Player Matchup

Hades
Hades
Beefsal
Hades
Level 41
God Stats
21W - 19L
1,545 SR
Queue Stats
245W - 295L
1,425 Elo+
Solo
Set
Set
Cartier52
Set
Level 87
God Stats
16W - 16L
1,562 SR
Queue Stats
118W - 136L
1,443 Elo+
Solo
Jormungandr
Jormungandr
GDC-Nautilus
Jormungandr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Bellona
Bellona
darkd3vill
Bellona
Level 33
God Stats
3W - 5L
1,371 SR
Queue Stats
108W - 102L
1,416 Elo+
Solo
Artemis
Artemis
perionan
Artemis
Level 40
God Stats
8W - 14L
1,429 SR
Queue Stats
21W - 42L
1,294 Elo+
Solo
Team Averages
Level 50
1,481 SR
1,416 Elo+

VS

Team Averages
Level 90
1,344 SR
1,399 Elo+
Odin
Odin
AzTekA 1999
Odin
Level 41
God Stats
25W - 14L
1,114 SR
Queue Stats
298W - 328L
1,373 Elo+
Party 1
Artio
Artio
DirectingWolf
Artio
Level 104
God Stats
9W - 7L
1,430 SR
Queue Stats
49W - 35L
1,423 Elo+
Solo
Jing Wei
Jing Wei
FrankieArtiller
Jing Wei
Level 104
God Stats
15W - 20L
1,415 SR
Queue Stats
720W - 731L
1,421 Elo+
Party 1
Fenrir
Fenrir
Kuroashi28
Fenrir
Level 61
God Stats
16W - 29L
1,369 SR
Queue Stats
434W - 468L
1,417 Elo+
Party 1
Scylla
Scylla
ROMAN MINAJ1
Scylla
Level 139
God Stats
4W - 5L
1,394 SR
Queue Stats
31W - 39L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Beefsal
Hades
15
3 / 2 / 8
9,164
573
9,797
9,343
5,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
9 / 6 / 4
9,403
588
10,160
12,495
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
GDC-Nautilus
Jormungandr
12
1 / 3 / 4
6,842
428
10,449
10,112
3,385
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
darkd3vill
Bellona
11
1 / 6 / 0
7,168
448
5,969
11,497
7,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
perionan
Artemis
11
2 / 6 / 3
7,174
448
7,680
9,796
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 0
9,511
594
7,600
9,586
6,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
2 / 3 / 12
8,488
531
5,766
20,009
14,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
13
7 / 4 / 4
8,195
512
10,560
12,009
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Kuroashi28
Fenrir
13
3 / 4 / 6
8,269
517
5,651
13,999
4,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
15
3 / 3 / 2
9,225
577
7,897
7,500
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
47
16
Kills
23
23
Deaths
17
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
3
0
2.67
L
Hades
Beefsal
Hades
3
2
8
3.5
L
9
6
4
1.83
W
2
3
12
2.67
W
Jing Wei
7
4
4
2.25
L
Jormungandr
GDC-Nautilus
Jormungandr
1
3
4
1
W
Fenrir
Kuroashi28
Fenrir
3
4
6
1.5
W
Scylla
3
3
2
1.33
L
Bellona
darkd3vill
Bellona
1
6
0
0.17
L
Artemis
perionan
Artemis
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,055
Damage
37,474
53,243
Taken
63,103
24,982
Mitigated
31,351
15,569
Healing
24,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,600
2,656
184
1,754
9,586
6,253
1,698
2,367
7,219
6,818
33,043
L
Hades
Beefsal
Hades
9,797
725
181
4,394
9,343
5,174
1,156
4,583
4,476
53,528
0
L
10,160
4,007
0
3,037
12,495
4,865
0
1,642
10,793
0
45,060
W
5,766
752
721
8,153
20,009
14,008
267
8,636
11,373
18,371
0
W
Jing Wei
10,560
7,303
417
4,622
12,009
3,881
1,661
3,806
8,203
0
45,025
L
Jormungandr
GDC-Nautilus
Jormungandr
10,449
1,383
814
3,575
10,112
3,385
0
3,534
6,488
35,876
0
W
Fenrir
Kuroashi28
Fenrir
5,651
924
561
6,194
13,999
4,851
0
2,583
11,416
0
39,779
W
Scylla
7,897
816
0
1,610
7,500
2,358
0
2,854
4,646
59,094
0
L
Bellona
darkd3vill
Bellona
5,969
2,627
0
1,835
11,497
7,838
0
1,822
9,121
0
34,222
L
Artemis
perionan
Artemis
7,680
3,429
0
1,733
9,796
3,720
677
3,366
6,384
0
32,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,751
Gold Earned
43,688
363
Minions Killed
382
0
Camps Cleared
0
1,455,164
Distance Traveled
1,470,733
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,511
594
85
5
0
290,385
0
L
Hades
9,164
573
117
7
0
286,498
3
L
Set
9,403
588
66
4
0
314,530
0
W
Artio
8,488
531
19
1
0
310,979
3
W
Jing Wei
8,195
512
81
5
0
292,371
3
L
Jormungandr
6,842
428
52
3
0
321,285
4
W
Fenrir
8,269
517
79
5
0
299,583
0
W
Scylla
9,225
577
118
7
0
277,415
1
L
Bellona
7,168
448
71
4
0
274,013
0
L
Artemis
7,174
448
57
4
0
258,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role