Player Matchup

Bellona
Bellona
ClaytonOku
Bellona
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,491 Elo+
Party 1
He Bo
He Bo
LarissinhaPower
He Bo
Level 39
God Stats
4W - 2L
1,758 SR
Queue Stats
8W - 8L
1,491 Elo+
Party 1
Merlin
Merlin
YM_Rell
Merlin
Level 16
God Stats
30W - 30L
1,541 SR
Queue Stats
58W - 63L
1,453 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zombi3fam
Ah Muzen Cab
Level 18
God Stats
3W - 4L
1,432 SR
Queue Stats
172W - 163L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
plsdonkillme
Sun Wukong
Level 15
God Stats
14W - 22L
1,457 SR
Queue Stats
59W - 91L
1,320 Elo+
Solo
Team Averages
Level 20
1,537 SR
1,419 Elo+

VS

Team Averages
Level 12
1,504 SR
1,355 Elo+
Hera
Hera
CoolLuke05
Hera
Level 15
God Stats
13W - 14L
1,518 SR
Queue Stats
66W - 83L
1,384 Elo+
Solo
Ymir
Ymir
FANTASIA420
Ymir
Level 5
God Stats
24W - 30L
1,413 SR
Queue Stats
69W - 111L
1,165 Elo+
Solo
Olorun
Olorun
Shoboy16
Olorun
Level 29
God Stats
21W - 22L
1,502 SR
Queue Stats
51W - 70L
1,459 Elo+
Solo
Nemesis
Nemesis
babypotatooo
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Anhur
Anhur
furfur5
Anhur
Level 8
God Stats
4W - 4L
1,587 SR
Queue Stats
65W - 76L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ClaytonOku
Bellona
20
6 / 1 / 24
13,287
1,022
17,746
19,814
17,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
12 / 4 / 18
13,644
1,050
17,392
13,805
4,927
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
YM_Rell
Merlin
20
8 / 2 / 27
13,773
1,059
23,906
7,860
3,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Zombi3fam
Ah Muzen Cab
20
11 / 1 / 20
14,284
1,099
16,408
9,043
3,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
plsdonkillme
Sun Wukong
19
7 / 10 / 15
12,789
984
9,128
20,517
17,347
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

166

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 8 / 6
14,155
1,089
15,428
17,931
7,002
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 18 / 10
12,454
958
11,389
32,360
35,134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Shoboy16
Olorun
20
5 / 8 / 7
13,662
1,051
17,539
22,840
9,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
babypotatooo
Nemesis
15
0 / 3 / 2
9,907
762
1,220
3,573
1,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
furfur5
Anhur
19
4 / 7 / 10
13,147
1,011
15,314
18,132
7,093
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
53
44
Kills
18
18
Deaths
44
104
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bellona
ClaytonOku
Bellona
6
1
24
18
L
8
8
6
1.38
L
1
18
10
0.33
W
12
4
18
5.25
L
Olorun
Shoboy16
Olorun
5
8
7
1.06
W
Merlin
YM_Rell
Merlin
8
2
27
10.75
W
Ah Muzen Cab
Zombi3fam
Ah Muzen Cab
11
1
20
21
L
Nemesis
babypotatooo
Nemesis
0
3
2
0.33
L
Anhur
furfur5
Anhur
4
7
10
1.29
W
Sun Wukong
plsdonkillme
Sun Wukong
7
10
15
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,580
Damage
60,890
71,039
Taken
94,836
46,126
Mitigated
60,057
6,526
Healing
6,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ClaytonOku
Bellona
17,746
8,081
0
2,336
19,814
17,105
0
12,916
6,898
0
29,854
L
15,428
2,432
16
778
17,931
7,002
0
6,298
11,633
36,328
0
L
11,389
4,527
0
0
32,360
35,134
0
17,623
14,737
35,946
0
W
17,392
1,502
852
1,167
13,805
4,927
0
8,667
4,314
38,122
0
L
Olorun
Shoboy16
Olorun
17,539
10,992
410
3,644
22,840
9,741
0
8,972
13,868
36,879
0
W
Merlin
YM_Rell
Merlin
23,906
818
0
0
7,860
3,174
0
6,709
1,151
47,621
0
W
Ah Muzen Cab
Zombi3fam
Ah Muzen Cab
16,408
6,479
0
1,581
9,043
3,573
0
7,306
1,737
0
39,201
L
Nemesis
babypotatooo
Nemesis
1,220
410
0
129
3,573
1,087
0
725
2,848
0
2,616
L
Anhur
furfur5
Anhur
15,314
7,728
0
1,513
18,132
7,093
0
7,680
10,452
0
43,153
W
Sun Wukong
plsdonkillme
Sun Wukong
9,128
3,213
0
590
20,517
17,347
0
8,758
10,514
0
18,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,777
Gold Earned
63,325
210
Minions Killed
214
2
Camps Cleared
5
1,137,796
Distance Traveled
850,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,287
1,022
27
2
1
251,188
0
L
Hera
14,155
1,089
56
4
0
237,426
0
L
Ymir
12,454
958
56
4
1
174,988
0
W
He Bo
13,644
1,050
51
4
1
219,035
0
L
Olorun
13,662
1,051
42
3
2
189,322
0
W
Merlin
13,773
1,059
64
5
0
231,171
0
W
Ah Muzen Cab
14,284
1,099
52
4
0
233,895
0
L
Nemesis
9,907
762
3
0
1
41,101
0
L
Anhur
13,147
1,011
57
4
1
207,722
0
W
Sun Wukong
12,789
984
16
1
0
202,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role