,866
21,964
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
3 / 3 / 14
12,776
983
15,807
17,406
8,149
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
93
15
Kills
29
29
Deaths
15
29
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Zeus
AO_X_AO
Zeus
1
8
7
0.56
L
Olorun
4
5
6
1.4
W
Baron Samedi
Darkmass16
Baron Samedi
4
4
13
2.63
L
Sylvanus
Fieryfirefang
Sylvanus
1
5
8
1
W
Nemesis
HeavyImpacts
Nemesis
17
1
7
20.5
W
Anhur
0
5
13
1.3
L
4
4
3
1.38
W
Jormungandr
alex_c137
Jormungandr
5
2
17
6.75
L
5
7
5
1.07
W
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,507
Damage
84,537
92,968
Taken
85,267
61,732
Mitigated
59,912
17,594
Healing
17,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
AO_X_AO
Zeus
15,899
3,335
0
228
16,678
5,702
0
8,908
7,560
36,643
0
L
Olorun
26,950
19,511
435
4,929
23,518
9,862
0
10,818
12,580
45,723
0
W
Baron Samedi
Darkmass16
Baron Samedi
19,223
2,332
4,604
4,318
13,359
5,678
0
7,338
5,386
30,936
0
L
Sylvanus
Fieryfirefang
Sylvanus
11,483
3,371
4,228
3,370
21,883
26,358
0
12,754
8,947
24,774
0
W
Nemesis
HeavyImpacts
Nemesis
32,020
22,632
0
3,734
24,438
12,677
0
18,662
5,776
0
56,409
W
Anhur
2,802
1,935
0
0
13,198
11,444
0
8,885
4,313
0
8,685
L
7,222
1,590
0
762
11,158
8,217
0
4,732
6,377
0
27,956
W
Jormungandr
alex_c137
Jormungandr
14,685
2,198
255
1,645
16,866
21,964
0
8,474
8,392
48,748
0
L
16,953
9,214
0
3,642
19,731
11,593
0
11,575
7,789
0
29,380
W
15,807
1,684
290
2,292
17,406
8,149
0
10,973
6,433
37,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,231
Gold Earned
66,874
178
Minions Killed
244
4
Camps Cleared
6
1,065,405
Distance Traveled
1,127,445
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,824
910
45
3
0
217,674
0
L
Olorun
12,401
954
33
3
2
229,020
1
W
Baron Samedi
12,266
944
34
3
0
231,661
0
L
Sylvanus
11,917
917
28
2
1
216,811
0
W
Nemesis
16,322
1,256
42
3
5
282,792
0
W
Anhur
11,674
898
8
1
0
148,397
1
L
Loki
12,603
969
40
3
0
200,171
0
W
Jormungandr
13,836
1,064
93
7
1
225,490
0
L
Bellona
12,486
960
32
2
1
201,729
0
W
Hades
12,776
983
67
5
0
239,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role