Player Matchup

Yemoja
Yemoja
Castillotroll
Yemoja
Level 47
God Stats
3W - 4L
1,583 SR
Queue Stats
20W - 24L
1,392 Elo+
Party 4
Medusa
Medusa
Joelpoveda00
Medusa
Level 20
God Stats
1W - 6L
1,305 SR
Queue Stats
31W - 57L
1,364 Elo+
Party 1
Fenrir
Fenrir
Phyton87
Fenrir
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 18L
1,371 Elo+
Party 4
Anubis
Anubis
ThunderHyrule115
Anubis
Level 86
God Stats
7W - 13L
1,509 SR
Queue Stats
37W - 46L
1,436 Elo+
Party 4
Chaac
Chaac
rusico1090
Chaac
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
328W - 322L
1,476 Elo+
Party 1
Team Averages
Level 60
1,479 SR
1,408 Elo+

VS

Team Averages
Level 35
1,436 SR
1,420 Elo+
Bellona
Bellona
Bagna
Bellona
Level 48
God Stats
11W - 17L
1,366 SR
Queue Stats
132W - 180L
1,377 Elo+
Party 2
Sylvanus
Sylvanus
Diegarro
Sylvanus
Level 26
God Stats
14W - 17L
1,484 SR
Queue Stats
27W - 30L
1,502 Elo+
Party 3
Scylla
Scylla
ISMAEL3232VLC
Scylla
Level 40
God Stats
8W - 11L
1,371 SR
Queue Stats
116W - 153L
1,388 Elo+
Party 3
Arachne
Arachne
JeanGrylls
Arachne
Level 17
God Stats
20W - 11L
1,457 SR
Queue Stats
112W - 142L
1,334 Elo+
Party 2
Anhur
Anhur
josesol00
Anhur
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,431
437
2,443
6,677
3,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
12
0 / 4 / 1
7,215
424
1,674
7,969
1,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Phyton87
Fenrir
9
0 / 4 / 1
6,267
369
2,782
7,597
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

16
6 / 3 / 0
9,443
555
14,073
11,146
4,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
11
0 / 9 / 0
6,928
408
8,197
18,418
13,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bagna
Bellona
16
10 / 0 / 1
10,205
600
16,313
13,738
10,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Diegarro
Sylvanus
13
2 / 0 / 7
8,446
497
2,242
5,837
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
1 / 4 / 2
8,426
496
2,587
7,876
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
JeanGrylls
Arachne
14
2 / 2 / 5
8,794
517
4,294
11,899
4,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
josesol00
Anhur
17
8 / 0 / 4
10,929
643
11,118
11,387
4,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
6
Kills
23
23
Deaths
6
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bagna
Bellona
10
0
1
10.5
L
0
3
0
0
W
Sylvanus
Diegarro
Sylvanus
2
0
7
5.5
W
1
4
2
0.5
W
Arachne
JeanGrylls
Arachne
2
2
5
2.25
L
Medusa
0
4
1
0.13
L
Fenrir
Phyton87
Fenrir
0
4
1
0.13
L
6
3
0
2
W
Anhur
josesol00
Anhur
8
0
4
10
L
Chaac
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,169
Damage
36,554
51,807
Taken
50,737
25,889
Mitigated
24,620
16,414
Healing
20,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bagna
Bellona
16,313
9,569
0
5,874
13,738
10,890
2,830
2,440
11,298
183
64,135
L
2,443
1,104
1,917
548
6,677
3,419
0
912
5,765
18,900
0
W
Sylvanus
Diegarro
Sylvanus
2,242
655
1,634
1,585
5,837
2,649
352
2,423
3,414
18,209
7,206
W
2,587
390
0
1,390
7,876
1,949
90
4,416
3,460
40,212
0
W
Arachne
JeanGrylls
Arachne
4,294
2,785
0
4,317
11,899
4,866
330
3,127
8,772
0
45,651
L
Medusa
1,674
807
0
1,270
7,969
1,768
0
972
6,997
0
35,677
L
Fenrir
Phyton87
Fenrir
2,782
761
0
2,731
7,597
2,189
0
647
6,950
0
23,322
L
14,073
769
0
4,223
11,146
4,825
346
2,198
8,948
70,660
0
W
Anhur
josesol00
Anhur
11,118
7,207
0
5,610
11,387
4,266
1,626
4,110
7,277
0
86,799
L
Chaac
8,197
1,042
0
5,725
18,418
13,688
0
102
18,316
0
41,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,284
Gold Earned
46,800
391
Minions Killed
447
0
Camps Cleared
0
1,340,384
Distance Traveled
1,497,947
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,205
600
114
7
0
325,653
1
L
Yemoja
7,431
437
49
3
0
292,243
8
W
Sylvanus
8,446
497
43
3
0
300,696
4
W
Scylla
8,426
496
84
5
0
255,117
4
W
Arachne
8,794
517
78
5
0
328,175
5
L
Medusa
7,215
424
85
5
0
291,681
3
L
Fenrir
6,267
369
48
3
0
207,525
1
L
Anubis
9,443
555
125
7
0
268,663
5
W
Anhur
10,929
643
128
8
0
288,306
3
L
Chaac
6,928
408
84
5
0
280,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role