Player Matchup

Khepri
Khepri
Agu_83
Khepri
Level 35
God Stats
3W - 4L
1,409 SR
Queue Stats
66W - 95L
1,301 Elo+
Party 1
Hun Batz
Hun Batz
Diegoshellshock
Hun Batz
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 72L
1,277 Elo+
Party 1
Nu Wa
Nu Wa
Druin_T
Nu Wa
Level 46
God Stats
10W - 13L
1,331 SR
Queue Stats
42W - 51L
1,406 Elo+
Solo
Anhur
Anhur
caniamom
Anhur
Level 17
God Stats
36W - 28L
1,615 SR
Queue Stats
75W - 58L
1,360 Elo+
Party 1
Horus
Horus
nikotigre
Horus
Level 69
God Stats
6W - 9L
1,462 SR
Queue Stats
57W - 88L
1,363 Elo+
Party 1
Team Averages
Level 42
1,463 SR
1,341 Elo+

VS

Team Averages
Level 55
1,538 SR
1,367 Elo+
Da Ji
Da Ji
NgU_Mime
Da Ji
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 129L
1,449 Elo+
Party 3
Sylvanus
Sylvanus
O-v-3-rW-a-t-c-h
Sylvanus
Level 66
God Stats
3W - 1L
1,793 SR
Queue Stats
241W - 312L
1,332 Elo+
Party 3
Xbalanque
Xbalanque
Shoto-Todoroki25
Xbalanque
Level 29
God Stats
9W - 8L
1,407 SR
Queue Stats
33W - 34L
1,335 Elo+
Party 2
Osiris
Osiris
smoker_3080_
Osiris
Level 67
God Stats
27W - 19L
1,530 SR
Queue Stats
39W - 37L
1,376 Elo+
Party 2
Hades
Hades
x29secwonderkid
Hades
Level 67
God Stats
14W - 11L
1,461 SR
Queue Stats
370W - 458L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Agu_83
Khepri
12
1 / 1 / 1
7,907
439
4,823
8,591
7,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
13
3 / 7 / 4
8,235
458
6,236
14,603
4,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Druin_T
Nu Wa
14
2 / 5 / 2
8,858
492
10,398
9,469
2,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
caniamom
Anhur
13
2 / 4 / 1
7,388
410
4,576
8,853
2,934
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
nikotigre
Horus
13
0 / 5 / 2
7,434
413
3,197
15,643
13,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
NgU_Mime
Da Ji
16
11 / 4 / 3
10,066
559
12,175
13,460
5,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 0 / 3
8,892
494
4,155
12,289
7,048
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
14
4 / 2 / 2
8,345
464
7,789
10,742
3,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
15
2 / 1 / 4
9,093
505
8,370
9,891
7,730
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 1 / 4
10,573
587
10,011
12,889
6,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
8
Kills
22
22
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Khepri
Agu_83
Khepri
1
1
1
1.5
L
Hun Batz
3
7
4
0.71
L
Nu Wa
Druin_T
Nu Wa
2
5
2
0.6
W
Da Ji
NgU_Mime
Da Ji
11
4
3
3.13
W
1
0
3
2.5
W
Xbalanque
4
2
2
2.5
L
Anhur
caniamom
Anhur
2
4
1
0.63
L
Horus
nikotigre
Horus
0
5
2
0.2
W
Osiris
2
1
4
4
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,230
Damage
42,500
57,159
Taken
59,271
31,475
Mitigated
29,662
11,708
Healing
21,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Agu_83
Khepri
4,823
248
485
1,847
8,591
7,307
0
4,195
4,250
25,702
0
L
Hun Batz
6,236
2,120
0
3,088
14,603
4,876
304
2,493
11,956
0
41,193
L
Nu Wa
Druin_T
Nu Wa
10,398
2,031
0
1,294
9,469
2,903
1,314
3,581
5,728
47,752
0
W
Da Ji
NgU_Mime
Da Ji
12,175
3,398
0
489
13,460
5,324
699
2,325
10,919
0
60,855
W
4,155
1,114
2,001
4,279
12,289
7,048
582
3,679
8,484
30,271
0
W
Xbalanque
7,789
3,360
309
4,095
10,742
3,316
24
3,001
7,577
0
49,269
L
Anhur
caniamom
Anhur
4,576
1,283
0
879
8,853
2,934
539
2,746
6,079
0
23,823
L
Horus
nikotigre
Horus
3,197
2,114
474
3,641
15,643
13,455
0
1,443
14,174
0
31,010
W
Osiris
8,370
2,279
0
1,800
9,891
7,730
169
1,008
8,744
8,046
49,320
W
10,011
945
443
7,985
12,889
6,244
1,797
4,169
8,326
81,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,822
Gold Earned
46,969
302
Minions Killed
505
0
Camps Cleared
0
1,516,065
Distance Traveled
1,589,159
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,907
439
28
2
0
315,723
3
L
Hun Batz
8,235
458
75
4
0
296,108
0
L
Nu Wa
8,858
492
90
5
0
288,006
5
W
Da Ji
10,066
559
96
5
0
345,831
1
W
Sylvanus
8,892
494
54
3
0
288,138
3
W
Xbalanque
8,345
464
86
5
0
308,894
3
L
Anhur
7,388
410
45
3
0
323,516
4
L
Horus
7,434
413
64
4
0
292,712
6
W
Osiris
9,093
505
96
5
0
333,712
2
W
Hades
10,573
587
173
10
0
312,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role