Player Matchup

Loki
Loki
Juncie
Loki
Level 48
God Stats
34W - 40L
1,506 SR
Queue Stats
427W - 501L
1,417 Elo+
Party 2
Ah Puch
Ah Puch
Kryokoi
Ah Puch
Level 14
God Stats
1W - 4L
1,359 SR
Queue Stats
14W - 29L
1,340 Elo+
Party 1
Guan Yu
Guan Yu
baseball52016
Guan Yu
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Yemoja
Yemoja
jgallup78
Yemoja
Level 26
God Stats
2W - 5L
1,364 SR
Queue Stats
120W - 196L
1,243 Elo+
Party 1
Danzaburou
Danzaburou
scrappytea
Danzaburou
Level 24
God Stats
8W - 21L
1,276 SR
Queue Stats
47W - 102L
1,161 Elo+
Party 1
Team Averages
Level 23
1,401 SR
1,332 Elo+

VS

Team Averages
Level 21
1,471 SR
1,267 Elo+
Ymir
Ymir
Evman90
Ymir
Level 24
God Stats
14W - 8L
1,614 SR
Queue Stats
35W - 36L
1,300 Elo+
Party 3
Chang'e
Chang'e
KrispyToastForU
Chang'e
Level 22
God Stats
7W - 1L
1,660 SR
Queue Stats
33W - 31L
1,325 Elo+
Party 3
Medusa
Medusa
billybatmuts
Medusa
Level 28
God Stats
3W - 1L
1,283 SR
Queue Stats
6W - 6L
1,137 Elo+
Solo
Sun Wukong
Sun Wukong
corythewhitekid
Sun Wukong
Level 18
God Stats
2W - 1L
1,298 SR
Queue Stats
17W - 16L
1,284 Elo+
Solo
Set
Set
weirdape3
Set
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 15L
1,290 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Juncie
Loki
20
19 / 6 / 8
16,081
503
31,140
30,167
15,980
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Puch
Kryokoi
Ah Puch
20
11 / 12 / 18
14,985
468
35,675
36,641
16,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
18
3 / 7 / 14
12,666
396
11,104
28,610
38,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
jgallup78
Yemoja
19
2 / 7 / 18
15,051
470
13,269
27,717
29,985
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
scrappytea
Danzaburou
20
5 / 7 / 11
13,985
437
15,429
22,517
12,218
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Evman90
Ymir
18
5 / 4 / 13
12,871
402
14,932
21,204
19,950
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
16 / 8 / 8
16,674
521
37,830
33,365
14,078
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
20
12 / 3 / 7
19,587
612
31,482
22,576
9,010
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
corythewhitekid
Sun Wukong
19
6 / 15 / 16
13,996
437
21,731
39,404
35,033
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
0 / 12 / 13
11,831
370
12,648
25,494
9,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
96
40
Kills
39
39
Deaths
42
69
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ymir
Evman90
Ymir
5
4
13
2.88
L
Loki
Juncie
Loki
19
6
8
3.83
W
16
8
8
2.5
L
Ah Puch
Kryokoi
Ah Puch
11
12
18
1.67
L
Guan Yu
3
7
14
1.43
W
Medusa
12
3
7
5.17
W
Sun Wukong
corythewhitekid
Sun Wukong
6
15
16
0.93
L
Yemoja
jgallup78
Yemoja
2
7
18
1.57
L
Danzaburou
scrappytea
Danzaburou
5
7
11
1.5
W
0
12
13
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,617
Damage
118,623
145,652
Taken
142,043
113,278
Mitigated
87,677
45,023
Healing
35,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Evman90
Ymir
14,932
2,915
0
1,020
21,204
19,950
428
8,355
12,721
44,788
0
L
Loki
Juncie
Loki
31,140
8,161
0
5,406
30,167
15,980
2,424
13,241
16,375
0
105,651
W
37,830
3,979
8,242
15,218
33,365
14,078
3,355
12,674
20,511
101,533
0
L
Ah Puch
Kryokoi
Ah Puch
35,675
3,900
0
9,086
36,641
16,574
1,472
13,654
22,407
102,960
0
L
Guan Yu
11,104
1,994
5,298
5,126
28,610
38,521
675
8,208
20,046
0
32,449
W
Medusa
31,482
14,448
342
2,292
22,576
9,010
3,917
7,476
14,830
0
151,593
W
Sun Wukong
corythewhitekid
Sun Wukong
21,731
5,816
0
5,169
39,404
35,033
646
14,018
25,176
0
59,594
L
Yemoja
jgallup78
Yemoja
13,269
3,316
7,874
3,880
27,717
29,985
1,030
9,914
17,629
53,678
0
L
Danzaburou
scrappytea
Danzaburou
15,429
8,255
1,314
7,039
22,517
12,218
3,265
6,050
16,433
0
74,086
W
12,648
6,072
0
2,896
25,494
9,606
1,798
6,421
18,958
0
46,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,768
Gold Earned
74,959
479
Minions Killed
632
0
Camps Cleared
0
2,342,883
Distance Traveled
2,561,164
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,871
402
59
2
0
442,286
3
L
Loki
16,081
503
121
4
0
539,079
1
W
Chang'e
16,674
521
178
6
0
486,497
0
L
Ah Puch
14,985
468
122
4
0
425,260
1
L
Guan Yu
12,666
396
45
1
0
534,894
1
W
Medusa
19,587
612
253
8
0
592,919
2
W
Sun Wukong
13,996
437
72
2
0
497,716
6
L
Yemoja
15,051
470
65
2
0
457,805
0
L
Danzaburou
13,985
437
126
4
0
385,845
0
W
Set
11,831
370
70
2
0
541,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role