Player Matchup

Mercury
Mercury
Gambler1991
Mercury
Level 21
God Stats
7W - 5L
1,324 SR
Queue Stats
153W - 165L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zateler
Ah Muzen Cab
Level 29
God Stats
0W - 1L
1,585 SR
Queue Stats
20W - 13L
1,779 Elo+
Solo
Ra
Ra
mikehunt33
Ra
Level 16
God Stats
2W - 6L
1,593 SR
Queue Stats
343W - 295L
1,521 Elo+
Solo
Da Ji
Da Ji
rudybooty
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,626 Elo+
Solo
Achilles
Achilles
tyrgamerman
Achilles
Level 8
God Stats
2W - 3L
1,756 SR
Queue Stats
22W - 17L
1,637 Elo+
Solo
Team Averages
Level 16
1,551 SR
1,616 Elo+

VS

Team Averages
Level 12
1,630 SR
1,604 Elo+
Artemis
Artemis
Bloodyter88
Artemis
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 27L
1,475 Elo+
Party 1
Loki
Loki
JunglerJon
Loki
Level 14
God Stats
3W - 4L
1,660 SR
Queue Stats
69W - 53L
1,603 Elo+
Solo
Ganesha
Ganesha
Manco121231
Ganesha
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,668 Elo+
Party 1
Chang'e
Chang'e
RicoNastyy
Chang'e
Level 26
God Stats
11W - 7L
1,677 SR
Queue Stats
133W - 121L
1,640 Elo+
Solo
Vulcan
Vulcan
xDragonofTheWest
Vulcan
Level 14
God Stats
2W - 3L
1,815 SR
Queue Stats
146W - 128L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gambler1991
Mercury
16
2 / 4 / 2
10,765
489
7,297
16,821
6,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
Zateler
Ah Muzen Cab
18
10 / 4 / 2
12,467
567
20,559
17,742
6,720
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 0
10,144
461
6,019
10,420
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
rudybooty
Da Ji
14
1 / 11 / 1
8,999
409
700
14,256
5,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
tyrgamerman
Achilles
18
6 / 2 / 0
11,758
534
18,253
23,303
18,495
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bloodyter88
Artemis
13
2 / 9 / 3
8,592
391
3,144
11,484
4,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
10 / 2 / 3
12,628
574
11,839
12,416
5,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Manco121231
Ganesha
14
1 / 4 / 9
10,066
458
7,736
20,087
19,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
RicoNastyy
Chang'e
18
3 / 4 / 3
11,538
524
7,791
17,568
6,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
10 / 1 / 9
12,179
554
22,382
11,861
6,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
20
Kills
26
26
Deaths
20
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bloodyter88
Artemis
2
9
3
0.39
L
Mercury
Gambler1991
Mercury
2
4
2
0.75
W
10
2
3
5.75
W
Ganesha
Manco121231
Ganesha
1
4
9
1.38
W
Chang'e
RicoNastyy
Chang'e
3
4
3
1.13
L
Ah Muzen Cab
Zateler
Ah Muzen Cab
10
4
2
2.75
L
1
5
0
0.2
L
Da Ji
rudybooty
Da Ji
1
11
1
0.14
L
Achilles
tyrgamerman
Achilles
6
2
0
3
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,828
Damage
52,892
82,542
Taken
73,416
41,488
Mitigated
42,926
22,354
Healing
22,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bloodyter88
Artemis
3,144
1,516
0
15
11,484
4,959
160
0
11,484
0
25,877
L
Mercury
Gambler1991
Mercury
7,297
2,803
0
1,400
16,821
6,990
0
5,278
11,543
0
81,884
W
11,839
2,105
0
4,952
12,416
5,518
0
912
11,401
0
96,630
W
Ganesha
Manco121231
Ganesha
7,736
224
0
2,771
20,087
19,141
218
497
19,564
30,227
0
W
Chang'e
RicoNastyy
Chang'e
7,791
399
2,225
8,060
17,568
6,703
2,396
2,444
15,016
70,141
0
L
Ah Muzen Cab
Zateler
Ah Muzen Cab
20,559
11,461
0
7,526
17,742
6,720
2,888
9,262
8,419
0
104,304
L
6,019
602
446
2,271
10,420
4,183
0
6,032
4,388
73,326
0
L
Da Ji
rudybooty
Da Ji
700
235
0
0
14,256
5,100
261
5,836
8,420
0
33,914
L
Achilles
tyrgamerman
Achilles
18,253
3,244
0
10,711
23,303
18,495
0
11,217
11,863
0
84,036
W
22,382
3,827
187
4,009
11,861
6,605
488
1,994
9,761
99,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,133
Gold Earned
55,003
668
Minions Killed
563
0
Camps Cleared
0
2,112,061
Distance Traveled
2,129,151
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,592
391
67
3
0
383,494
0
L
Mercury
10,765
489
122
6
0
466,800
7
W
Loki
12,628
574
148
7
0
502,685
4
W
Ganesha
10,066
458
20
1
0
413,298
2
W
Chang'e
11,538
524
159
7
0
380,704
7
L
Ah Muzen Cab
12,467
567
174
8
0
378,303
0
L
Ra
10,144
461
158
7
0
374,870
9
L
Da Ji
8,999
409
73
3
0
413,702
1
L
Achilles
11,758
534
141
6
0
478,386
6
W
Vulcan
12,179
554
169
8
0
448,970
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role