Player Matchup

Loki
Loki
ClammyAcrobat23
Loki
Level 6
God Stats
2W - 6L
1,306 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 1
Ymir
Ymir
Lt TwinkleToes2
Ymir
Level 27
God Stats
2W - 0L
1,685 SR
Queue Stats
55W - 43L
1,410 Elo+
Solo
Cthulhu
Cthulhu
TTVCreativewavxs
Cthulhu
Level 103
God Stats
2W - 2L
1,503 SR
Queue Stats
490W - 481L
1,371 Elo+
Party 1
Hera
Hera
geezimundo
Hera
Level 23
God Stats
2W - 0L
1,746 SR
Queue Stats
32W - 40L
1,349 Elo+
Solo
Gilgamesh
Gilgamesh
mighty-orange434
Gilgamesh
Level 29
God Stats
2W - 5L
1,192 SR
Queue Stats
7W - 18L
1,216 Elo+
Solo
Team Averages
Level 38
1,486 SR
1,369 Elo+

VS

Team Averages
Level 18
1,391 SR
1,229 Elo+
Amaterasu
Amaterasu
Foxlum56
Amaterasu
Level 14
God Stats
9W - 17L
1,150 SR
Queue Stats
65W - 101L
1,226 Elo+
Solo
Ares
Ares
PLORCATT
Ares
Level 18
God Stats
2W - 1L
1,541 SR
Queue Stats
12W - 14L
1,236 Elo+
Party 2
Merlin
Merlin
TheCaptnCram
Merlin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,300 Elo+
Solo
Apollo
Apollo
alexbytutorial
Apollo
Level 15
God Stats
0W - 3L
1,355 SR
Queue Stats
0W - 9L
952 Elo+
Party 2
Fenrir
Fenrir
meyfer666
Fenrir
Level 22
God Stats
23W - 26L
1,409 SR
Queue Stats
105W - 116L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
4,442
494
1,179
3,861
808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 0 / 0
6,095
677
1,844
4,678
1,992
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
2 / 0 / 2
5,010
557
1,925
2,486
1,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 3 / 2
5,143
571
1,959
3,050
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
9
4 / 0 / 1
5,585
621
4,326
4,072
1,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Foxlum56
Amaterasu
6
1 / 2 / 0
4,151
461
1,357
4,215
2,812
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ares
2
0 / 0 / 0
3,411
379
34
553
129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
7
0 / 2 / 0
4,131
459
1,341
5,932
1,556
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 3 / 0
3,961
440
1,045
3,903
756
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
meyfer666
Fenrir
6
0 / 4 / 0
4,095
455
1,925
6,408
1,868
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
11
Kills
1
3
Deaths
11
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Amaterasu
Foxlum56
Amaterasu
1
2
0
0.5
W
3
0
0
3
L
Ares
0
0
0
0
W
2
0
2
3
L
Merlin
0
2
0
0
L
0
3
0
0
W
1
3
2
0.67
L
Fenrir
meyfer666
Fenrir
0
4
0
0
W
Gilgamesh
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,233
Damage
5,702
18,147
Taken
21,011
6,720
Mitigated
7,121
3,758
Healing
2,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,179
64
0
702
3,861
808
153
234
3,627
0
12,424
L
Amaterasu
Foxlum56
Amaterasu
1,357
545
0
140
4,215
2,812
0
1,351
2,798
0
10,922
W
1,844
646
0
1,233
4,678
1,992
0
199
4,479
27,106
0
L
Ares
34
0
0
72
553
129
0
123
400
1,131
0
W
1,925
117
0
352
2,486
1,854
0
113
2,373
14,056
0
L
Merlin
1,341
291
0
2,324
5,932
1,556
0
2,966
2,756
16,155
0
L
1,045
762
0
0
3,903
756
0
186
3,627
0
9,626
W
1,959
431
0
495
3,050
739
1,156
795
2,255
19,561
0
L
Fenrir
meyfer666
Fenrir
1,925
635
0
461
6,408
1,868
0
648
5,702
0
17,249
W
Gilgamesh
4,326
800
0
976
4,072
1,327
276
34
4,038
0
21,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,275
Gold Earned
19,749
193
Minions Killed
87
0
Camps Cleared
0
888,607
Distance Traveled
664,425
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,442
494
24
3
0
195,459
0
L
Amaterasu
4,151
461
24
3
0
143,045
0
W
Ymir
6,095
677
60
7
0
173,131
0
L
Ares
3,411
379
0
0
0
42,028
0
W
Cthulhu
5,010
557
29
3
0
175,974
2
L
Merlin
4,131
459
19
2
0
155,861
0
L
Apollo
3,961
440
13
1
0
150,561
0
W
Hera
5,143
571
40
4
0
161,023
3
L
Fenrir
4,095
455
31
3
0
172,930
0
W
Gilgamesh
5,585
621
40
4
0
183,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role